10-20-2023, 06:14 AM
Published 10/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.75 GB | Duration: 11h 13m
Design Inventory sysytem like legend of zelda with all functionality in unreal engine 5
What you'll learn
Inventory Design
UI Design
Widgets
Blueprint communication
Advance arrays
advance structure
Health bar
Money system
Pick up item
Equipe Item
Tabs System
Action menu
3D model in UI
using Items
Drag and Drop
Requirements
Beginner friendly but you need to know about unreal engine at least some basic knowledge
If you need a Inventory system in your game you dont need any requirements
Description
Hello Everybody, in this course we are going to learn everything that you need to know about creating a advanced dynamic inventory systemwe will start with very basic stuff like importing files then we start with the money management system for the UI after that we start designing the health bar similar to legends of zelda health barnext we will learn about the Tab system in unreal engine 5then we will learn how to pick items up then we will be creating a dynamic inventory System we learn to work with arrays and structures.we will also learn about components and why we should use themwe also learn about how to write code in a modular way so it can be reusable within your game.next we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.Then we will also learn how to add a 3d body to our UIAlso we learn how to use and equip itemsat the end we learn about drag and drop and how it works completelywe have a very active friendly discord channel that you can join and ask your questions and get help we have a legend there that is always around and willing to helpso let us begin, and I hope you really enjoy the course This course is for both Beginners and intermediate users so I have tried my best to accommodate everyone in this course, Thank you.
Overview
Section 1: 01.Project setup ( Absolute Beginner )
Lecture 1 01.Course structure
Lecture 2 02.Course Files
Lecture 3 03.Import the files to unreal engine
Lecture 4 04.Material for money
Section 2: 02.Money ( Intermediate )
Lecture 5 05.Create Blueprint for money
Lecture 6 06.Data table and structure
Lecture 7 07.Pick money up
Lecture 8 08.Add amount to character money
Lecture 9 09.Create widget blueprint
Lecture 10 10.Enhanced input
Lecture 11 11.Show inventory
Lecture 12 12.Hide Inventory
Section 3: 03.Components ( Intermediate )
Lecture 13 13.Create component
Lecture 14 14.Transfer variables and nodes to component
Lecture 15 15.Events in Components
Section 4: 04.Money UI ( Intermediate )
Lecture 16 16.Borders and text
Lecture 17 17.Money UI
Lecture 18 18.Comunicate between component and widget
Section 5: 05.Health Bar UI ( Pro )
Lecture 19 19.User created widget
Lecture 20 20.Heart widget UI
Lecture 21 21.Heart widget Coding
Lecture 22 22.Max health and health logic
Lecture 23 23.empty heart and half heart coding
Lecture 24 24.Draw Hearts
Lecture 25 25.Increase and Decrease the Health
Lecture 26 26.Use Health bar in vieport as well
Section 6: 06.Guid Ui ( Intermediate )
Lecture 27 27.Create Guid for R Button
Lecture 28 28.Alignments
Lecture 29 29.Y Button guid
Lecture 30 30.A and B Button Guid
Section 7: 07.Inventory Tab ( Intermediate )
Lecture 31 31.Create tabs button
Lecture 32 32.Hovered and Clicked event effects
Lecture 33 33.Challenge Done
Lecture 34 34.Widget switcher
Lecture 35 35.Pre construct
Lecture 36 36.Keyboard selection
Section 8: 08.Pick Item Up ( Pro )
Lecture 37 37.Struct for Items
Lecture 38 38.Data tables for Items
Lecture 39 39.Enums
Lecture 40 40.Item Physics
Lecture 41 41.Trace to pickup
Lecture 42 42.get picked up Item Data
Lecture 43 43.Pick Up guid UI
Lecture 44 44.Pick up UI Code
Section 9: 09.Arrays for UI ( Pro )
Lecture 45 45.Struct of arrays
Lecture 46 46.Enhanced input for Pick Up Items
Lecture 47 47.Check the Item Type
Lecture 48 48.Add to Item that is already in inventory
Lecture 49 49.Succes on adding to inventory or not logic
Lecture 50 50.Create item inside inventory array
Lecture 51 51.Sword array create slot from scratch
Lecture 52 52.Increase sword quantity logic
Lecture 53 53.Shield array with copy and paste
Section 10: 10.Slot UI ( Pto )
Lecture 54 54.Create slot border
Lecture 55 55.Slot icon and hover effect
Lecture 56 56.Quantity UI
Lecture 57 57.Box quantity Zero
Lecture 58 58.Set values of slot UI
Lecture 59 59.Slot hover
Section 11: 11.Slot Codes ( Pro )
Lecture 60 60.Use slot in wrap boxes
Lecture 61 61.Add items to wrap box of sword
Lecture 62 62.Use macros
Section 12: 12.Item Info UI ( Intermediate )
Lecture 63 63.Create Item Info Widget
Lecture 64 64.Item info UI design
Lecture 65 65.Item info Code
Lecture 66 66.Where put item info
Lecture 67 67.Item info on pick up
Lecture 68 68.Hide item info at begining
Lecture 69 69.update item info
Lecture 70 70.Not show item info for quantity zero
Section 13: 13.Action Menu ( Pro )
Lecture 71 71.Action menu Base layout
Lecture 72 72.Buttons Design
Lecture 73 73.Show action menu
Lecture 74 74.Action menu position
Lecture 75 75.Hover effect for action menu
Lecture 76 76.Action Menu texts
Section 14: 14.3D Mesh in UI ( Pro )
Lecture 77 77.Scene capture
Lecture 78 78.Mask 3d body
Section 15: 15.Using Eatables Items ( Pro )
Lecture 79 79.Use eatables
Lecture 80 80.Update health bar in inventory
Lecture 81 81.Update inventory quantity
Lecture 82 82.Action menu use eatables
Section 16: 16.Equipe Sword and shield Part 01 ( Pro )
Lecture 83 83.Add socket
Lecture 84 84.Set sword and shield function
Lecture 85 85.Equipe sword and shield
Lecture 86 85.Equipe sword and shield with action menu
Section 17: 17.Drop Eatables Item ( Pro )
Lecture 87 86.Spawn item actor from class
Lecture 88 87.Drop eatables
Lecture 89 88.Drop Eatables with more quantity
Section 18: 18.Equipe Sword and shield Part 02 ( Pro )
Lecture 90 89.Equiped Item visualization
Lecture 91 90.Equipe Slot visual logic
Lecture 92 91.Equipe Slot visual logic on Action Menu
Lecture 93 92.Equiped sword logic explained
Lecture 94 93.Show equiped sword in inventory
Lecture 95 94.Show equiped Shield in inventory
Section 19: 19.Drop Weapon ( Pro )
Lecture 96 95.Drop sword and shield
Section 20: 20.Drag Operation ( Pro )
Lecture 97 96.Detecting drag
Lecture 98 97.Get dragged Item data and show it
Lecture 99 98.Delete Draged item from last index
Lecture 100 99.Dragged Item visual
Lecture 101 100.Drag eatables and Shields
Section 21: 21.Drop Operation ( Pro )
Lecture 102 101.Get dragged item information
Lecture 103 102.Items with same name
Lecture 104 103.Reposition Item to empty slot
Lecture 105 104.Swap Items
Lecture 106 105.Drop eatables and shields
Section 22: 22.Drop Item with drag and drop ( Pro )
Lecture 107 106.Drop with drag and drop
Section 23: 23.Congratulation
Lecture 108 107.Congratulation
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