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2D Character Animation Sprites In Cinema 4D And Aseprite
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[Image: 13e66e73f923c3ec75a0933162a43c66.jpg]
2D Character Animation Sprites In Cinema 4D And Aseprite

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 752.47 MB | Duration: 1h 0m

Hire nobody! Pre-Rendered 3d animation require no art skills, and this is a solid pipeline to produce more in less time.

[b]What you'll learn[/b]

Identify available artistic sources and acquire 3D models and animations based on cost and quality

Use Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.

Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.

Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.

Configure the rendering according to your Video Gamegraphic requirements

Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.

[b]Requirements[/b]

Cinema 4D installed

Cinema 4D fundamental knowledge

Aseprite installed

Aseprite fundamental knowledge

You do NOT need artistic skills.

[b]Description[/b]

Welcome to this Udemy course on how to make your own 2D Character Animations in Cinema 4D!In this comprehensive course, I'll walk you through every step necessary to create top-notch Pre-Rendered Animation Sprite Sheets that are perfect for your own games or ready to be sold on popular video game asset markets.Whether you're looking to generate passive income or reduce expenses during the development of a 2D video game, this lecture is dedicated to sharing an optimal and robust production pipeline that will save you time and money while giving your project's asset production a significant boost.Pre-Rendered 3D style is what we will focus on, just like the old days, pure retro-looking game characters for whatever purpose you have in mind, whether you are making the next big title or just creating a proof of concept, mock-up, practicing, studying, or even participating in a game jam. You will have the tools to create as much as you need in way less time than you expect by embracing the Pre-Rendered look.What You'll Learn:Identify available artistic sources and acquire 3D models and animations based on cost and qualityUse Cinema 4D as a bridge between external libraries of 3D characters and motion capture animations.The auto-rigging technique is limited to biped characters, but if you cover your character's rigging by yourself, the rest of the lecture still benefits you. Set animations in the timeline and proper time-scale animations for Sprite Sheet purposes.Camera setup for 2D video games: Platformers, Beat 'em ups, Fighting Games and any Top-Down genre.Configure the rendering according to your Video Gamegraphic requirements.Arrange and pack Sprite Sheets in fully functional animation sets ready to plug in 2d Game Engines.This course provides you with the essential knowledge and skills to produce complete 2D character animation packs efficiently.Join, and unlock the potential of pre-rendered animations and enhance your game assets creation skills!

Overview

Section 1: Pre Rendered Animation Sprite Sheets for 2D Videogames

Lecture 1 Finding 3D models based on Cost and Quality

Lecture 2 Finding Optimal 3D Character Animations

Lecture 3 Cinema 4D Project Setup

Lecture 4 Animations Setup

Lecture 5 Pivot issues and fix procedure

Lecture 6 Platformer Camera, Render Setup, Style tweaking

Lecture 7 Beat 'em up, Fighting games, Top-Down Cameras Setup

Lecture 8 Aseprite Project Setup

Lecture 9 Game Ready Sprite Sheets Output

2D Game Developers interested in creating their own 2D Character Animations and saving on budget.,Graphic Artists interested in selling graphic assets for video games and generating passive income.,This is not a course on character design, modeling, or animation. It is focused on the production of on-demand assets.

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