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Adobe Substance 3D Sampler v4.2.2.3719 by m0nkrus (MULTi/2023)
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Free Download Adobe Substance 3D Sampler v4.2.2.3719 by m0nkrus (MULTi/2023)
Adobe Substance 3D Sampler is at the heart of the 3D project creation workflow. Easily transform images of real objects into photorealistic surface or HDR environments. Easily import a reference photo and transform it into a high-quality 3D mockup using Adobe Sensei-powered features. Ensure an exact match to the original real surface and create seamless materials from your images that can be divided into tiles.

Information about the program:
Year of manufacture: 2023
Platform: Windows® 11/10 (64-bit only)
Interface language: English / Deutsch / Japanese / Francais / Chinese
Medicine: not required / built-in | pre-activated
File size: 1.21 GB



Combination of materials
Combine multiple materials and parametric filters to create more complex surfaces. Access thousands of content from Substance 3D resources and Substance 3D community resources. The possibilities are endless.

Extensive library of content to get you started .
Drag an image, add a couple of ready-made filters, and voila! A library of generators, filters, and effects lets you experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

The heart of the 3D design workflow
Use generators and filters from Designer, composite lights from Stager, or send materials and lights to Painter. You can even edit 2D source materials directly in Adobe Photoshop. Choose from export styles for all major 3D applications.

Processing scanned materials using artificial intelligence
The image-to-material feature removes shadows and generates albedo, roughness, normal maps and displacements with unparalleled accuracy.

Open ecosystem
Use content anywhere Send your assets directly to Painter and Stager, or use them in your favorite 3D applications.

Creation of IBL
Generate general lighting in an HDR environment in real time from panoramic images. Give them expression and edit them using parametric effects or even other light sources.

Edit in Photoshop
Send any source image to Photoshop and take advantage of Sampler's advanced, direct-sync editing tools.

Creating splash atlases
Scatter leaves, pebbles and other objects over the material. Use an extensive library of atlases created by our team of 3D experts, or use your own scanned content.

Parametric effects
Adding filters. Combine weather conditions and natural elements such as moss, snow, water or dirt with any existing material.

Build Information

- The assembly is based on the standalone Adobe installer version 6.0.0.571, which is not available to the general public.
- The Adobe Desktop Common module, which is required to be installed by the original installer, has been removed from the installer, with the exception of the required minimum.
- The Adobe Creative Cloud module, which must be installed by the original installer, has been completely removed from the installer.
- The installer provides a choice of installation path, as well as the ability to launch the program immediately after installation is complete.
- The ability to install the program on Windows 10 lower versions has been unlocked.
- The main module of Adobe Substance 3D Sampler has been updated to version 4.2.2.3719.
- The program has already been treated. Can be used immediately after installation.


System requirements :
• 64-bit version of Microsoft Windows 10 (version 1909 or later); 64-bit version of Microsoft Windows 10
• Intel Core i5 or AMD Ryzen 5 processor (Intel Core i7 or AMD Ryzen 7 processor recommended)
• 16 GB RAM (32 GB recommended)
• Nvidia Geforce GTX 1060, Quadro M2200 or AMD Radeon RX 580 with 4 GB VRAM (Nvidia Geforce GTX 2080, Quadro RTX 4000 or AMD Radeon RX 6700 XT with 8 GB recommended)
• 30 GB of free space on SSD


Whats New in version 4.2.2.3719:

Added:
• [3D Capture] 3D Capture is now 5% to 10% faster on Windows
• [3D Capture] Improve mesh cleanup before decimation
• [Engine] Update Substance Engine to version 9.0.3
• [Layers] Content-Aware Fill: upstream update, various use case fixes and Linux support

Fixed:
• [3D Capture] Clicking «Back» after alignment then «Next» does not update the point cloud
• [3D Capture] Mesh displayed with holes after being added to project
• [Application] Crash when exiting fullscreen mode after a 3D capture
• [Application] Crash with crafted image files
• [Application] If in «All libraries» when quitting Sampler, the Assets panel becomes empty at restart
• [Application] Memory leak when exporting material
• [Application] Opening a project save with previous Sampler versions can lead to a crash
• [Application] Potential crashes when failing to convert 3D meshes
• [Application] Silent crash when opening a .sbsar while Sampler is running
• [Export] Crash when exporting a .sbs/.sbsar file with a custom usage
• [Export] Exported normal maps are always DirectX regardless of the user setting
• [Export] Exporting a 3D Object to a FBX file on macos does not work
• [Export] Inconsistencies when exporting a Layer Stack with an Embroidery filter as a .sbs/.sbsar file
• [Export] Sometimes exporting .sbs/.sbsar files does not work
• [Export] Sometimes when exporting an .sbs/.sbsar file images don't have the right bit depth
• [Layers] Making a Splatter layer invisible renders its first child instead
• [Layers] Crash when loading mask in Brigtness/Contrast layer
• [Layers] Misleading error messages are displayed after deleting layer
• [Layers] Possible crash when downgrading an asset
• [Layers] Some outputs are not connected to inputs unless the usage is forced in the Channel Settings panel
• [Physical Size] Reference layer dropdown can be reset by mistake
• [UI] Import template info icons needs update
• [UI] Viewport shortcut tip appears everytime the viewport layout changes



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