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Ultimate guide to Vector3 and Quaternion in Unity
#1
[Image: 84e7154d15e04ab4de2648b9f224835f.jpg]
Published 9/2023
Created by Soham Mukherjee
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 52 Lectures ( 5h 41m ) | Size: 3 GB

Learn in-depth Vector3 and Quaternions in Unity and master it to become capable to create any possible mechanics

[b]What you'll learn[/b]
Understanding elementary logic of Vector3 in unity
Understanding advanced logic of Vector3 in unity
Challenging tasks and overcoming them to test your skills in Vector3
Understanding Quaternion API in unity
Learning vital Quaternion API in unity
Challenging tasks and overcoming them to test your skills in Quaternions

[b]Requirements[/b]
Basic unity knowledge
Basic C# knowledge

[b]Description[/b]
Vector3 and Quaternions are hard to grasp .But without understanding these we cannot build a solid understanding to create a game with it. Everyone faces difficulties to understand these two vital concepts in unity. That is why necessity of this course emerged, we have all learned unity, but no existing sources of information teaches us step by step across this tough journey.  We needed a tutor who will handhold us and tech us bit by bit from the scratch to help us understand the working logic of these two vital topics. This is why I am making this course. This course is aimed to teach you only Vector3 and Quaternions in depth in Unity. We will start from scratch and start learning step by step, understand the deeper concepts of the working, and will apply in real world and see the result. We will perform lots of experiments with them. We will learn in a fun way. We will use C# scripting to code,. As we get progress in this course , we will become more confident gradually and will learn more complex things, finally we will understand a good chunk of deep concepts of vector3 and Quaternions in unity. That is the aim of this course.

Who this course is for
Beginner/Intermediate unity developer who wants to have in-depth understanding about Vector3 and Quaternions for performing unity math

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