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Create A Mobile Game Like Geometry Dash In Unity
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[Image: 681782fcc724d86d79c9367706119bdd.jpg]
Create A Mobile Game Like Geometry Dash In Unity
Published 12/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 588.95 MB | Duration: 1h 48m

Learn how to make a kind of Hyper Casual 2D Platformer Mobile Game in Unity in no time!

[b]What you'll learn[/b]

Create precise Physics Movement

Use the Basic Functionalities of Unity's Tilemap System

Smooth / Polish the Player Movement & Animation

Setup a Smooth Camera Follow Logic

[b]Requirements[/b]

Basic C# & Unity Knowledge

If you've already taken one of my courses, that will definitely help

The Love for Experimentation

[b]Description[/b]

Hey There !Before reading this description, go have a look at the presentation video.You will have a pretty good understanding of what you'll be able to achieve after taking the course Smile.Can you spot all of the things you will learn ?If not, let me help you a bit.We are going to start with the basics, constantly moving the player to the right, in a precise manner.Then we will make it jump !After that, it will rotate it in a smooth way, we will use a Tweening Library for that.We will test the physics with different world elements to make sure we get the behavior that we want.For the terrain, we will use Unity's powerful Tilemap system.We will actually have multiple tilemaps, depending on the nature of the objects we have.We will then add a reset system, to bring the player back if he hits an obstacle.And the special thing here is a Shader, to animate the terrain as we go, without destroying the performance of the game.This is everything you will learn in this course.And you know me, there is more to come !But I'm counting on you to let me know what improvements you would love to see me implement.Start learning now.

Overview

Section 1: The Core - Player Movement

Lecture 1 Project Setup

Lecture 2 Move the Player to the Right

Lecture 3 Slime is Jumping

Lecture 4 Better Jumping Logic

Lecture 5 Getting a Good Feel

Lecture 6 Adding Rotation to the Player

Lecture 7 Polishing the Player Rotation

Section 2: The Camera

Lecture 8 Behavior Below the Line

Lecture 9 Behavior above the Line

Section 3: The Tilemaps

Lecture 10 The Obstacles Tilemap

Lecture 11 Interactions with the Player

Lecture 12 The Platforms Tilemap

Lecture 13 Animating the Tilemap

Lecture 14 Polishing the Tilemap Effect

Section 4: Improvements

Lecture 15 Another Gameover Detection

Lecture 16 Player can Explode ?

Lecture 17 Using Way better Graphics

Section 5: Bonus Section

Lecture 18 Bonus Lecture

Game Developers willing to improve their understanding of Unity,Geometry Dash fans who want to create a similar game,Curious people

[Image: vqFi264S_o.jpg]

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