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Creating 3D Assets for Game Production Studios
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Free Download Creating 3D Assets for Game Production Studios
Published 5/2024
Created by FastTrack Tutorials
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 36 Lectures ( 13h 0m ) | Size: 10.8 GB

This tutorial course is all about how the actual production process works when working for game and production studios.
What you'll learn:
Learn the detailed workflows studios use when creating 3D assets
Learn how to use common studio tools like Jira, Confluence and asset management
Learn how to create high quality 3d assets from start to finish
learn how 3D production works in a professional setting
Requirements:
you will need to know the basics of 3D modeling and texturing if you want to follow along with the asset creation parts
Description:
Creating 3D Assets for Production StudiosThis tutorial course is all about how the actual production process works when working for game and production studios. Meaning that we will not just cover how to create a 3D asset but we will also go over on how assets are created in actual studios.3DS MAX, SUBSTANCE, ZBRUSH AND UNREAL ENGINE 5This course will cover a large number of topics, but the biggest topics are as followed:Showcasing what request briefs are and how to use them.Showcasing Jira. Which is a common site used to track content during production.Showcasing how to use sites like Confluence, Miro and NotionDiscussing Quality vs SpeedGathering references and creating a blockout assetShowcasing the entire creation process of an asset from high to low poly modeling, unwrapping, baking and texturingShowcasing how feedback is usually given in studiosSetting up assets in Unreal Engine 5And we will also include multiple bonus chapters on how to create various different assets using different techniques.The general takeaway of this course is that at the end, you will have in-depth knowledge on what to expect when you start working for an actual game or production studio. Not just how to create assets but also what kind of internal tools and workflows to expect19+ HOURS!This course contains over 19+ hours of content - You can follow along with every single step - This course has been done 100% in real-time with narration except for a few timelapses for very repetitive tasks. For the actual asset modeling we will be using 3ds Max for the real-time chapters however we have also included a timelapse on how to create the asset in blender. Next to this we use RizomUV for the UV unwrapping, marmoset for baking and previewing and substance painter for the texturingSKILL LEVELThis tutorial is intended for beginner to intermediate artists. Please note that the focus of this course is not on the basics of asset modeling so those chapters might be a bit hard to follow for beginners- However, everything in this tutorial will be explained in detail.TOOLS USEDUnreal Engine 53DS Max (you are able to use other modeling software)RizomUVMarmoset Toolbag 4Substance PainterZbrushPlease note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.YOUR INSTRUCTOREmiel Sleegers is a lead environment artist and owner of FastTrack Studio. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
Who this course is for:
This course is great for all skill levels but the asset creation is advanced
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