09-09-2024, 06:52 PM
Creating A Gramophone In Blender And Substance Painter
Published 8/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.88 GB | Duration: 4h 13m
Create a Gramophone in Blender and Substance Painter, Learn 3D modelling, 3D texturing in Blender and Substance Painter
[b]What you'll learn[/b]
Learn to create Highly Realistic Models using Blender and Substance
Learn 3D Modelling in Blender
Learn to create realistic textures in Substance Painter like Wood, Iron etc
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images
Learn to use HDRIs to light up your Blender Scene
Learn Different Modifiers in Blender
Learn to add Height Information in Substance Painter
Learn to take Portfolio Ready Renders in Blender
[b]Requirements[/b]
A computer and basic understanding of Blender and Substance Painter
Blender (Free)
Substance Painter (30 day trial or get the Student License version for Free)
[b]Description[/b]
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Gramophone using Blender and Substance Painter.What you will get:· 14 FHD videos with over 4+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has over 4+ hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After modelling and texturing our main model, we will also model and texture a Vinyl-CD to enhance our renders and give them a bit more detail.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.
Overview
Section 1: Introduction to Course
Lecture 1 Introduction
Section 2: Modelling the Gramophone
Lecture 2 Creating the Base
Lecture 3 Detailing the Base
Lecture 4 Creating the Horn
Lecture 5 Adding More Details
Lecture 6 Creating the Vinyl-CD
Section 3: UV Unwrapping and Exporting
Lecture 7 UV Unwrapping and Exporting
Lecture 8 Fixing the Model in Substance Painter
Section 4: Texturing in Substance Painter and Final Rendering
Lecture 9 Creating the Wood Smart Material
Lecture 10 Creating the Iron Smart Material
Lecture 11 Texturing the Horn
Lecture 12 Adding Height Information
Lecture 13 Finishing the Texturing
Lecture 14 Rendering and Taking Screenshots
Any type of Blender/Substance user who wants to increase their skill level
[b]What you'll learn[/b]
Learn to create Highly Realistic Models using Blender and Substance
Learn 3D Modelling in Blender
Learn to create realistic textures in Substance Painter like Wood, Iron etc
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images
Learn to use HDRIs to light up your Blender Scene
Learn Different Modifiers in Blender
Learn to add Height Information in Substance Painter
Learn to take Portfolio Ready Renders in Blender
[b]Requirements[/b]
A computer and basic understanding of Blender and Substance Painter
Blender (Free)
Substance Painter (30 day trial or get the Student License version for Free)
[b]Description[/b]
Hello everyone and welcome to this new course. In this course, we will go over the entire process of Creating a Gramophone using Blender and Substance Painter.What you will get:· 14 FHD videos with over 4+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, Alphas etcWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This course will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques. After finishing the course, you would easily be able to create the renders shown in the trailer and create high quality props of your own.This course has over 4+ hours of content! (All the videos have audio commentary)We will go over every step in this course together and nothing will be skipped. The course does not have any kind of time-lapse so that you can follow every step easily.We will start by modelling the prop in Blender, and learn various modelling techniques and also learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.We will import our model into Substance Painter to start with the texturing process; we will start by baking the mesh maps for our model. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.After modelling and texturing our main model, we will also model and texture a Vinyl-CD to enhance our renders and give them a bit more detail.At last, we will take our models back to Blender and render them. We will set up the material, lighting, and the camera and learn how to use HDRIs to light our scenes. We will finish the course by taking a portfolio ready render and a little bit of Photoshop editing.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.
Overview
Section 1: Introduction to Course
Lecture 1 Introduction
Section 2: Modelling the Gramophone
Lecture 2 Creating the Base
Lecture 3 Detailing the Base
Lecture 4 Creating the Horn
Lecture 5 Adding More Details
Lecture 6 Creating the Vinyl-CD
Section 3: UV Unwrapping and Exporting
Lecture 7 UV Unwrapping and Exporting
Lecture 8 Fixing the Model in Substance Painter
Section 4: Texturing in Substance Painter and Final Rendering
Lecture 9 Creating the Wood Smart Material
Lecture 10 Creating the Iron Smart Material
Lecture 11 Texturing the Horn
Lecture 12 Adding Height Information
Lecture 13 Finishing the Texturing
Lecture 14 Rendering and Taking Screenshots
Any type of Blender/Substance user who wants to increase their skill level