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Data Oriented Design For Games MEAP 07 ( welcome.html)
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English | 2025 | ISBN: 9781633435612 | 446 pages | PDF, EPUB | 37.26 MB

Quote:Use Data-Oriented Design to deliver games with outstanding performance while using less time and resources.

Data-Oriented Design (DOD) has become standard practice for AAA games and indie devs who need to squeeze every drop of performance out of hardware and deliver games on a rapid schedule. DOD is a programming practice that streamlines the way your code accesses, stores, and uses data, taking advantage of modern CPU architecture and accelerating the dev process. Data-Oriented Design for Games is a unique and comprehensive guide to architecting and coding games using DOD principles.

In Data-Oriented Design for Games you'll learn

Data-Oriented Design and its application to game development
Optimize performance on modern CPU architecture
Reduce complexity by separating data from logic
Improve code extensibility through data-first problem solving
The Entity Component System (ECS) and its relationship to DOD
Implement DOD in Unity and other object-oriented engines

Contents of Download:
Quote:๐Ÿ“Œ Data Oriented Design For Games MEAP 07.epub ( welcome.html) (2018) (19.71 MB)
๐Ÿ“Œ Data Oriented Design For Games MEAP 07.pdf (welcome.html) (2018) (17.55 MB)

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โญ๏ธ Data Oriented Design For Games MEAP 07 โœ… (37.26 MB)
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