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Dragonframe 5.0.6 (x64) Multilingual
Dragonframe 5.0.6 (x64) Multilingual

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Dragonframe is designed to be the next generation image capture solution when dealing with stop motion animation. New features include a visual timeline editor, integrated lip-sync, advanced DMX lighting, motion control and much more.
Here are some key features of "Dragonframe":

· Reshoot Frames - Do you need to reshoot a few frames in the middle of your scene? Worried about sending the rest of the track off sync with your audio and camera move? NO worries with our Reshoot frames feature. Select those frames and choose 'Reshoot.' The camera icon moves to the first frame and you reshoot. When you've finished, the camera pops back to the end. No accidental frame overwrites and you never lose sync.
· Audio Elements - Configure, with ease, the audio elements you need to work with. View or hide your waveform data, dialogue track, phonetic cues and mouth replacement guides right in the timeline.
· Visual Timeline - With the new frame-based timeline editor in Dragonframe, you can move, delete, copy, hide and make holds with ease. Editing is visual and intuitive—select a range of frames, pick them up, and drop them at the new location, with the option to insert or overwrite. Or use standard keyboard commands to cut, copy and paste. - Perfect Timing - Quickly adjust timing by creating holds on frames. Drag a thumbnail to extend a hold. You'll be completing pop-through tests in record time.
· Delete Bin - Do you remember when you deleted those frames, only to realize later that they were the perfect shot? Open the delete bin to find all of your deleted frames, then drag and drop them back into your timeline. Make bold editorial choices with the flexibility to change your mind.
· Custom Face Sets - Many studios use replacement mouth sets to animate dialogue. You can create a Dragonframe face set by making a multi-layer Photoshop file. You can even specify shape sounds and hot-keys within the PSD file.
· Lip-Sync, Integrated - Perform full lip-sync for multiple characters with replacement mouth and eye sets, directly within the audio workspace.
· Heads Up Display - When you are ready to animate, you can view your track reading information in the animation window via the x-sheet, timeline or heads up character displays.
· Scene Markers - Gain maximum efficiency by track reading your entire project at once. Add markers to specify when each scene or take begins. When you are ready to shoot a scene, you can import just that section of the track reading.
· Full Review - Play back your lip-sync within the audio workspace. Loop through a section, step through it frame by frame, or scrub it with the mouse. When you're ready, export a QuickTime movie for other departments to review.
· Multiple Screens - You can drag a workspace tab out of its window to give it a new window. Move one or more workspaces onto a second monitor to make the most of your screen real estate.
· The Advantage of Tabs - You'll love the new tabbed layers of our single window system. This makes moving through DF3 organized and efficient whether you are working on a laptop or a dual-screen workstation. - Multiple Screens - You can drag a workspace tab out of its window to give it a new window. Move one or more workspaces onto a second monitor to make the most of your screen real estate. - Move workspace onto another screen via drag and drop
· Visual Cues - Each workspace has a unique icon, and the workspace name appears in the header bar of the program. Choose which workspaces are shown, and in what order. Set up Dragonframe exactly how you want it to be.
· Sketch Paths - Draw directly on the x-sheet with the pencil and auto-smooth poly-line tools.
· Docked X-Sheet - The new docked x-sheet opens to the right of your animation window. Now you can organize your columns as you wish—resizing and customizing your x-sheet layout.
· Print a Copy - Whether you are using letter, legal, A4, A5, or tabloid paper sizes, you can print beautiful hard copies of your x-sheet. Set your paper type, how many frames per division, and how many divisions per page.
· Export to Excel - Gain full control of your x-sheet data by exporting to CSV for use in Excel, Numbers, or any other spreadsheet program. This includes all of your track reading and Arc motion control move data.
· Preview Motion Paths - Draw an auto-smoothed polyline to mark the path of a character. Then open the increment editor to add ticks to the line—breaking it up over time. You can adjust the ticks for eases and even test the timing, all before you start animating.
· Vector is Better - If you've ever needed to mark the screen for a motion path or registration, you will love the new screen drawing tools in Dragonframe 3. Now you can resize, rotate and adjust drawn objects. Because they are vector-based, they scale perfectly and smoothly. - Versatile Shape Collection - Draw lines, auto-smoothed polylines, circles, rectangles, or tick marks. You can even draw freehand with the pencil tool.
· Visual Perspective - Create an onscreen representation of your lighting setup with our new virtual lighting workspace. Place badges for each channel around the live view image.
· Custom Exposure Lighting - It's easy to create custom lighting programs for different exposures. You can customize the exposure's lighting program directly, or create a new program for one or more exposures to share.
· Quick Keyframe Adjustments - Select multiple keyframes, then click and drag on one to adjust them all together. You can adjust them relative to each other, or have them all set to the same value.
· Lighting, Automated - Take your lighting to the next level with Dragonframe's exposure-based DMX lighting board. Control up to 99 lighting channels in conjunction with our DDMX-S2 or IOTA Controller. You define your lighting program before you shoot, and then watch as Dragonframe controls your lights during the shot, leaving your animators to focus on animating.
· Keyframe Smoothing - Define your lighting program with keyframes. Every keyframe can be linear, smooth, or very smooth—giving you a large degree of control while maintaining an efficient programming interface. - Keyframe variants for lighting animation
· Define your lighting program with keyframes. Every keyframe can be linear, smooth, or very smooth—giving you a large degree of control while maintaining an efficient programming interface.
· Jogpad - Switch to the jogpad mode to gain full control of your rig using the Dragonframe USB Keypad Controller (which already comes included with the software). Large text and a simple keypad interface mean that you can step away from the computer and get near your rig and set.
· Move Tests - Once you've programmed a move, you'll want to test it out. Run a move test within the Arc workspace and see how it looks. The move test captures video assist frames only, in order to speed up the test process. On a long move, you can reshoot just the section you're working on. You'll have the move perfected in record time.
· Markers - You can reduce the amount of keyframes by placing visual markers at the positions you would like to hit, then adjusting the existing keyframe handles to hit those points.
· Hardware Integration - Currently the Arc motion control system works with our IOTA Controller or Arduino boards running our DFMoco sketch. More motion control systems may be added in the future.
· Arc Motion Control - The most exciting addition to Dragonframe 3 is the new Arc Motion Control system. With this multi-axis move editor you can quickly program complex camera moves. Jog motors, set keyframes, and run quick move tests that incorporate your lighting program. No more worries about your Moco system communicating with Dragonframe. It all just works.
· Video Assist Levels - Adjust video assist levels to compensate for low-light situations.
· Portrait Image Orientation - Switch to portrait orientation for still photography.
· Floating License Server - For schools and large organizations, Dragonframe can be configured to use a floating license server.
· Linked Exposures - Link two or more exposures together, so their settings stay in sync.
· Cinematography View Modes - Switch the cinematography window to full frame mode.
· Production/scene/take naming - Name your project based on the classic clapboard naming convention.
· Manage multiple takes for a scene - Create multiple takes within the same scene project. This carries over all of your camera settings, exposures, camera moves, notes, etc.
· Customizable, printable X-Sheet (dope sheet) - Manage the project from a dynamic exposure sheet that updates automatically as you add exposures, audio phonemes, camera moves, and change scene length.
· Pop-up notes - Enter notes that pop up when it's time to capture a frame.
· Copy and rename scenes and takes - Duplicate a scene or take from within Dragonframe.

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