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Game Dev Kickstart: Libgdx & Java
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[Image: 7677f4119813c15cbc9b84934824429d.jpg]
Game Dev Kickstart: Libgdx & Java
Published 4/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.12 GB | Duration: 9h 48m

Create a Fully Functional 2D Video Game for FREE Using LibGDX and Java!

[b]What you'll learn[/b]

Create stunning cross-platform 2D games with LibGDX and Java

Learn best practices for using LibGDX

Handle keyboard and touch input from the player

Create a games with multi-screen functionality

Create a fully functional game from the ground up

Render and animate game characters

Add sounds and music to a game

[b]Requirements[/b]

Access to a computer with Windows, Mac, or Linux

Basic knowledge of Java (for now)

(Optional) Access to an Android device

[b]Description[/b]

Do you want to learn how to create amazing 2D video games for FREE with LibGDX?I'm Brandon and I'm going to help you master LibGDX by creating a complete and fully functional cross-platform 2D video game.LibGDX is a free and open-source game development framework. Game development frameworks are collections of libraries and tools that provide building blocks that developers can use to create their own games, and are more lightweight and flexible than game engines, like Unity 3D, Unreal Engine, and Godot.LibGDX also provides cross-platform deployment, meaning that a game created with LibGDX can be run on multiple platforms, including Windows, Mac, Linux, Android, iOS, and web browsers.(NOTE: This course requires at least a basic knowledge of the Java programming language. I'm currently in the process of adding a short Java crash course to this course, but until then, please be aware that you will need to know some Java in order to get the most out of this course. Taking a short 2-3 hour Java course on YouTube should be more than enough.)The Game Dev Kickstart course is very comprehensive and is full of extremely valuable information for creating incredible 2D games using LibGDX. We'll begin by installing the JDK (Java Development Kit) and the IntelliJ IDEA IDE, which we'll be using to write the code for our game. After that, we'll jump right into learning all about LibGDX by creating a complete 2D fighting game called Stick Figure Showdown. Among the dozens of topics we will be covering throughout the course, we'll learn how to:draw images to the screen and animate themmanage assets (images, audio, etc.) using an asset managerwork with cameras and viewports for full control over how our game appears on different screen resolutionshandle keyboard and touch input from the playergenerate fonts using the Freetype extensiondisplay a HUD (Heads-Up Display)create and use texture atlases for enhanced performanceadd text and clickable buttons to the screenadd sound and music to our gameadd AI (Artificial Intelligence) for the opponent fightercreate and switch between various types of screens (main menu, settings, etc.)use Scene2D for more efficient UI (User Interface) layoutallow the player to change and save various settings of the game (difficulty, fullscreen mode, etc.)EXTRA: add Android functionality to our game!You'll also get access to all of the resources and code for the projects in this course!So what are you waiting for? Join now and let's start developing games today!

Overview

Section 1: Introduction

Lecture 1 Course Introduction

Lecture 2 Java Crash Course Coming Soon!

Section 2: The JDK & IntelliJ IDEA

Lecture 3 Install the JDK (Java Development Kit)

Lecture 4 Install IntelliJ IDEA

Lecture 5 Set a Java Home Environment Variable

Section 3: LibGDX

Lecture 6 What Is LibGDX?

Lecture 7 Setting Up LibGDX

Lecture 8 LibGDX Basics

Section 4: Stick Figure Showdown

Lecture 9 Create & Import the Project

Lecture 10 Import & Manage the Assets

Lecture 11 Create the Game Screen

Lecture 12 Window Size, Cameras & World Units

Lecture 13 Viewports

Lecture 14 Create the Fighter Class

Lecture 15 Draw & Animate the Fighters

Lecture 16 Update the Fighters' Facing

Lecture 17 Handle Keyboard Input

Lecture 18 Define the Ring Bounds

Lecture 19 Attacking & Blocking

Lecture 20 Getting Hit

Lecture 21 Generate the Fonts

Lecture 22 HUD (Heads-Up Display) 1: Wins/Loss Ratio and Difficulty Text

Lecture 23 HUD (Heads-Up Display) 2: Fighter Healthbars

Lecture 24 Set Up the Rounds

Lecture 25 Improve the Round Timer

Lecture 26 Handle Touch Input

Lecture 27 Texture Filters

Lecture 28 Texture Atlases & Packing Textures

Lecture 29 Game Over

Lecture 30 Pausing the Game

Lecture 31 Add Sounds & Music

Lecture 32 Add Opponent AI

Lecture 33 Blood 1: Blood Splatters

Lecture 34 Blood 2: Blood Pools

Lecture 35 Main Menu Screen 1: Set Up the Widgets

Lecture 36 Main Menu Screen 2: Draw the Widgets

Lecture 37 Clicking the Buttons

Lecture 38 Changing the Fighters

Lecture 39 Manage the Settings

Lecture 40 Settings Screen 1: Set Up the Widgets

Lecture 41 Settings Screen 2: Draw the Widgets

Lecture 42 Changing the Settings

Lecture 43 Create the Loading Screen

Lecture 44 Conclusion

Section 5: EXTRA: Adding Android Functionality

Lecture 45 Install the Android SDK

Lecture 46 Create & Import a New Project

Lecture 47 Running LibGDX on Android

Lecture 48 Transfer the Code

Lecture 49 Fix the Audio

Lecture 50 Change the Settings Screen

Lecture 51 Fighter Controls 1: Set Up & Draw the Sprites

Lecture 52 Fighter Controls 2: Attacking & Blocking

Lecture 53 Fighter Controls 3: Joystick Movement

Section 6: Bonus

Lecture 54 Bonus Lecture

Beginner game developers,Anyone who wants to master LibGDX for 2D game development,Anyone who wants to learn how to create a complete 2D game

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