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Hands-On Unity Game Development - 4th Edition (Early Release) (True EPUB)
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Hands-On Unity Game Development - 4th Edition (Early Release) (True EPUB)

English | 2024 | ISBN: 9781835085714 | 427 pages | True EPUB | 49.54 MB

Are you ready to embark on an exhilarating journey into the world of game development with Unity 2023? Look no further! This hands-on guide will equip you with the skills you need to create and publish your own dream game.

Key Features
Learn the fundamentals of Unity 2023 and create your dream game
Dive into Augmented Reality (AR) to create captivating mobile games
Enhance game performance and player experiences with an introduction to Data-Oriented Technology Stack (DOTS)

Book [b]Description
[/b]Are you ready to take your game development skills to the next level? Dive into the world of game creation with confidence and creativity using Hands-On Unity 2023 Game Development. This book is your definitive guide to unlocking the full potential of Unity 2023. The approach is hands-on and practical. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book.
This new edition includes immersive Augmented Reality (AR) experiences and groundbreaking performance optimization with Data-Oriented Technology Stack (DOTS).
Beginning with the essentials, from scene creation to seamless asset integration. Dive into C# programming and visual scripting, with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights, ensuring a smooth gaming experience. Learn to build and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

What you will learn
Build a game that includes gameplay, player and non-player characters, assets, animations, and more
Learn C# and Visual Scripting to customize player movements, the user interface, and game physics
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
Create win-lose conditions for the game using design patterns such as Singleton and Event Listeners
Implement realistic and dynamic physics simulations with the new Physics System

Who this book is for
Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still be able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.

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