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How To Make Your First Game With Blender And Unreal Engine 5
#1
[Image: H62o-Qnor-Lt-HOFpek0oh-BI1-R9-Qi5h8pfo.jpg]

Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.09 GB | Duration: 9h 1m

Make your first game from scratch with Unreal Engine 5 and Blender!

[b]What you'll learn[/b]
Using Blueprints to make game mechanics
Creating Game art with Blender and Exporting to unreal engine
Making your own game environment
Creating your own game character and enemies
Common Blueprint Practices
Making complex HUDs with widgets
Creating Dynamic adjustable materials
Develop Strong problem solving skills
Create a fully playable game from start to finish

[b]Requirements[/b]
Basic Navigation in Blender and Unreal engine

[b]Description[/b]
The unreal engine project file and exported game is included in the first videoIntroductionGame development is a fun and creative profession but it can be quite hard to learn especially if you want to do it alone in the indie space. That's where I come in, in this course, not only will I teach you how to make a game with unreal engine blueprints from start to finish but instead of asset flipping or using premade assets you will also learn how to create your own characters and environment using the free software blender! We will start from a blank template and work towards making a 10 minute survival game with Zelda like aesthetics. What you will Learn In Unreal EngineCreating Blueprints for game mechanics and controllersLearn to communicate between different blueprintsDynamic and Modular MaterialsMaking Complex interactive widgetsCreating a Main and Pause MenuMaking various common game and RPG mechanicsIn Blender3D Modeling in BlenderUV MappingTexturing Game AssetsBaking and exporting Game Ready textures to Unreal from BlenderExporting Meshes to UnrealCreating Props, Environments and CharactersWho is Course for?Beginners and Intermediate users who want to streamline Blender and Unreal for their Game dev workflowPeople who want to know the full pipeline of making a game from scratch

Overview
Section 1: Game Showcase
Lecture 1 CompletedGameShowcase
Section 2: Creating the Game ( Project Files included )
Lecture 2 Downloading unreal and level setup
Lecture 3 Creating a Blueprint Actor and Intro to nodes
Lecture 4 Modeling your first game asset : A Coin
Lecture 5 UV Mapping and Game Texturing
Lecture 6 Creating your first Character Controller
Lecture 7 Introduction to Variables and the branch node
Lecture 8 Timelines, Functions and Events
Lecture 9 Creating Children Blueprints
Lecture 10 Creating a Crosshair Mesh and Material
Lecture 11 Creating the Mouse controller for Crosshair
Lecture 12 Creating a basic enemy AI to follow Player
Lecture 13 Creating a Player Widget Health bar and taking damage
Lecture 14 Projectiles and creating Timers by Function names
Lecture 15 Damaging Enemies and enemy Health bars
Lecture 16 Material Animations for damaged enemies and playing sounds
Lecture 17 Creating enemy Widget animations and Damage Numbers
Lecture 18 Create our own tiling textures and landscape
Lecture 19 Creating foliage grass
Lecture 20 Using Quixel Megascans
Lecture 21 Creating light Functions and Hanging particles
Lecture 22 Slime Texturing
Lecture 23 Modeling Slime Variations
Lecture 24 Modeling the character
Lecture 25 Modeling the staff and UV mapping the character
Lecture 26 UV Mapping and Baking Bevels
Lecture 27 Texturing our character
Lecture 28 Rigging, Posing and Cloth Simulation
Lecture 29 Creating the Fireball VFX
Lecture 30 Enemy Loot, Basic Level up system
Lecture 31 Designing our levelup HUD
Lecture 32 Bringing up and Removing HUD for level up
Lecture 33 Spell Level up system
Lecture 34 Creating the Slime Spawner
Lecture 35 Creating Widgets for Kill Count, Level and Timer Display
Lecture 36 Creating the Game timer
Lecture 37 Creating the Skill Level Indicator Widget
Lecture 38 Creating the Fire Spell level up system
Lecture 39 Creating the Ice Spell Levelup System
Lecture 40 Creating the Orb Spell Leveling System
Lecture 41 Creating the Wind Spell and Leveling System
Lecture 42 Spawning different enemy types
Lecture 43 Player Death and Screen
Lecture 44 Winning the game
Lecture 45 Post process volumes.mp4
Lecture 46 Pause Menu
Lecture 47 Main menu
Lecture 48 Balancing the Game
Lecture 49 Creating health pickup
Lecture 50 Adding Sounds and Creating a volume slider
Lecture 51 Conclusion
For beginner or intermediate game developers looking to improve their skills

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