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Udemy - Learn Unity Shaders from Scratch
#1
[Image: 359020115_tuto.jpg]
3.84 GB | 00:09:21 | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English

Files Included :
1 Welcome to the course (67.42 MB)
2 Introduction (25.2 MB)
3 Parallel Processing (18.56 MB)
4 Cg is not C# (19.11 MB)
1 Volumetric Rendering (67.41 MB)
2 Using textures in the render (69.54 MB)
1 Preparing for post processing (52.15 MB)
2 Night goggles effect (39.59 MB)
1 Migrating to URP (61.58 MB)
2 Converting a custom unlit shader to URP (97.54 MB)
3 Working with Properties and includes (78.04 MB)
4 More tips when updating shaders for URP (45.02 MB)
5 A Toon Shader (71.61 MB)
6 Using URP Lighting in a Shader (74.09 MB)
7 Post Processing using Renderer Features (73.93 MB)
8 Stencils (58.9 MB)
1 A first example (67.42 MB)
2 Rim lighting (69.13 MB)
3 Reflections (47.33 MB)
4 Custom Functions (84.62 MB)
5 Refractive Glass (52.86 MB)
1 Summary (22.85 MB)
1 Your first shader (83.5 MB)
2 Working with vectors in Cg (67.86 MB)
3 Using the Properties section (52.15 MB)
4 Blending colours (74.28 MB)
5 Using step and smoothstep (37.72 MB)
1 Drawing a circle (19.1 MB)
10 Drawing lines (63.88 MB)
11 Combining lines (85.36 MB)
12 Showing a polygon (73.87 MB)
13 Creating a brick pattern (80.03 MB)
2 Drawing a square (83.69 MB)
3 Moving our shape (41.22 MB)
4 Moving the square with the mouse (41.25 MB)
5 Moving the shape over time (29.55 MB)
6 Rotating the square (75.87 MB)
7 Changing the rotation centre and scaling (58.06 MB)
8 Tiling (40.51 MB)
9 Drawing circles (53.73 MB)
2 What's all that noise (41.43 MB)
3 Using noise to create a fire shader (73.33 MB)
4 Using noise to create wood and marble (45.93 MB)
1 A simple use of a texture image (78.92 MB)
2 Ripple the image (62.32 MB)
3 Blend between textures (54.64 MB)
1 Turning a box into a sphere (50.29 MB)
2 Using the Unity lighting - Lambert (45.76 MB)
3 Creating a ball of lava (55.33 MB)
1 ShaderLab Surface Shaders - an introduction (48.83 MB)
2 Bump mapping (46.16 MB)
3 Fresnel shading (23.25 MB)
4 Environment mapping (39.44 MB)
5 Adding a bump map to a reflective surface (36.58 MB)
6 Blinn Phong lighting (48.52 MB)
7 Custom lighting (73.9 MB)
8 Standard lighting (48.45 MB)
9 Adding a vertex function to a surface shader (37.12 MB)
1 Lighting in a vertex, fragment shader (62.72 MB)
2 A position location shader (57.08 MB)
4 Tessellation (77.8 MB)
5 Using the stencil buffer (69.78 MB)
6 Clipping the output (40.92 MB)
1 Alpha transparency in a surface shader (45.01 MB)
2 Space Pirate turns to glass (88.41 MB)
Screenshot
[Image: nyUb7ouJ_o.jpg]

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