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Hybrid Play Crossing Boundaries In Game Design Players Identities And Play Spaces ...
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9781000042351 de Souza e Silva, Adriana;Glover-Rijkse, Ragan; Taylor & Francis Group 2020

Catergory: Nonfiction, Computers, Advanced Computing, Virtual Reality, Application Software, Multimedia, Entertainment, Games, Video & Electronic

Quote:This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current, and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provide a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

Contents of Download:
Quote:๐Ÿ“Œ 0367427788.epub (de Souza e Silva, Adriana;Glover-Rijkse, Ragan;) (2020) (4.1 MB)

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โญ๏ธ Hybrid Play Crossing Boundaries In Game Design Players Identities And Play Spaces โœ… (5.11 MB)
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