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Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D ...
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[Image: dba47558a74210424e4ce58038acdbc6.jpeg]

Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter
Navid Valizadeh | Duration: 8 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 8,60 GB | Language: English

In this tutorial we are going to make a high quality prop from "Fort Solis" game in MAYA 2024 and Substance 3D painter and in 8hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4.
General Covered Steps
• Modeling inside MAYA 2024
• UV unwrapping inside Maya
• Preparing Model for Texturing Process and Exporting to Painter
• Creating Material Exact Like the reference inside Substance 3D Painter
• Making lighting and Material inside Marmoset Toolbag4 for Rendering
Main Features
• Modeling and UV mapping fully inside Maya
• Texturing Completely inside Popular Substance 3D Painter
• Rendering With Popular Marmoset Toolbag 4
• Creating a High Poly Modern Game Prop from Scratch
• 8 Hour Unnarrated Video Content
• Learning hard surface techniques from a industry skilled artist
• Reference took from FORT SOLIS game
• Problem Solving
• Step by Step workflow
• Standard Creating prop workflow
• Start from Scratch
• Each Phase of Creating Categorized

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[Image: 350ce537f3c5c3e4e406caa49ac2e2e3.jpeg]


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