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Modern Unity Ui With Ui Toolkit
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[Image: a4d5e0aba82a03d186358457ff4af3a6.jpg]
Modern Unity Ui With Ui Toolkit
Published 9/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.08 GB | Duration: 22h 2m

A Complete Overview Of Unity's New UI System

What you'll learn
Create modern and reusable User Interfaces in Unity
Understand all UI Toolkit components
Manipulate your UI from scripts
Combine your UI and gamelogic
Requirements
Some basic programming and Unity knowledge. If you worked with Unity for about 5 hours you should be fine.
Description
This course is a deep dive into Unity's UI Toolkit. You will learn most of the components that make up UI Toolkit and be able to create complex UI Systems for your games or apps. This course uses a mix of theory and practice. We will create dozens of little UI-Components and examples. Furthermore, we will have a course project on which we will practice what we learned in the particular chapters. Finally, we will bring it all together and create a fully functional UI-based game. While this course is not explicitly covering Editor Scripting most of the content in the course will also apply to it.Here are some of the topics that we will cover:Understanding UXML and USS FilesUnderstand the basic building blocks of UI Toolkit. We will talk about the concept of a visual tree and why it's a good idea to separate structure, styling and behavior.Layouts with FLEXBOXUI Toolkit uses the Flexbox system which is also used in web technologies. TemplatesWe will learn how we can reuse pieces of our layout with templates.Events and Event PropagationNo UI System can function without events. UI Toolkit has its own Event-System with modern features like event-propagation which we can use to our advantage.UQueryUnity is still a game engine, so more often than not most of your work will be done through scripts. U need an efficient way to connect your scripts and your UI and manipulate certain elements of your UI. In order to do that you first need to find those elements. UQuery provides a comfortable way how you can do that.Data BindingWhile for editor scripting there is already a system in place which helps you bind your data to your components, this is not the case for runtime. Therefore we will look at some tools and techniques how you can do this manually.Custom ComponentsUI Toolkit has a library of several build-in controls, but obviously, those can not cover every use case that you might come across. In this section, we will see how to create our own controls and thereby create our own little library of reusable UI Elements.ManipulatorsOne rule of good software development is the separation of concerns. In this section, we will learn how we can group the behavior of particular elements into manipulators.and much more.

Overview

Section 1: Introduction

Lecture 1 What Is UI Toolkit?

Lecture 2 What Is This Course About?

Lecture 3 What Is This Course NOT About?

Lecture 4 Who Is This Course For?

Lecture 5 Prerequisites

Lecture 6 Comparison Of Unity's UI Systems

Lecture 7 Let's Get Started

Lecture 8 Unity Versions

Lecture 9 Course Resources

Section 2: Introduction Part 2 - From Theory To Practise

Lecture 10 Detailed Course Overview (Sections 2-7)

Lecture 11 Section Overview

Lecture 12 UI Toolkit Workflow

Lecture 13 Visual Trees

Lecture 14 Advantages Of Visual Trees

Lecture 15 From Visual Trees To UXML

Lecture 16 More UXML

Lecture 17 Understanding Stylesheets

Lecture 18 USS Files In UI Builder

Lecture 19 More USS

Lecture 20 Simple Selectors

Lecture 21 Selector Precedence

Lecture 22 Complex Selectors - Part 1

Lecture 23 Complex Selectors - Part 2

Lecture 24 Pseudo Selectors

Lecture 25 Bringing It All Together

Section 3: Layout and Flexbox

Lecture 26 Section Overview

Lecture 27 Terminology

Lecture 28 Containers And Items

Lecture 29 Understanding The Main-Axis Concept

Lecture 30 Understanding Flex Direction

Lecture 31 Flex Direction In UI Builder

Lecture 32 The Flexbox Rabbit Hole

Lecture 33 Flex Direction Example 1

Lecture 34 Flex Direction Example 2

Lecture 35 Justify Content

Lecture 36 Align Items

Lecture 37 Align-Properties Example

Lecture 38 Flex Basis

Lecture 39 Definition For Flex Basis

Lecture 40 Pixel. Percentage or Auto

Lecture 41 Competition For Space

Lecture 42 Shrink & Grow

Lecture 43 Shrink & Grow Units

Lecture 44 Understanding Flex Basis

Lecture 45 Flexbox Wrapup

Lecture 46 Simple Flexbox Pattern Example

Lecture 47 Simple Flexbox Pattern Example 2

Lecture 48 Simple Flexbox Pattern Example 3

Lecture 49 Positioning

Section 4: Introducing The "Course Project"

Lecture 50 Introducing The "Course Project"

Lecture 51 (Optional) Course Project Setup Part 1

Lecture 52 (Optional) Course Project Setup Part 2

Section 5: Build-In Controls

Lecture 53 Section Overview

Lecture 54 Buttons

Lecture 55 Add Basic Functionality To Controls

Lecture 56 Working With Text

Lecture 57 Themes

Lecture 58 Complex Controls - Slider

Lecture 59 UI Toolkit Debugger

Lecture 60 Styling Controls

Lecture 61 Using The Slider

Lecture 62 Project : Practice Simple Controls Part 1

Lecture 63 Project : Practice Simple Controls Part 2

Lecture 64 (Optional) Using The Documentation

Section 6: Templates

Lecture 65 Section Overview

Lecture 66 Working With Visual Elements In Scripts

Lecture 67 Templates in UI Builder

Lecture 68 Templates In Scripts

Lecture 69 Loading Assets In Scripts

Lecture 70 Project: Practice Templates

Section 7: Finding Elements With UQuery

Lecture 71 Section Overview

Lecture 72 Why are there 3 different ways?

Lecture 73 Setup Explained

Lecture 74 UQueryBuilder

Lecture 75 How To Find Single Elements With Q

Lecture 76 How To Find Any Element With Query

Lecture 77 Swiss Army Knife For Queries

Lecture 78 Project: Practice Queries

Section 8: Events in UI Toolkit

Lecture 79 Detailed Course Overview (Sections 8-14)

Lecture 80 Section Overview

Lecture 81 Events Overview

Lecture 82 Event Data

Lecture 83 Understanding Event Propagation

Lecture 84 Event Propagation In Code Part 1

Lecture 85 Event Propagation In Code Part 2

Lecture 86 Event Example 1

Lecture 87 Event Example 2

Section 9: Data Binding

Lecture 88 Section Overview

Lecture 89 Data Binding Intro

Lecture 90 Simple UI Binding

Lecture 91 Adding A Data Class

Lecture 92 System Events and C# Properties

Lecture 93 Creating A "Card Component"

Lecture 94 Simulating Data

Lecture 95 Using VisualElement.userdata

Lecture 96 Dynamically Adding Elements

Section 10: Data Binding With Special Controls

Lecture 97 Section Overview

Lecture 98 Simple Dropdown

Lecture 99 Project: Beyond Build-In Controls

Lecture 100 Project: DropdownController

Lecture 101 Project: Displaying The Fractions

Lecture 102 ListView

Lecture 103 Project : List Preparation

Lecture 104 Project : ListController

Lecture 105 Project: Displaying Selected Items

Lecture 106 Small Correction On The Last Video

Section 11: Custom Controls

Lecture 107 Section Overview

Lecture 108 Our First Custom Control

Lecture 109 Add Styling To A Custom Control

Lecture 110 Custom PopupWindow Part 1

Lecture 111 Custom PopupWindow Part 2

Lecture 112 Adding Custom Attributes

Lecture 113 Adding Functionality To A Custom Control

Lecture 114 Project : Adding A Custom Star Control Part 1

Lecture 115 Project : Adding A Custom Star Control Part 2

Section 12: Manipulators

Lecture 116 Section Overview

Lecture 117 Motivation

Lecture 118 Creating Our First Manipulator

Lecture 119 Understanding Motion-Behavior Like Dragging

Lecture 120 Manipulator For Dragging

Lecture 121 Manipulator For Resizing

Lecture 122 Project : Adding A Tooltip Manipulator Part 1

Lecture 123 Project : Adding A Tooltip Manipulator Part 2

Lecture 124 Project : Adding A Tooltip Manipulator Part 3

Section 13: Extra: "Epoch Carousel"

Lecture 125 What are we going to build?

Lecture 126 Assembling The Carousel

Lecture 127 Adding Content To The ScrollView

Lecture 128 Let's Implement The Scolling Behavior

Lecture 129 Display The Prior And The Next Epoch

Lecture 130 Adding The Epoch Bullets

Section 14: Game Project

Lecture 131 What are we going to build?

Lecture 132 Basic Layout

Lecture 133 Content For Top Containers

Lecture 134 Content For Bottom Containers

Lecture 135 Adjusting The Fonts

Lecture 136 Adding Placeholders For The Answer-Icons

Lecture 137 Let's Talk About Dragging

Lecture 138 Simple Dragging Pattern

Lecture 139 Dropping The Icons

Lecture 140 Game Architecture

Lecture 141 Game Data and State

Lecture 142 Implementing The Game Logic

Lecture 143 Connecting The Game Controller

Lecture 144 Connecting The First UI Pieces

Lecture 145 Add Some Data (aka some questions)

Lecture 146 The "Next Hint Button"

Lecture 147 Adding The Manipulator To The Icons

Lecture 148 Load Real Icons Dynamically

Lecture 149 Checking Answers

Lecture 150 Let's Provide Some Feedback To The Player

Lecture 151 Add Pressure With A Timer

Lecture 152 Thank You!

Unity developers interested in User Interfaces

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