05-25-2023, 09:08 PM
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.87 GB | Duration: 3h 34m
Learn to create your own top-down & platformer based environments, backgrounds and assets for video games.
What you'll learn
Create your own top-down and platformer based Pixel Art Environments in just a few hours.
Develop the awesome skills to quickly create Pixel Art backgrounds and landscapes.
Craft Pixel Art objects and environmental assets for decoration.
Design unique 2D game backgrounds.
Make interior environments such as brick walls and castle decorations.
Understand how to create tile sets for top-down and platformer games.
Create nature environments and assets.
Build basic animations for assets and landscapes.
Quickly become competent using the very popular LibreSprite / Asesprite software.
Be part of an amazing and supportive community of people similar to you.
Requirements
No drawing tablet needed - computer, mouse and keyboard is all you need.
Description
Want to make your games stand out? Pixel art is quick and easy, when you know how! Learn how to create your own top-down and platformer based Pixel Art Environments in just a few hours.Using the highly popular LibreSprite / Aseprite, you'll create dozens of pixel art assets throughout this course, including nature environments and assets, interior environments such as brick walls, castle decorations and more.You'll develop the skills to quickly create Pixel Art backgrounds and landscapes, and be crafting Pixel Art objects and environmental assets for decoration in no time!All of this helps make your game stand out, which is ideal for game jams, packed game stores, portfolios and much more!From creating Environment Pixel Art, to understanding colours, to creating animations and designing game backgrounds. You'll do it all!By the end of the course you'll know how to create tile sets for top-down and platformer games, have designed game backgrounds, and built basic animations for assets and landscapes.And, the environment design process can be applied to all types of 2D environment design, not just Pixel Art.Whether you're a beginner with pixel art, more intermediate and want to improve your skills, or a game developer working with 2D Engines, this course will help you.Your instructor, Reece, will provide you with many tips and tricks to improve quickly and be efficient with your asset creation process.All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Jump in and start creating your awesome environments now!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Download Software
Lecture 3 Community & Support
Lecture 4 Getting Started with Libresprite
Lecture 5 Lighting & Colors
Lecture 6 Exporting Sprite Sheets
Lecture 7 Importing Sprite Sheets
Lecture 8 Top-down vs Platformer Sprites
Lecture 9 Section Wrap-up - Introduction & Setup
Section 2: Creating Tilesets & Assets
Lecture 10 Section Intro - Creating Tilesets & Assets
Lecture 11 What's A Tileset?
Lecture 12 Top-down Grass Tilesets
Lecture 13 Top-down Nature Assets
Lecture 14 Platformer Grass Tilesets
Lecture 15 Platformer Nature Assets
Lecture 16 Create A Dungeon Tileset
Lecture 17 Design Assets For Dungeons
Lecture 18 Section Wrap-up - Creating Tilesets & Assets
Section 3: Designing Backgrounds
Lecture 19 Section Intro - Designing Backgrounds
Lecture 20 Create A Sky Background
Lecture 21 Create A Castle Background
Lecture 22 Creating Loopable Backgrounds
Lecture 23 Create A Landscape: Backgrounds
Lecture 24 Create A Landscape: Foregrounds
Lecture 25 Polish Your Landscape
Lecture 26 Section Wrap-up - Designing Backgrounds
Section 4: Polishing Environments
Lecture 27 Section Intro - Polishing Environments
Lecture 28 Exporting Animations
Lecture 29 Animating Cutscenes
Lecture 30 Animating Objects
Lecture 31 Building Game Scenes: Backgrounds
Lecture 32 Building Game Scenes: Foregrounds
Lecture 33 Building Game Scenes: Decorations
Lecture 34 Building Game Scenes: Night Cycle
Lecture 35 Section Wrapup - Polishing Environments
Pixel Artists (beginner to intermediate),Game Developers working with 2D Engines,Anyone interested in becoming a Video Game Artist.
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