06-27-2024, 11:38 AM
Unreal Engine 2D: Make Your Own Epic 2D Games Using C++
Published 6/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.96 GB | Duration: 15h 3m
Make Games in UE5 with C++: Master Sprites, Tile Maps, and Gameplay Coding Using Paper2D and PaperZD
[b]What you'll learn[/b]
Kick off your 2D game dev journey in Unreal with C++
Get comfy with Unreal's cool 2D tools like sprites and tile maps
Code gameplay for everything from platformers to top-down shooters
Craft levels with obstacles, enemies, and loot to grab
Create three rad games: a racer, a shooter, and a jumper
Master Paper2D and PaperZD to make your games look sharp
Write neat code that keeps your games running smooth
Use C++ to hook up all your game's moving parts
[b]Requirements[/b]
A basic understanding of Unreal and C++ fundamentals would be helpful
[b]Description[/b]
Unlock the full potential of 2D game creation in Unreal Engine with our comprehensive course designed specifically for those looking to harness the power of C++ in their game projects. Whether you're transitioning from another engine or deepening your Unreal skills, this course has everything you need to level up your game development prowess.What You'll Learn:Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.Master Unreal's 2D Tools: Dive deep into Unreal's Paper2D and PaperZD plugins for powerful 2D game development.Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.Course Projects:Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.Why Take This Course?Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.Who Should Enrollevelopers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine's capabilities for 2D games.Course Requirements:A basic understanding of Unreal Engine's interface and functionalities.Fundamental knowledge of C++ programming.Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you'll not only learn the theory but also apply it directly to building games you can be proud of.Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you've always wanted to play!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Community & Support
Lecture 3 Accessing Our Projects
Section 2: Desert Racer (Obstacle Avoidance)
Lecture 4 Section Intro - Desert Racer
Lecture 5 Development Setup
Lecture 6 What is Paper2D?
Lecture 7 Using Sprites
Lecture 8 The Race Track
Lecture 9 Creating The Player
Lecture 10 Player Blueprint
Lecture 11 Setting Up Input
Lecture 12 Taking Input
Lecture 13 Going Forwards and Backwards
Lecture 14 Finishing Up Movement
Lecture 15 The Game Mode
Lecture 16 Obstacle Class
Lecture 17 Fence and Tire
Lecture 18 Collision Detection
Lecture 19 Reset Game
Lecture 20 Finish Line
Lecture 21 Background Music
Lecture 22 Level Design - Desert Racer
Lecture 23 Wrap Up - Desert Racer
Section 3: Gun Survivors (Top-down Shooter)
Lecture 24 Section Intro - Gun Survivors
Lecture 25 New Project Setup
Lecture 26 The Arena
Lecture 27 Flipbooks 101
Lecture 28 Player Class & Blueprint
Lecture 29 The Game Mode
Lecture 30 Input System Setup
Lecture 31 Binding Actions
Lecture 32 Player Movement
Lecture 33 Switching Flipbooks
Lecture 34 Staying In Map Limits
Lecture 35 Adding The Gun
Lecture 36 Rotating The Gun
Lecture 37 Creating The Bullet
Lecture 38 Moving The Bullet
Lecture 39 Launching The Bullet
Lecture 40 Shooting Cooldown
Lecture 41 Shooting Bullets
Lecture 42 Custom Mouse Cursor
Lecture 43 Creating The Enemy
Lecture 44 Enemy Follows Player
Lecture 45 Flip Enemy Flipbook
Lecture 46 Bullet-Enemy Collision
Lecture 47 Enemy Death
Lecture 48 The Enemy Spawner
Lecture 49 Better Spawn Position
Lecture 50 Difficulty System
Lecture 51 Setup Enemy
Lecture 52 Enemy Died Delegate
Lecture 53 Score System
Lecture 54 HUD Widget
Lecture 55 Sending The Score
Lecture 56 Player Enemy Collision
Lecture 57 Restart Game
Lecture 58 Final Touches
Lecture 59 Wrap Up - Gun Survivors
Section 4: Crusty Pirate (Platformer)
Lecture 60 Section Intro - Crusty Pirate
Lecture 61 Creating The Project
Lecture 62 Sprites and Flipbooks
Lecture 63 Tile Sets
Lecture 64 Tile Maps
Lecture 65 Player and Game Mode
Lecture 66 The Input System
Lecture 67 Running and Jumping
Lecture 68 Turning Left and Right
Lecture 69 Animation Source
Lecture 70 Animation Blueprint
Lecture 71 More Animation States
Lecture 72 Creating The Enemy
Lecture 73 Enemy Follows Player
Lecture 74 Enemy Stop Distance
Lecture 75 Enemy Faces Player
Lecture 76 Enemy Animation Source
Lecture 77 Enemy Animation Blueprint
Lecture 78 Attack Animation Override
Lecture 79 Attack Collision Box
Lecture 80 Anim Notify State
Lecture 81 Enemy Hitpoints
Lecture 82 Enemy Take Damage
Lecture 83 Jump Nodes
Lecture 84 Enemy Stun State
Lecture 85 Enemy Attack Animation
Lecture 86 Enemy Attack Collision Box
Lecture 87 Player Take Damage
Lecture 88 Player Stun State
Lecture 89 The HUD
Lecture 90 Using The HUD
Lecture 91 The Game Instance
Lecture 92 Collectable Items
Lecture 93 Implementing Item Functionality
Lecture 94 Game Over State
Lecture 95 The Level Exit
Lecture 96 Decorations
Lecture 97 Small Improvements
Lecture 98 Level Design - Crusty Pirate
Lecture 99 Win Screen
Lecture 100 Packaging The Game
Lecture 101 Course Wrap Up
This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development,Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine's capabilities for 2D games
[b]What you'll learn[/b]
Kick off your 2D game dev journey in Unreal with C++
Get comfy with Unreal's cool 2D tools like sprites and tile maps
Code gameplay for everything from platformers to top-down shooters
Craft levels with obstacles, enemies, and loot to grab
Create three rad games: a racer, a shooter, and a jumper
Master Paper2D and PaperZD to make your games look sharp
Write neat code that keeps your games running smooth
Use C++ to hook up all your game's moving parts
[b]Requirements[/b]
A basic understanding of Unreal and C++ fundamentals would be helpful
[b]Description[/b]
Unlock the full potential of 2D game creation in Unreal Engine with our comprehensive course designed specifically for those looking to harness the power of C++ in their game projects. Whether you're transitioning from another engine or deepening your Unreal skills, this course has everything you need to level up your game development prowess.What You'll Learn:Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.Master Unreal's 2D Tools: Dive deep into Unreal's Paper2D and PaperZD plugins for powerful 2D game development.Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.Course Projects:Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.Why Take This Course?Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.Who Should Enrollevelopers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine's capabilities for 2D games.Course Requirements:A basic understanding of Unreal Engine's interface and functionalities.Fundamental knowledge of C++ programming.Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you'll not only learn the theory but also apply it directly to building games you can be proud of.Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you've always wanted to play!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Community & Support
Lecture 3 Accessing Our Projects
Section 2: Desert Racer (Obstacle Avoidance)
Lecture 4 Section Intro - Desert Racer
Lecture 5 Development Setup
Lecture 6 What is Paper2D?
Lecture 7 Using Sprites
Lecture 8 The Race Track
Lecture 9 Creating The Player
Lecture 10 Player Blueprint
Lecture 11 Setting Up Input
Lecture 12 Taking Input
Lecture 13 Going Forwards and Backwards
Lecture 14 Finishing Up Movement
Lecture 15 The Game Mode
Lecture 16 Obstacle Class
Lecture 17 Fence and Tire
Lecture 18 Collision Detection
Lecture 19 Reset Game
Lecture 20 Finish Line
Lecture 21 Background Music
Lecture 22 Level Design - Desert Racer
Lecture 23 Wrap Up - Desert Racer
Section 3: Gun Survivors (Top-down Shooter)
Lecture 24 Section Intro - Gun Survivors
Lecture 25 New Project Setup
Lecture 26 The Arena
Lecture 27 Flipbooks 101
Lecture 28 Player Class & Blueprint
Lecture 29 The Game Mode
Lecture 30 Input System Setup
Lecture 31 Binding Actions
Lecture 32 Player Movement
Lecture 33 Switching Flipbooks
Lecture 34 Staying In Map Limits
Lecture 35 Adding The Gun
Lecture 36 Rotating The Gun
Lecture 37 Creating The Bullet
Lecture 38 Moving The Bullet
Lecture 39 Launching The Bullet
Lecture 40 Shooting Cooldown
Lecture 41 Shooting Bullets
Lecture 42 Custom Mouse Cursor
Lecture 43 Creating The Enemy
Lecture 44 Enemy Follows Player
Lecture 45 Flip Enemy Flipbook
Lecture 46 Bullet-Enemy Collision
Lecture 47 Enemy Death
Lecture 48 The Enemy Spawner
Lecture 49 Better Spawn Position
Lecture 50 Difficulty System
Lecture 51 Setup Enemy
Lecture 52 Enemy Died Delegate
Lecture 53 Score System
Lecture 54 HUD Widget
Lecture 55 Sending The Score
Lecture 56 Player Enemy Collision
Lecture 57 Restart Game
Lecture 58 Final Touches
Lecture 59 Wrap Up - Gun Survivors
Section 4: Crusty Pirate (Platformer)
Lecture 60 Section Intro - Crusty Pirate
Lecture 61 Creating The Project
Lecture 62 Sprites and Flipbooks
Lecture 63 Tile Sets
Lecture 64 Tile Maps
Lecture 65 Player and Game Mode
Lecture 66 The Input System
Lecture 67 Running and Jumping
Lecture 68 Turning Left and Right
Lecture 69 Animation Source
Lecture 70 Animation Blueprint
Lecture 71 More Animation States
Lecture 72 Creating The Enemy
Lecture 73 Enemy Follows Player
Lecture 74 Enemy Stop Distance
Lecture 75 Enemy Faces Player
Lecture 76 Enemy Animation Source
Lecture 77 Enemy Animation Blueprint
Lecture 78 Attack Animation Override
Lecture 79 Attack Collision Box
Lecture 80 Anim Notify State
Lecture 81 Enemy Hitpoints
Lecture 82 Enemy Take Damage
Lecture 83 Jump Nodes
Lecture 84 Enemy Stun State
Lecture 85 Enemy Attack Animation
Lecture 86 Enemy Attack Collision Box
Lecture 87 Player Take Damage
Lecture 88 Player Stun State
Lecture 89 The HUD
Lecture 90 Using The HUD
Lecture 91 The Game Instance
Lecture 92 Collectable Items
Lecture 93 Implementing Item Functionality
Lecture 94 Game Over State
Lecture 95 The Level Exit
Lecture 96 Decorations
Lecture 97 Small Improvements
Lecture 98 Level Design - Crusty Pirate
Lecture 99 Win Screen
Lecture 100 Packaging The Game
Lecture 101 Course Wrap Up
This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development,Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine's capabilities for 2D games