02-20-2025, 11:50 PM
![[Image: a07886aeeee121fb0356b04b34edb49e.jpg]](https://i124.fastpic.org/big/2025/0219/9e/a07886aeeee121fb0356b04b34edb49e.jpg)
Year/date of release : 02.22.2025
Version : 7.00.10
Developer : Chaos
Developer website : Chaos.com
Disgusting : 64BIT
Interface language : En
Tablet : present
Advertising : absent
System requirements:
Houdini 19.5, 20.0, 20.5
Windows 10, 11
RAM: 16 GB or more
Processor: 8 nuclei or more, Intel or AMD (X64) with SSE4.2 support
Free space on the disk: 5 GB and more
VIDEO: 4 GB VRAM or more, support for OpenGL 4.0 and OpenCl 1.2
Description:
Chaos V-Ray 7.00.10 for Houdini
The best software for 3D display and the creation of procedural effects.
Sһaoѕ V -ray for Houdini is a proven CPU and GPU rendering software in production for high -quality VFX and animation. It is supplied with all the tools necessary for rendering artists of amazingly looking procedural effects. Seamlessly integrated in Houdini, it provides a smooth exchange of scenes and iterations with other DSS applications due to the full support of USD and
The full-functional delegate V-Ray Hydra for Solaris.
Additional. information
This issue contains advanced technologies and powerful new functions that allow you to create and visualize more realistic scenes faster than ever. Enjoy a simpler creation of shaders, even a smoother exchange of shaders, a new level of creative control and many others.
With V-Ray 7, you can create complex volumetric and cartoon shaders faster and easier than ever, and also easily transfer them between DCC due to improved support for MTLX.
Create real environments and seamlessly integrate CG resources faster and easier than ever, and with the quality of complete trace of rays. Optimize the creation and accelerate production.
V-ray for Solaris now gives you access to our constantly growing Chaos Cosmos library. Quickly fill your environments with 3D resources ready for rendering, including stones, vegetation and other necessary details. With high -quality models, materials, HDRI and many others at hand, you can optimize your work process and easily create amazing, exciting scenes.
Work more efficiently with automatic removal of bright artifacts and enjoy improved noise reduction for more clear and clean renders much faster.
Enjoy the improved control over the shadows during layout, as well as a more realistic natural light-now it is easier and faster than ever.
Enhanced rendering on GPU.
V-Ray 7 provides faster and more effective rendering, and also represents a completely new Caustic solver in the V-Ray graphic processor.
And much more.
New opportunities
V-Ray
Add support for gaussian spots.
Add the initial implementation of the new V-Ray Volume Shader.
Add the "Fire Removal" option on the Sampler tab in the rendering settings.
Add support for kaustic during rendering using V-Ray GPU.
Updated Intel Denoiser to version 2.3.0.
Solaris
Add V-Ray Hydra assemblies for Apple Silicon.
Add COSMOS resources support.
Added support for the light filter for the radiation color parameter to resolve the projection of texture from light.
Add support for parameter tags.
Implement the Texuserstring node.
Add support for Yeti cache.
Add support for Copernicus nodes.
US dollar
Add support 24.x.
Vfb
Add vignetting effect to VFB.
Add the "Filters" tab to VFB.
Added support for user rendering areas in VFB.
Materials
Add support for procedural textures.
Gudini
Add support for Houdini 20.5.278.
Add support for Houdini 20.5.332.
Add support for Houdini 20.5.370.
Add support for Houdini 20.5.410.
Add support for Houdini 20.5.445.
Add support for Houdini 20.5.487.
Add support for Houdini 20.0.724.
Add support for Houdini 19.5.773.
Add a button for loading the missing Cosmos resources instead of automatically performing this task.
Changed features
Solaris
Acceleration of the Gaussian Splat Lop graphics interface when changing parameters.
Updating the graphic interface for the Toon Material and Toon Effect.
Gaussian Splat and V-Ray Proxy containers have the type "Scope"-the transformations used to this primitive are not inherited by geometry below.
The possibility of applying VFB color correction to output HYDRA.
Add support for procedural blurry of hair movement.
Hide the "scale" parameter from the graphic interface in favor of using your own converting tools for Gaussian Splats Lop.
Use your own parameters of the USD "Opening/Closing of the shutter" camera to calculate the blur of the physical camera V-Ray.
Improve FPS.
Use DisplayColor in addition to CD for user -colored VOP in shadeers.
Materialx: X-Visualize does not work.
Add Render Mask support.
Use the basic material for training grounds not covered by Geomsubsets.
Materials
Incorrect implementation of nd_heighttonormal.
Incorrect implementation ND_OVERLAY.
Support for the color space of values.
Add support Default_color, Uadressmode and Vadressmode for MTLX IMAGE.
For Place2d rotation values, use degrees instead of radian.
Add support for Pivot and Scale parameters for PLACE2D VOP.
Realize nd_colorcorRect and nd_randomcolor.
Support for Blend for the three -dimensional texture of Materialx.
V-Ray
The assemblies are now placed in the /Chaos folder instead of /Chaosgroup.
Significantly reduced the V-Ray GPU time to the first pixel and the time of rendering of animation.
The speed of the V-Ray GPU on OSX using Metal when using hybrid rendering has been increased to 3 times.
Install the V-Ray 7 for Houdini assemblies in the Chaos folder instead of "Chaos Group".
Turn on the "use of light" parameter by default and hide it in the graphic interface of the V-Ray object.
There is no color spaces parameter for gas stains.
Set the default values for the user graphic interface of the same as default values in the description of the plugin parameters for Gaussian Splats.
There is no parameter "Flip Axis" both in Solaris and in the original version of Houdini for Gaussian Splats.
Gudini
There is no attribute "Camera_visibility" for Volumegrid (VDB) in an exported VR scene.
Save Scene_name imported material using VrsCene Import Sop.
Avoid unnecessary Texacolor plugins for ramp attributes.
Add "deep conclusion", "color display" and "noise elimination" for Light Mix AOV switches.
Hide the switch "Use the displacement of redundant material" if a comparison of the attribute template is selected.
By default, the V-RAY material uses a roughness model of Oren Noyar.
Add support for the creation of copies of light sources with "intensity" for each point from the attribute.
Improving the graphic interface and documentation of UV project.
Allow NSAMPLAS speeds from OBJ Props.
Update the VOLUME Shader user interface for the simpler control of Heat Haze.
Error Fixing
![[Image: VynzTHjV_o.jpg]](https://images2.imgbox.com/58/24/VynzTHjV_o.jpg)
![[Image: GjDC6GBD_o.jpg]](https://images2.imgbox.com/36/58/GjDC6GBD_o.jpg)
[center]⋆🕷- - - - -☽───⛧ ⤝❖⤞ ⛧───☾ - - - -🕷⋆[/center]
⭐️ V-Ray 7.00.10 for Houdini 19.5-20.5 ✅ (3.5 GB)
Turbobit Link(s)
RapidGator Link(s)
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