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Learn to Create a Game-Ready Katana (Blender and Substance)
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Learn to Create a Game-Ready Katana (Blender and Substance)
Video: .mp4 (1280x720, 30 fps®) | Audio: aac, 48000 Hz, 2ch | Size: 1.42 GB
Genre: eLearning Video | Duration: 18 lectures (2 hour, 7 mins) | Language: English

Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.

What you'll learn

You'll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
You'll learn good practices for managing topology
You'll learn how to uv-unwrap
You'll learn how to bake texture maps from a highpoly mesh

Requirements

Some navigational experience with Blender 2.8 is recommended
You'll need both Blender 2.8 and Substance Painter

Description

This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.

Learn a complete workflow of creating game assets

Become confident in your 3D modelling and texturing skills

This course is intended for novice-intermediates, but all skill levels are welcome.

Who this course is for:

Beginner 3D artists ready to work on game assets
Game Developers wanting to learn how to create killer 3D game art

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