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Player-Centered Game Design - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Player-Centered Game Design (/Thread-Player-Centered-Game-Design) |
Player-Centered Game Design - AD-TEAM - 06-22-2025 ![]() Player-Centered Game Design Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.71 GB | Duration: 3h 10m Putting Players at the Heart of Game Design [b]What you'll learn[/b] Understand why most games fail - and how to avoid the same mistakes. Think like a player by mastering core usability principles like affordances, constraints, mapping, and causality. Align your vision with player reality by building and testing accurate mental models. Design games that match real player expectations and habits, using transfer effects and stereotypes wisely. Apply the Design Window model (Blue, Red, Orange, Green zones) to manage innovation and player understanding. Collaborate with players early through participatory design and contextual design techniques. Catch and fix design errors before they kill your game - reducing development costs and player frustration. Handle resistance inside teams and organizations when applying player-centered methods. Build games that are more intuitive, inclusive, and truly player-centered. [b]Requirements[/b] No game design experience required. No game development experience required. [b]Description[/b] Most games fail - not because of bad ideas, but because designers forget about real players.In this course, you'll learn how to design games that players actually understand, love, and want to keep playing.Using principles from Player-Centered Game Design by Janne Tyni, PhD, you'll master a practical, step-by-step method for making your game intuitive, accessible, and player-first.You'll start by discovering why traditional game design often misses the mark, then dive into powerful usability concepts like affordances, constraints, mapping, causality, and mental models.You'll learn how to align your vision with player expectations using the Design Window model - balancing shared understanding, innovation, and emergent gameplay.Through real-world examples, case studies, and clear frameworks, you'll see how the best games stay intuitive while still feeling fresh and innovative.You'll also learn how to collaborate with players early, manage feedback, and design games that work for diverse audiences with different skills and backgrounds.By the end of this course, you'll know how to think like a player, test your designs the right way, prevent costly mistakes, and build games that connect with real people - not just your own ideas.This is a fast-paced, practical course for aspiring game designers, indie developers, and anyone who wants to create games that players actually want. Overview Section 1: Why Most Games Fail - And How Yours Won't Lecture 1 Welcome and Setup Lecture 2 Disaster Story - How Good Games Fail Lecture 3 Why Traditional Game Design Fails Lecture 4 What is Player-Centered Game Design (PCGD) Lecture 5 Key Benefits of PCGD Lecture 6 The Player-Centered Design Cycle Lecture 7 Where PCGD Impacts Your Game & Conclusion Section 2: Think Like a Player - Master the Mindset Lecture 8 What Are Affordances Lecture 9 Guiding with Constraints Lecture 10 Mapping: Make Controls Intuitive Lecture 11 Causality: Make Actions Matter Lecture 12 Transfer Effects Lecture 13 Stereotypes and Expectations Lecture 14 Mental Models Alignment Lecture 15 Designing for Diverse Players & Section 2 Summary Section 3: Align Vision with Reality - Build Mental Models That Work Lecture 16 Introduction to mental models Lecture 17 Understanding the Design Window Lecture 18 Expanding Shared Understanding Lecture 19 Managing Innovations Lecture 20 Embracing Emergent Gameplay Lecture 21 Summary & Conclusion Section 4: Stop Designing for Yourself - Players Are Your Only Audience Lecture 22 Two Competing Mindsets in Game Design Lecture 23 Case Studies in Player-Centered vs. Maker-Focused Design Lecture 24 Summary and Takeaways Section 5: Create Games With Players Not For Them Lecture 25 What is Participatory Design Lecture 26 Importance of Early Involvement Lecture 27 Phases of Co-Creation Lecture 28 Overcoming Challenges Lecture 29 Case Study Lecture 30 Summary and Conclusion Section 6: Design for Real Life Not Fantasy Lecture 31 What is Contextual Design Lecture 32 Observing Players in Context Lecture 33 Key Methods Lecture 34 Practical example Lecture 35 Summary and Conclusion Section 7: Catch Errors Before They Kill Your Game Lecture 36 What Are Design Errors Lecture 37 Why Design Errors Matter Lecture 38 Cost of Fixing Design Errors Lecture 39 How Player-Centered Game Design Prevents Errors Lecture 40 Case Studies Lecture 41 Summary and Conclusion Section 8: Beat Resistance - Build Games Players Actually Want Lecture 42 Access to Relevant Information and Players Lecture 43 Applicability of Methods Lecture 44 Assumptions About Players Lecture 45 Attitudes and Resistance to Change Lecture 46 Conflicting Needs of Different Player Groups Lecture 47 Motivating Players to Provide Feedback Lecture 48 Organizational Flexibility Lecture 49 Summary and Conclusion Section 9: The Future is Player-Centered - Make Games That Matter Lecture 50 Final Takeaways Lecture 51 Recommended Readings Lecture 52 Launch into Player-Centered Practice Lecture 53 Summary and Conclusion Game Designers,Indie Developers,Game Developers,Game Design Students ![]() RapidGator NitroFlare DDownload |