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Cascadeur 2025.2 (x64) - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Software Zone (https://softwarez.info/Forum-Software-Zone) +--- Forum: Windows Applications (https://softwarez.info/Forum-Windows-Applications) +--- Thread: Cascadeur 2025.2 (x64) (/Thread-Cascadeur-2025-2-x64) |
Cascadeur 2025.2 (x64) - mitsumi - 07-30-2025 ![]() File size: 309.4 MB Cascadeur is a standalone 3D software that lets you create keyframe animation, as well as clean up and edit any imported ones. Thanks to its AI-assisted and physics tools you can dramatically speed up the animation process and get high quality results. It works with .FBX, .DAE and .USD files making it easy to integrate into any animation workflow. RIG YOUR MODELS EASILY Drag-and-drop joints of your character with the Quick Rigging Tool to generate the rig automatically. One-click rig standard skeletons from Daz3d, Character Creator, Mixamo, Unreal Engine, Metahuman, Player.me, etc. MAKE ANY ANIMATION EDITABLE Animation Unbaking turns any baked animation, where each frame is keyframe, into an editable one. It automatically selects the keyframes and interpolation intervals with the desired precision making the animation ready for editing HANDY CONTROLLERS FOR FINGERS Control fingers with intelligent AutoPosing controllers. Dramatically speed up the process of animating hand behaviour and gestures EASY TO PHYSICS AutoPhysics allows you to achieve realistic and natural motion, while altering your animation as little as possible. The suggested animation is displayed on a green double of your character ADD LIFE WITH SECONDARY MOTION Adjust the slider to shake, bounce and overlap them body parts to make your animation come alive. Very useful for idles, action moves, etc. TURN VIDEOS INTO ANIMATION Use Video Mocap along with Animation Unbaking and Fulcrum Motion Cleaning to clean up and edit the animation to get a high quality result COPY/PASTE RETARGETING Transfer animations between characters with only two clicks. Works for any humanoid characters of different proportions regardless of their skeletal structure Whats New Improved inbetweening: tangents are now taken into consideration, we added style options like walking or running and inbetweening now works much better on short intervals Automatic fulcrum point detection Tangents manipulation in viewport Improved UX in constraints Fulcrum cleaning tool now also removes knee popping Character interaction works correctly in ballistics Improved video mocap - the tool automatically improves global positioning of the character, cleans foot sliding Support for 3DConnexion 3D mouse Homepage: Download link rapidgator.net: nitroflare.com: |