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Jumpstart To 2D Game Development: Godot 4 For Beginners - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Jumpstart To 2D Game Development: Godot 4 For Beginners (/Thread-Jumpstart-To-2D-Game-Development-Godot-4-For-Beginners--1061842) |
Jumpstart To 2D Game Development: Godot 4 For Beginners - AD-TEAM - 08-08-2025 ![]() Jumpstart To 2D Game Development: Godot 4 For Beginners Published 6/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 10.66 GB | Duration: 24h 27m Master the Godot 4 Engine, Build Engaging 2D Games, and Ignite Your Game Development Journey! What you'll learn Master Godot 4: Learn scene creation, input handling, collision detection, and more in the powerful Godot 4 game engine. Create Diverse Games: Develop Flappy Bird, Angry Birds, memory games, platformers, puzzles, space shooters, and maze escapes. Acquire Game Dev Skills: Gain level design, animation, enemy AI, power-ups, UI design, and apply design patterns like singletons and event buses. Explore Mechanics & Patterns: Understand parallax scrolling, physics-based gameplay, pathfinding AI, state machines, and dynamic level loading. Requirements Computer with Adequate Specifications: A computer capable of using the Vulkan renderer is required to work on the projects effectively - the course contains a free video to make a check! This course assumes no prior knowledge of the Godot 4 engine but does assume a basic understanding of programming concepts. However, even individuals without programming experience can benefit from the course by leveraging the visual scripting system provided by Godot 4. Description Welcome to "Jumpstart to 2D Game Development: Godot 4 for Beginners" - an immersive video course designed to empower aspiring game developers with the skills and knowledge needed to create captivating 2D games using the powerful Godot 4 game engine.In this comprehensive course, you'll embark on a thrilling journey through a variety of game projects, each carefully designed to enhance your understanding of essential game development concepts and techniques. Whether you're a complete beginner or have some programming knowledge, this course is tailored to provide a solid foundation for your game development aspirations.Throughout the course, you will:- Create a Flappy Bird clone, where you'll learn about scene creation, input handling, collision detection, and the implementation of parallax scrolling for enhanced visuals.- Replicate the addictive mechanics of Angry Birds, developing physics-based gameplay with projectile motion and mastering level design with destructible environments.- Dive into the world of UI-driven game development with the creation of a captivating memory game. You'll gain experience in building intuitive and visually appealing user interfaces.- Recreate the charm of 80s platformers with the CJ Elephant Antics project. Master level design, character animation, and controls to create challenging levels filled with diverse obstacles. You'll also learn to use GoDot's built in State Machine to create and end of level boss!- Explore the realm of puzzle games with a Sokoban-inspired project. Dynamically load levels from files, understand puzzle-solving mechanics, and apply design patterns to create elegant and robust solutions.- Engage in an intergalactic adventure as you construct a thrilling space shooter. Design and implement enemy AI with path following for dynamic enemy waves, integrate power-up systems, and enhance visuals with particle effects and other enhancements.- Experience the thrill of artefact collection and escape in an immersive game. Utilize Godot 4's 2D navigation AI to program guard behaviour, plan strategic escapes, and create tension-filled gameplay moments.Throughout the course, you'll harness the power of Godot 4's intuitive visual scripting system. Gain insights into basic programming concepts, allowing you to take your skills to the next level and unlock the full potential of Godot 4.By the end of this course, you'll have built a diverse portfolio of 2D game projects, showcasing your abilites with Godot 4 and your ability to create captivating gameplay experiences. Enroll now and let's embark on this exciting journey into the world of 2D game development with Godot 4! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 GoDot is constantly being updated - what happens here? Section 2: Introduction To GoDot Lecture 3 Introduction Lecture 4 IMPORTANT: Setup and test of GoDot Lecture 5 Scenes Lecture 6 Inheritance Lecture 7 Multiple Scenes Lecture 8 Creating A Script Lecture 9 Variables Lecture 10 Operators Lecture 11 Arrays and Loops Lecture 12 Dictionaries Lecture 13 Functions Lecture 14 Classes Lecture 15 Scripting a scene Lecture 16 Setters and Getters Lecture 17 Aspect Ratios Section 3: Pre-flight Lecture 18 The assets we will use Lecture 19 I have a retina display and the games are very small! Lecture 20 A short message and good luck Section 4: Game 1 - Tappy Plane Lecture 21 Introduction Lecture 22 Project Setup Lecture 23 Game Scene Lecture 24 Physics Nodes Lecture 25 Plane Scene Lecture 26 Resources Lecture 27 Plane Movement Lecture 28 Animation Player Lecture 29 Ground Collision Lecture 30 Pipes Scene Lecture 31 The RESET Animation Lecture 32 Pipe Removal Lecture 33 Pipe Spawn Lecture 34 Singletons Lecture 35 Main Scene Lecture 36 Navigation Lecture 37 Game Over Scene Lecture 38 Signal Hub Lecture 39 Pipe Collision Lecture 40 Laser Collision Lecture 41 Main Menu Lecture 42 Hud Lecture 43 Parallax Lecture 44 Parallax Scene Lecture 45 Layers and Masks Explained Section 5: Game 2: Angry Animals! Lecture 46 Introduction Lecture 47 Project Setup Lecture 48 Rigidbody2D Lecture 49 Debug Label Lecture 50 Animal Regeneration Lecture 51 Input Detection Lecture 52 Animal Logic Lecture 53 Animal Grab Lecture 54 Animal Drag Lecture 55 Stretch Sound Lecture 56 Animal Launch Lecture 57 Collision Detection Lecture 58 Cup Detection Lecture 59 Cup Vanish Lecture 60 Water Lecture 61 Main Scene Lecture 62 Level Button Lecture 63 Navigation Lecture 64 Score Manager Lecture 65 Score Update Lecture 66 Game UI Lecture 67 The Arrow Lecture 68 Launch Area Section 6: Game 3 : Memory Madness Lecture 69 Introduction Lecture 70 Project Setup Lecture 71 Image Loading Lecture 72 Main Screen Lecture 73 Front Sprite Lecture 74 Tweens! Lecture 75 Level Button Lecture 76 Sound Manager Lecture 77 Game Screen Lecture 78 Navigation Lecture 79 Level Setup Lecture 80 Level Selection Lecture 81 Level Creation Lecture 82 Selecting a tile Lecture 83 Scorer Node Lecture 84 Tile Selections Lecture 85 Game Logic Lecture 86 UI Updates Lecture 87 Game Over Scene Lecture 88 Final Logic Section 7: Game 4 : Fox Antics! Lecture 89 Introduction Lecture 90 Project Setup Lecture 91 Game Overview Lecture 92 Tile Maps Lecture 93 Player Camera Lecture 94 Player Scene Lecture 95 Platform Collisions Lecture 96 player Movement Lecture 97 Player State Lecture 98 Player Sound Lecture 99 Singletons Lecture 100 Base Enemy Lecture 101 Snail Lecture 102 Snail Movement Lecture 103 Frog Lecture 104 Frog movement Lecture 105 Easgle Lecture 106 Eagle movement Lecture 107 Layers Lecture 108 Hitbox Lecture 109 Bullet Scene Lecture 110 Object Maker Lecture 111 Shooter Scene Lecture 112 Enemy Shooting Lecture 113 Collision Setuo Lecture 114 Enemy Explosion Lecture 115 Fruit Pickup Scene Lecture 116 Fruit movement Lecture 117 Pickup Collection Lecture 118 Player Invincible Lecture 119 Hurt State Lecture 120 Boss Scene Lecture 121 State Machine Lecture 122 Boss Behaviour Lecture 123 Checkpoint Scene Lecture 124 Checkpoint Logic Lecture 125 One Way platform Lecture 126 Moving Platform Lecture 127 Spinning Spikes Lecture 128 Floor Spikes Lecture 129 Parallax Background Lecture 130 Parallax Scene Lecture 131 Shake Camera Lecture 132 Camera Limits Lecture 133 Game HUD Lecture 134 Main Scene Lecture 135 Mulitple Levels Lecture 136 Navigation Lecture 137 Level Advance Lecture 138 Level Complete Lecture 139 Game Over Lecture 140 Hearts Lecture 141 Falling Off Lecture 142 Score Manager Lecture 143 UI Updates Lecture 144 Tree Pause Lecture 145 Level Inspiration Lecture 146 Final Game Section 8: Game 5 : Sokoban Lecture 147 Introduction Lecture 148 Project Setup Lecture 149 Project Outline Lecture 150 Tilemap Layers Lecture 151 Player Scene Lecture 152 Level Data Lecture 153 Loading Level Data Lecture 154 Level Setup Part 1 Lecture 155 Level Setup Part 2 Lecture 156 Player Position Lecture 157 Camera position Lecture 158 Player Movement Lecture 159 Player Movement 2 Lecture 160 Player Movement 3 Lecture 161 Game Over Lecture 162 Level Button Lecture 163 Main Screen Lecture 164 Loading Level Buttons Lecture 165 Navigation Lecture 166 Game HUD Lecture 167 Game Over UI Lecture 168 Score Sync Lecture 169 UI Updates Section 9: Game 6 : Space Ace Lecture 170 Introduction Lecture 171 Outline Lecture 172 Main Scene Lecture 173 Background Lecture 174 Player Scene Lecture 175 Singletons Lecture 176 Explosion Scene Lecture 177 Boom Scene Lecture 178 Enemy Scene Lecture 179 Wave Manager Lecture 180 Bullet Scene Lecture 181 Collisions Lecture 182 Explosion Position Lecture 183 Enemy Shoots Lecture 184 PowerUp Scene Lecture 185 Health Bar Scene Lecture 186 Enemy Explosion Lecture 187 Homing Missile Lecture 188 Missile Logic Lecture 189 Missile Implementation Lecture 190 Saucer Lecture 191 Saucer Logic Lecture 192 Shoot missile Lecture 193 Shield Lecture 194 Shield Logic Lecture 195 Saucer Health Lecture 196 Player Hit Lecture 197 Game UI Lecture 198 Scoring Lecture 199 Shake Camera Lecture 200 Tree Root / Current Scene Lecture 201 Health Power Up Lecture 202 Game Over Lecture 203 Sounds Lecture 204 Wave Upgrades Lecture 205 Custom Resources Section 10: Game 7 : Do not Mind Me Lecture 206 Introduction Lecture 207 Game Intro Lecture 208 Level map Lecture 209 Terrains / Autotile Lecture 210 Floors Lecture 211 Tile Navigation Lecture 212 Navigation Regions Lecture 213 Patrol Path Lecture 214 player Detection Lecture 215 FOV calculation Lecture 216 FOV implementation Lecture 217 Player Movement Lecture 218 Seeing the player Lecture 219 Enemy States Lecture 220 NPC Visuals Lecture 221 Firing Bullets Lecture 222 Explosions Lecture 223 Pickups Lecture 224 Pickup Count Lecture 225 Exit Scene Lecture 226 Main Scene Lecture 227 Game Time Lecture 228 Player Death Lecture 229 Multiple Navigation Regions Lecture 230 Final Map Section 11: Deployment Lecture 231 Introduction Lecture 232 Tappy Lecture 233 Memory Madness - Fail Lecture 234 The problem Lecture 235 Using Editor Tool Lecture 236 Resource Creation Lecture 237 Working application This course is designed for aspiring game developers who are interested in 2D game development using the Godot 4 game engine.,Beginners: Individuals with little to no prior experience in game development or programming, who are eager to learn the foundations of 2D game development and start building their own games.,Hobbyists: Game enthusiasts who want to turn their passion into practical skills. This course provides a structured learning path to enhance their game development abilities and create engaging 2D games.,Self-taught Developers: Individuals who have already dabbled in game development or programming on their own and want to strengthen their skills, learn best practices, and deepen their understanding of the Godot 4 engine. ![]() DDownload RapidGator |