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Create A Complete GridBased Puzzle Game In Godot 4 With C# - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Create A Complete GridBased Puzzle Game In Godot 4 With C# (/Thread-Create-A-Complete-GridBased-Puzzle-Game-In-Godot-4-With-C) |
Create A Complete GridBased Puzzle Game In Godot 4 With C# - AD-TEAM - 08-17-2025 ![]() Create A Complete Grid-Based Puzzle Game In Godot 4 With C# Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 22.87 GB | Duration: 24h 36m Learn how to create a complete 2D grid-based puzzle game from start to finish in Godot engine 4.3+ with C#! What you'll learn Grid-based puzzle mechanics - placing buildings on a grid, updating grid state, and querying the grid Godot fundamentals - scene composition using a variety of nodes, signal definition and handling, scripting, custom resources, export variables, and more Godot 4.3+ TileSet and new TileMapLayer - y-sorting multiple stacked layers, tile animations, custom user-defined tile data, and auto tiling C# scripting - using C# effectively in Godot 4, C# data structures, using LINQ for filtering and querying data, using Nuget packages, and extension methods Publishing - export your game for distribution UI - using containers for layout, using custom themes, defining theme variations, textures and nine-slice, and buttons Saving and loading - using JSON to store and load game save data to a custom user directory Audio - implementing sound effects and music Requirements Some programming experience with statically-typed languages is strongly recommended Description This course will cover everything you need to know about creating a small 2D grid-based puzzle game from start to finish in the Godot Engine 4.3+ using C# scripting. This course covers many aspects of creating a grid-based puzzle game including:Building placement on a grid with variable tile sizesQuerying grid state using LINQ with C# data structures like HashSets and DictionariesCreating levels using the new Godot 4.3 TileMapLayer, including multi-level maps with y-sorting, animated tiles, and custom tile dataSaving and loading level completion progressImplementing audio including building placement and destruction effects and musicThis list is not exhaustive - please see the course outline for a glimpse into the topics that are covered.The goal of this course is to show you how to take an empty project and turn it into a small, complete game. In doing so, this course will give you a robust exposure to many aspects of the Godot engine from C# scripting, to input handling, to tile maps, to saving and loading data, to audio, and more. By the time you complete this course, you will feel comfortable working on your own projects in Godot 4.3+ and C#. You will walk away from this course with a solid foundational understanding of making games that are not only functional but also fun.This course will help you greatly if:You are ready to dive into a crash course for Godot 4.3+ with C#You are comfortable in Unity and want to transfer your C# scripting skills to GodotYou have some game development knowledge and want to learn GodotYou have some programming knowledge and want to make gamesYou struggle to complete games and want to start and finish a projectPlease note that this course is focused purely on the start-to-finish process of making a grid-based puzzle game. With that goal in mind, there is no time spent explaining fundamental programming concepts of statically typed languages. Familiarity with programming and statically typed languages is strongly recommended before taking this course.Several lessons are available to for you to preview for free. Please take a look at those videos before enrolling to determine if the pace of this course is right for you! Overview Section 1: Introduction and Setup Lecture 1 Godot and C# Installation and Setup Lecture 2 C# and VSCode Configuration Lecture 3 Godot Editor Orientation Lecture 4 The First C# Script Lecture 5 Instantiating New Scenes Lecture 6 Introduction to Signals Lecture 7 Modifying Window Settings Section 2: Foundational Mechanics Lecture 8 Basic Grid Operations and TileMapLayer Introduction Lecture 9 Using a HashSet to Mark Occupied Tiles Lecture 10 Minor Code Cleanup Lecture 11 Adding the Asset Pack and Tower Art Lecture 12 Introduction to Autotiling Lecture 13 Refactoring Code Into a GridManager Lecture 14 Defining and Using TileSet Custom Data Lecture 15 Adding a Base Building Lecture 16 Using Autoloads and Custom Signals for Grid State Updating Lecture 17 Using Grid State for More Sophisticated Building Rules Lecture 18 Highlighting Expandable Building Area Lecture 19 Adding Animated Tree Tiles Lecture 20 Accounting for Trees in GridManager Lecture 21 Applying Y-Sorting for Proper Draw Order Lecture 22 Adding Village Buildings Lecture 23 Introduction to Custom Resources Lecture 24 Highlighting Resource Tiles Lecture 25 Tracking Collected Resource Tiles Section 3: Refining Gameplay Mechanics Lecture 26 Introduction to Control Nodes Lecture 27 Streamlining Building Placement Lecture 28 Creating a Building Manager Lecture 29 Creating a Building Placement Ghost Lecture 30 Indicating Whether Building Ghost is Valid Lecture 31 Cancelling Building Placement Lecture 32 Refactoring Building Manager to Support States Lecture 33 Refunding Resources and Updating Grid on Building Destruction Lecture 34 Adding a Win Condition Lecture 35 Transforming the Main Scene Into a Base Level Scene Lecture 36 Adding Terrains to the Tileset Lecture 37 Adding Water to the Tileset Lecture 38 Adding Shadows to the Tileset Lecture 39 Designing Your First Level Lecture 40 Adding Camera Panning Lecture 41 Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources Lecture 42 Fixing Shadow Tiles Invalidating Buildable Tiles Lecture 43 Making UI Buttons Follow Camera Section 4: Expanding the Game Mechanics, UI, and Levels Lecture 44 Making Buildings Occupy Multiple Tiles Lecture 45 Adding Base Building Art and Preventing Deletion Lecture 46 Allowing Building Deletion by Clicking Into Occupied Area Lecture 47 Preventing Building Placement on Differing Elevation Layers Lecture 48 Introduction to Extension Methods Lecture 49 Making Building Radius Circular Lecture 50 Introduction to UI Theming Lecture 51 Theme Files and Theme Variations Lecture 52 Styling Building Selection UI Lecture 53 Fonts and Button Styling Lecture 54 Improving the Design of Building Sections Lecture 55 Displaying Resource Count in Game UI Lecture 56 Building a Main Menu Skeleton UI Lecture 57 Building a Framework for Changing Levels Lecture 58 Creating a Level Complete Screen Lecture 59 Moving to the Next Level from the Level Complete Screen Lecture 60 Designing More Levels Lecture 61 Addressing Some Errors and Issues Lecture 62 Creating a Level Select Screen Lecture 63 Moving Level Definitions to Custom Resources Lecture 64 Showing Levels on the Level Select Screen Lecture 65 Integrating the Level Select Screen With the Main Menu Section 5: Adding Animations, Goblin Camps, and Other Polish Elements Lecture 66 Improving the Look of Building Placement Lecture 67 Introduction to Animation Player Lecture 68 Using Tweens to Animate Building Position Lecture 69 Centering Building Placement on Mouse Position Lecture 70 Animating Building Placement Lecture 71 Call Building Placement Animation on Demand Lecture 72 Building Destruction Animation Lecture 73 Adding a Mask to Building Destruction Lecture 74 Fixing Destruction-Related Bugs Lecture 75 Building Placement Particles Lecture 76 Building Destruction Particles Lecture 77 Creating a Goblin Camp Lecture 78 Making the Goblin Camp Functional Lecture 79 Creating a Barracks Building Lecture 80 Allowing Barracks to Be Placed in Goblin Camps Lecture 81 Showing Barracks Attack Area Lecture 82 Making the Barracks Destroy Goblin Camps Lecture 83 Handling Goblin Camp Restoration on Barracks Destroy Section 6: Finalizing the Game Lecture 84 Preventing Invalid Building Destruction Lecture 85 Fixing Bugs in Building Destruction Lecture 86 Preventing Invalid Barracks Destruction Lecture 87 Cleaning Up Code and Tile Improvements Lecture 88 Adding Pagination to Level Select Screen Lecture 89 Introducing Nuget Packages Lecture 90 Saving and Loading Lesson Data to Disk Lecture 91 Showing Saved Level Completion State Lecture 92 Window Scaling Configuration Lecture 93 Adding Camera Shake Lecture 94 Updating Particles for Barracks Lecture 95 Adding Resource Indicators Lecture 96 Adding Error Messaging Lecture 97 Adding a Custom Cursor Lecture 98 Animating Goblin Camp Destruction Lecture 99 Adding Sound Effects Lecture 100 Adding Final Sound Effects and Music Lecture 101 Fixing Gold Mine Indicator Lecture 102 Creating an Options Menu Lecture 103 Integrating the Options Menu Into the Game Lecture 104 Creating an Escape Menu Lecture 105 Handling the Last Level in the Level Complete Screen Lecture 106 Exporting Your Game Lecture 107 Congratulations, Your Game is Complete! Beginner game developers with programming experience,Individuals looking for a complete 2D development guide for Godot 4 with C#,Intermediate programmers,Intermediate game developers ![]() DDownload RapidGator NitroFlare |