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60 Days The Complete Pro Ui/Ux & Design Thinking Bootcamp™ - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: 60 Days The Complete Pro Ui/Ux & Design Thinking Bootcamp™ (/Thread-60-Days-The-Complete-Pro-Ui-Ux-Design-Thinking-Bootcamp%E2%84%A2) |
60 Days The Complete Pro Ui/Ux & Design Thinking Bootcamp™ - OneDDL - 08-17-2025 ![]() Free Download 60 Days The Complete Pro Ui/Ux & Design Thinking Bootcamp™ Published 8/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.89 GB | Duration: 6h 8m Complete UI/UX for Value Innovation Products & Services - Future AI & Business Leaders What you'll learn Program Description: Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips Understand why UI/UX is critical for product success and user satisfaction. Explore real-world examples to clearly define what UI/UX means. Study a complete case of the design process from concept to delivery. Conduct user interviews to gather deep primary research insights. Map user journeys to visualize experiences and pain points. Perform secondary research through online studies and market analysis. Analyze visual references and inspirations for creative direction. Apply brainstorming, creativity, and teamwork in ideation sessions. Sketch initial design concepts to bring ideas to life. Build prototypes for interactive product testing. Test and refine designs based on user feedback and usability metrics. Perform screen analysis for mobile, desktop, and tablet UIs. Master color theory to enhance usability, aesthetics, and brand identity. Apply the full IDEO design thinking process to solve complex challenges. Use Jakob Nielsen's heuristics to design user-friendly interfaces. Apply Gestalt principles to create intuitive visual layouts. Implement LEAN, AGILE, and Six Sigma methodologies for design efficiency. Develop a creativity mindset to approach problems with fresh perspectives. Reflect and define your personal design philosophy. Requirements Anyone can learn this master class it is very simple and deep. Description Program Description:Master UI/UX design to create products and services that deliver exceptional value, engage users, and drive innovation. This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences.You Will Learn:UI/UX Statistics: Understand trends and impact of effective designWhy UI/UX Matters: Importance for business success and user engagementWhat is UI/UX: Live examples to explore real-world applicationsCase Study - Design Process: Step-by-step journey from research to productPrimary Research:User InterviewsObservations & InsightsMapping User JourneysSecondary Research:Online StudiesCase Studies AnalysisVisual References & InspirationsIdeation Techniques:Creativity & BrainstormingTeam CollaborationSketching & Concept DevelopmentPrototyping & Testing: Build, refine, and validate interactive designsScreen Analysis: Desktop, Mobile, and 10-inch UI reviewsColor Theory for UI/UX:Understanding color psychologyColor harmony, contrast, and accessibilityApplying colors to enhance usability and engagementDesign Thinking Process:Empathize: Understand user needs and pain pointsDefine: Frame user problems clearlyIdeate: Generate creative solutionsPrototype: Build tangible representations of ideasTest: Validate solutions and iterate for improvementHeuristics Principles (Jakob Nielsen):Flexibility, visibility, and user guidanceConsistency, freedom, and error preventionAesthetic, minimal, and intuitive designGestalt Psychology in Design:Figure & Ground, Closure, Proximity, SimplicityContinuation, Symmetry, Common FateDesign Approaches:Common Sense Design ProcessLEAN & AGILE MethodologiesSix Sigma for quality improvementCreativity Mindset: Unlock innovative design potentialReflection: Define what design means for youThis program prepares participants to create user-centric, innovative products and services, integrating AI, business strategy, color theory, and design thinking to lead in the future of technology and business. Overview Section 1: Statistics of UIUX Lecture 1 Statistics of UIUX Section 2: Why UIUX Lecture 2 Why UIUX Section 3: What is UIUX Live Examples Lecture 3 What is UIUX Live Examples Section 4: Case study - Design Process Lecture 4 Case study - Design Process Section 5: Primary Research 1 User Interview Lecture 5 Primary Research 1 User Interview Section 6: Primary Research 2 Lecture 6 Primary Research 2 Section 7: Primary Research 3 Mapping Lecture 7 Primary Research 3 Mapping Section 8: Secondary Research 2 Case Studies Lecture 8 Secondary Research 2 Case Studies Section 9: Secondary Research 2 Case Studies Lecture 9 Secondary Research 2 Case Studies Section 10: Secondary Research 3 Visuals Lecture 10 Secondary Research 3 Visuals Section 11: Secondary Research 4 Inspirations Lecture 11 Secondary Research 4 Inspirations Section 12: Ideation 1 Creativity Lecture 12 Ideation 1 Creativity Section 13: Ideation 2 Creativity Lecture 13 Ideation 2 Creativity Section 14: Ideation 3 Sketching Lecture 14 Ideation 3 Sketching Section 15: Prototype Lecture 15 Prototype Section 16: Testing Lecture 16 Testing Section 17: Screen Analysis 1 Lecture 17 Screen Analysis 1 Section 18: Screen Analysis 2 Lecture 18 Screen Analysis 2 Section 19: Screen analysis 3 - 10 inch UI Lecture 19 Screen analysis 3 - 10 inch UI Section 20: Screen Analysis Lecture 20 Screen Analysis Section 21: Heurisitics Principle Jakob nielsen Lecture 21 Heurisitics Principle Jakob nielsen Section 22: Heurisitics, flexibility, visibility,Help for users Lecture 22 Heurisitics, flexibility, visibility,Help for users Section 23: Heuristics Consistency,Freedom, Error Prevention Lecture 23 Heuristics Consistency,Freedom, Error Prevention Section 24: Heuristics- Aesthetic, minimal,Easy Recogntion for user Lecture 24 Heuristics- Aesthetic, minimal,Easy Recogntion for user Section 25: Gestalt law of Psychology Lecture 25 Gestalt law of Psychology Section 26: Law of figure & Ground, Closure Lecture 26 Law of figure & Ground, Closure Section 27: Law of Proximity, Simplicity Lecture 27 Law of Proximity, Simplicity Section 28: Law of Continution,Symmetry, Common Fate Lecture 28 Law of Continution,Symmetry, Common Fate Section 29: Common sense Design Process Lecture 29 Common sense Design Process Section 30: LEAN Approach Lecture 30 LEAN Approach Section 31: AGILE Approach Lecture 31 AGILE Approach Section 32: 6 Sigma Lecture 32 6 Sigma Section 33: Different Approach of Projects Lecture 33 Different Approach of Projects Section 34: We all are Creative Lecture 34 We all are Creative Section 35: Whats Design for U ? Lecture 35 Whats Design for U ? Section 36: Conclusion Lecture 36 Conclusion Section 37: Introduction colour study skill share Lecture 37 Introduction colour study skill share Section 38: What is colour wheel ? Lecture 38 What is colour wheel ? Section 39: Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding Lecture 39 Red,Green,Blue- Cyan,Magenta,Yellow,Kblack understanding Section 40: What is Hues, Tint, shades, tones ? Lecture 40 What is Hues, Tint, shades, tones ? Section 41: Colour extrcation techniques Lecture 41 Colour extrcation techniques Section 42: Painting Emotions of Colour Lecture 42 Painting Emotions of Colour Section 43: Colour interaction & creative brochure design & painted Lecture 43 Colour interaction & creative brochure design & painted Section 44: Expression of colours, emotion, economic status,love etc. Lecture 44 Expression of colours, emotion, economic status,love etc. Section 45: Synesthesia introduction Lecture 45 Synesthesia introduction Section 46: Colour challenge to understand Synthesai Lecture 46 Colour challenge to understand Synthesai Section 47: Practical applications of synesthesia Lecture 47 Practical applications of synesthesia Section 48: Colour varies for cultures Lecture 48 Colour varies for cultures Section 49: Functional colours & meaning Lecture 49 Functional colours & meaning Section 50: Creating your colour Gradients Lecture 50 Creating your colour Gradients Section 51: Flexible designers perspective shift Lecture 51 Flexible designers perspective shift Section 52: Recap learnings & Conclusion Lecture 52 Recap learnings & Conclusion Section 53: Introduction Design Thinking Lecture 53 Introduction Design Thinking Section 54: IDEO Design thinking process Lecture 54 IDEO Design thinking process Section 55: Whats Design thinking - Whats not Lecture 55 Whats Design thinking - Whats not Section 56: A game to test Innovation Lecture 56 A game to test Innovation Section 57: Doing action and iterating process is Innovation Lecture 57 Doing action and iterating process is Innovation Section 58: Why Design thinking mandatory for all Fields Lecture 58 Why Design thinking mandatory for all Fields Section 59: Connecting dots - Creativity and common sense and Design Lecture 59 Connecting dots - Creativity and common sense and Design Section 60: Recap Learnings and Conclusion Lecture 60 Recap Learnings and Conclusion Section 61: Introduction Self Critiquing Bottle Design Lecture 61 Introduction Self Critiquing Bottle Design Section 62: Design Process and listing problems Lecture 62 Design Process and listing problems Section 63: Finalsing the problem Brief Lecture 63 Finalsing the problem Brief Section 64: Ideation process Lecture 64 Ideation process Section 65: Final solution and Academic difference in Germany design Lecture 65 Final solution and Academic difference in Germany design Section 66: Recap Learnings and Conclusion Lecture 66 Recap Learnings and Conclusion This program equips future AI leaders, data scientists, product designers, and business innovators with a holistic approach to designing intuitive, impactful, and future-ready experiences. 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