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Unreal Generalist: Practical Materials & Effects - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Generalist: Practical Materials & Effects (/Thread-Unreal-Generalist-Practical-Materials-Effects) |
Unreal Generalist: Practical Materials & Effects - AD-TEAM - 09-05-2025 ![]() Unreal Generalist: Practical Materials & Effects Published 4/2025 Duration: 14h 3m | .MP4 1920x1080, 30 fps® | AAC, 44100 Hz, 2ch | 25.6 GB Genre: eLearning | Language: English Craft Stunning Materials: Holograms, Fire FX, Chameleon Shaders & Beyond [b]What you'll learn[/b] - Master material creation in Unreal Engine - from foundational setups to advanced, production-ready systems. - Design optimized VFX materials for Niagara and volumetric VDB-based effects. - Build complex surface behaviors like water condensation, toxic fluid flow, and holographic projections. - Explore multiple material workflows and understand when and why to use each approach. - Create a reusable, modular material library-your own set of "Lego pieces" to speed up future production work. [b]Requirements[/b] - Basic understanding of Unreal Engine's Material Editor. - No advanced math or code required. - Familiarity with tools like Substance Designer or Embergen is a good to have, but not essential. [b]Description[/b] In this course, we'll start by building a clean, simple base material with essential controls for Base Color, Roughness, AO, Metallic, and Normal adjustments. From there, we level up - adding detail normals, object radius-based tiling, custom tiling parameters, and a texture variation function to push visual quality even further. Next, we dive into 2-way material blending, exploring multiple blending techniques. That sets us up to create a DFAO shader featuring various blending types, including Z-up masking for terrain and props. We'll then repurpose our existing material functions to create a stacked layer material - showing you how to reuse your tools efficiently across different material types while keeping everything organized and scalable. You'll also build a glass condensation shader, complete with fogging, refraction, water droplets, and running water - featuring a dynamic 4-way masking system, reusable in other FX and perfect for cinematics and high-fidelity projects. We'll cover Parallax Occlusion Mapping, then tackle auto terrain materials using slope masks and edge noise to drive natural transitions for large environments. From there, it's VFX time: advanced flipbook setups, Niagara integration, Embergen basics, and VDB workflows - everything you need to craft cinematic real-time effects. You'll reuse flipbooks to create atmospheric burnup and wind resistance effects, develop a chameleon shader that blends characters into surfaces, and construct a dynamic multi-layered hologram. And finally? We bring it all together in the toxic river - a complex effect combining everything we've learned into one stunning showcase. This course is built for generalists who want to work smarter, not harder - and leave with a flexible toolkit ready for production. Let's build. Who this course is for: - Ideal for Unreal Engine artists or technical artists interested in building complex, production-level shaders. More Info Please check out others courses in your favourite language and bookmark them - - - - ![]() RapidGator DDownload |