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Unreal Engine: Create An Arcade Classic! - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Engine: Create An Arcade Classic! (/Thread-Unreal-Engine-Create-An-Arcade-Classic) |
Unreal Engine: Create An Arcade Classic! - AD-TEAM - 11-11-2025 ![]() Unreal Engine: Create An Arcade Classic! Last updated 11/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 28.18 GB | Duration: 26h 26m Like "Fortnite?" Master the tools used to build it as we re-create an arcade classic using the Unreal Engine. What you'll learn Understand how to download, install, and setup a project in the Unreal Engine Build levels, create materials, customize particles, and edit sounds in the Unreal Engine Script interactive gameplay elements utilizing Unreal Engine's Blueprint Scripting tools Layout, animate, and give functionality to custom-made menu screens and in-game HUD Create a COMPLETE gaming experience from scratch! Requirements SUGGESTED: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later SUGGESTED: 8 GB RAM SUGGESTED: Quad-core Intel or AMD processor SUGGESTED: DirectX 11 compatible video card SUGGESTED: Unreal Engine version 4.18 or later NO programming experience needed! You'll learn how to code functionality using Unreal's "blueprint scripting" as we go! Description In this game design course, I will be guiding you step-by-step through the re-creation of an arcade classic using the Unreal Engine: THE premier free to download gaming engine! (AND the SAME engine used to build the smash hit "Fortnite").This course contains 161 fun-to-follow video lessons. Things learned in this course include:How to setup and create a project in the Unreal EngineHow to navigate the Unreal EditorHow to construct simple levels using basic shapes (geometry)How to import and implement soundsHow to understand the basics of Unreal's Blueprint Scripting system including:How to create VariablesHow to create FunctionsHow to use Events, Flow Control, and Timeline nodesHow to organize your Blueprints themselves and scriptsHow to create interactive objects using Blueprint Scripting such as ickups (pellets, power-pellets, fruits)Enemies (ghosts)Warp zonesHow to implement simple enemy AIHow to create interactive menusHow to create a game HUDHow to animate menu and HUD elementsHow to create a saving systemHow to load a saved gameHow to create a leaderboardHow to add fun presentation elements like slow motion, animating scores, flashing text, etc.And more!With the knowledge gained in these video lessons, you'll be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed)! Overview Section 1: Introduction Lecture 1 Welcome Section 2: Project Setup Lecture 2 Project Primer! Lecture 3 Download and Install Lecture 4 Create Project Lecture 5 Folder Structure Lecture 6 Import Marketplace Assets Section 3: Editor Essentials - (FOR BEGINNERS!!!) Lecture 7 Level Editor - Part 1 Lecture 8 Level Editor - Part 2 Lecture 9 Content Browser - Part 1 Lecture 10 Content Browser - Part 2 Lecture 11 Viewport Nav - Mouse Lecture 12 Viewport Nav - Keyboard Lecture 13 Viewport Nav - Maya Lecture 14 Orthographic Views Lecture 15 View Modes / Show Flags Section 4: Actor Essentials - (FOR BEGINNERS!!!) Lecture 16 Placing Actors Lecture 17 Moving Actors Lecture 18 Rotating Actors Lecture 19 Scaling Actors Section 5: Level Building Lecture 20 Geometry Overview Lecture 21 Additive & Subtractive Brushes Lecture 22 Geometry Brush Settings Lecture 23 Geometry Editing Lecture 24 Building To The Grid Lecture 25 Building Efficiency Tips Lecture 26 Maze Pieces - Part 1 Lecture 27 Maze Pieces - Part 2 Lecture 28 Maze Layout - Part 1 Lecture 29 Maze Layout - Part 2 Section 6: Materials Lecture 30 Creating Materials - Part 1 Lecture 31 Creating Materials - Part 2 Lecture 32 Applying Materials To Level Section 7: Avatar Creation Lecture 33 Player Avatar Lecture 34 Enemy Avatar - Part 1 Lecture 35 Enemy Avatar - Part 2 Section 8: Sounds Lecture 36 Import Sounds Lecture 37 Sound Cues Section 9: Blueprint Creation Lecture 38 Class Blueprint Overview Lecture 39 Player Blueprint Lecture 40 Enemy Blueprint Lecture 41 Enemy House Blueprint Lecture 42 Pellet Blueprint Lecture 43 Power Pellet Blueprint Lecture 44 Cherry Blueprint Lecture 45 Orange Blueprint Lecture 46 Power-Up Blueprint Section 10: Blueprint Scripting Fundamentals - (FOR BEGINNERS!!!) Lecture 47 Scripting Overview Lecture 48 Events Lecture 49 Functions Lecture 50 Variables - Part 1 Lecture 51 Variables - Part 2 Lecture 52 Flow Control Section 11: Blueprint Functionality - Part 1 Lecture 53 Game Mode Blueprint - Gameplay Lecture 54 Gameplay Camera Lecture 55 Player Gobble Animation Lecture 56 Player Auto Movement - Part 1 Lecture 57 Player Auto Movement - Part 2 Lecture 58 Enemy House Entrance / Exit Lecture 59 Pellet / Power Pellet Eaten Lecture 60 Fruit Eaten Lecture 61 Power-Up Eaten Lecture 62 Power-Up Speed Boost - Part 1 Lecture 63 Power-Up Speed Boost - Part 2 Lecture 64 Fruit / Power-Up Spawning - Part 1 Lecture 65 Fruit / Power-Up Spawning - Part 2 Lecture 66 End of Level Check - Part 1 Lecture 67 End of Level Check - Part 2 Lecture 68 Warping Lecture 69 Game Polish Pass Section 12: Blueprint Functionality - Part 2 Lecture 70 Player Death - Part 1 Lecture 71 Player Death - Part 2 Lecture 72 Player Death FX - Animation Lecture 73 Player Death FX - Screen Shake Lecture 74 Player Respawn Lecture 75 Enemy Vulnerability - Part 1 Lecture 76 Enemy Vulnerability - Part 2 Lecture 77 Enemy Eaten Lecture 78 Enemy Respawn Lecture 79 Enemy Reset Lecture 80 Game Music - Part 1 Lecture 81 Game Music - Part 2 Section 13: Enemy A.I. Lecture 82 Navigation Mesh Lecture 83 Target Points Lecture 84 Enemy Type - "Wander" - Part 1 Lecture 85 Enemy Type - "Wander" - Part 2 Lecture 86 Enemy Type - "Wander" - Part 3 Lecture 87 Enemy Type - "Hunter" Lecture 88 Enemy Nav - Stop Lecture 89 Enemy Nav - Restart Lecture 90 Nav Mesh - Supported Agents Lecture 91 Enemy Child Blueprints Section 14: Game Presentation Lecture 92 HUD Overview Lecture 93 Game Instance Blueprint Lecture 94 Import Fonts Lecture 95 HUD Creation Lecture 96 HUD Layout Lecture 97 HUD Bindings Lecture 98 HUD - Update Lives Lecture 99 HUD - Update Score - Items Lecture 100 HUD - Update Score - Enemies - Part 1 Lecture 101 HUD - Update Score - Enemies - Part 2 Lecture 102 HUD - Intro Animation Lecture 103 HUD - Life Lost Animation Lecture 104 HUD - 1up Animation - Part 1 Lecture 105 HUD - 1up Animation - Part 2 Lecture 106 Player Start Notify Section 15: Game Tuning Lecture 107 Camera Tuning Lecture 108 Level Tuning Lecture 109 Player Tuning Lecture 110 Enemy Tuning Lecture 111 Special Item Tuning Section 16: Menu Screens Lecture 112 Game Mode Blueprint - Menu Lecture 113 Import Images Lecture 114 Main Menu - Layout Lecture 115 Main Menu - Animations Lecture 116 Main Menu - Functionality - Part 1 Lecture 117 Main Menu - Functionality - Part 2 Lecture 118 Level Complete Menu - Layout Lecture 119 Level Complete Menu - Animations Lecture 120 Level Complete Menu - Functionality Lecture 121 Game Over Menu - Layout Lecture 122 Game Over Menu - Animations Lecture 123 Game Over Menu - Functionality Lecture 124 Pause Menu - Layout Lecture 125 Pause Menu - Animations Lecture 126 Pause Menu - Functionality Section 17: BONUS - Saving & Loading Lecture 127 Creating More Levels Lecture 128 Game Data Struct Lecture 129 Save Game Blueprint Lecture 130 Save / Load - Variables Lecture 131 Save / Load - Functions - Part 1 Lecture 132 Save / Load - Functions - Part 2 Lecture 133 Save / Load - Main Menu Lecture 134 Save / Load - Level Complete Menu Lecture 135 Save / Load - Game Over Menu Lecture 136 Continue Info - Layout Lecture 137 Continue Info - Functionality Section 18: BONUS - Top Scores Lecture 138 Top Scores Struct Lecture 139 Top Scores Blueprint Lecture 140 Top Scores - Variables Lecture 141 Top Scores - Functions - Part 1 Lecture 142 Top Scores - Functions - Part 2 Lecture 143 Top Scores - Line Layout Lecture 144 Top Scores - Line Functionality Lecture 145 Top Scores - Screen Layout Lecture 146 Top Scores - Screen Animations Lecture 147 Top Scores - Screen Functionality - Part 1 Lecture 148 Top Scores - Screen Functionality - Part 2 Lecture 149 Top Scores - Music Lecture 150 Top Scores - Notify Layout - Part 1 Lecture 151 Top Scores - Notify Layout - Part 2 Lecture 152 Top Scores - Notify Animation Lecture 153 Top Scores - Register High Score - Part 1 Lecture 154 Top Scores - Register High Score - Part 2 Section 19: Extras Lecture 155 Looping Levels Lecture 156 Fruit / Enemy Score FX - Part 1 Lecture 157 Fruit / Enemy Score FX - Part 2 Lecture 158 Enemy Eyes - Meshes Lecture 159 Enemy Eyes - Functionality - Part 1 Lecture 160 Enemy Eyes - Functionality - Part 2 Lecture 161 Packaging a Project Anyone interested in learning how to use the Unreal Engine to create games,NO PRIOR VIDEO GAME DESIGN KNOWLEDGE OR UNREAL ENGINE EXPERIENCE NEEDED! ![]() RapidGator NitroFlare DDownload |