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Create A Complete Online Co-Op Multiplayer Game In Godot 4 - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Create A Complete Online Co-Op Multiplayer Game In Godot 4 (/Thread-Create-A-Complete-Online-Co-Op-Multiplayer-Game-In-Godot-4) |
Create A Complete Online Co-Op Multiplayer Game In Godot 4 - AD-TEAM - 11-12-2025 ![]() Create A Complete Online Co-Op Multiplayer Game In Godot 4 Published 7/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 9.62 GB | Duration: 18h 27m Learn how to create a complete 2D online cooperative multiplayer game in Godot 4.4+! [b]What you'll learn[/b] Server-authoritative architecture for online multiplayer games using Godot's high-level networking tools. Remote Procedure Calls (RPCs) to synchronize game state across clients and the server. Twin-stick shooter controls that support cooperative multiplayer gameplay. Compose game scenes using modular components to create a flexible and maintainable project structure. Develop UIs using Godot's Control nodes and UI theming system. Gameplay systems including a multiplayer lobby, multiplayer connections, combat, & more! Requirements Familiarity with general programming concepts [b]Description[/b] This course teaches you everything you need to know to create a fully playable online cooperative multiplayer game from start to finish using the Godot Engine (version 4.4 or newer).Core features and mechanics you'll learn include:Server-authoritative multiplayer architectureRemote Procedure Calls (RPCs) for state synchronizationGodot's high-level multiplayer networking systemTwin-stick shooter controlsModular scene compositionUI layout with Control nodes and themingGameplay programming with GDScriptThis is just a highlight - check out the full course outline for a complete list of topics covered!Whether you're just getting started with Godot or looking to get into online multiplayer game development, this course will walk you through the entire process. By the end, you'll have a solid understanding of the key concepts and systems needed to build and publish a complete online 2D co-op game.This course is perfect for you if:You're new to Godot and want a hands-on projectYou're interested in building multiplayer gamesYou have basic programming experience and want to apply it to game devNote: This course focuses on building an online multiplayer game in Godot 4.4+. It does not cover programming fundamentals. Familiarity with coding concepts is strongly recommended before enrolling - any programming experience will do. GDScript is easy to learn!Several lessons are available for free preview - watch them to see if the course pace and teaching style are a good fit for you! Overview Section 1: Setting Up the Foundation Lecture 1 Godot Setup and Orientation Lecture 2 Creating a Basic Player Scene Lecture 3 Adding Basic Movement and Input Handling to the Player Lecture 4 Laying the Groundwork for Multiplayer Connection Lecture 5 Writing Our First Multiplayer Code Lecture 6 Basic State Synchronization and First RPC Call Lecture 7 Replicating Players Across the Network Lecture 8 Input Authority Lecture 9 Synchronizing Player Positions Lecture 10 Display Configuration Lecture 11 Adding Player Art Lecture 12 Adding a Weapon to the Player Lecture 13 Firing Bullets from the Weapon Lecture 14 Synchronizing Bullets Lecture 15 Creating Bullets at Proper Intervals Lecture 16 Beginning Work on an Enemy Lecture 17 Implementing Bullet Collision Lecture 18 Adding Basic Enemy Health & Synchronization Lecture 19 Adding an Arena Lecture 20 Spawning Enemies Lecture 21 Basic Enemy AI Lecture 22 Adding Round Structure for Enemy Spawns Lecture 23 Creating a Health Component Lecture 24 Global Signals and Advancing Rounds Lecture 25 Hurtbox and Hitbox Components Lecture 26 Making Enemies Damage The Player Lecture 27 Addressing Warnings Section 2: Improving the Look of the Game Lecture 28 Y-Sorting Lecture 29 Proper Weapon Rotation & Player Flipping Lecture 30 Adding an Animated Background Lecture 31 Creating a Weapon Animation Lecture 32 Synchronizing Weapon Animations Lecture 33 Creating a Muzzle Flash Particle Lecture 34 Spawning Muzzle Flashes In Game Lecture 35 Adding a Visual Timer and Round Counter Lecture 36 Synchronizing Round Timer Section 3: Adding More Mechanics Lecture 37 Improving Enemies Lecture 38 Adding an Enemy State Machine Lecture 39 Adding Enemy Dash Attack Lecture 40 Adding an Enemy Attack Indicator Lecture 41 Synchronizing the State Machine Lecture 42 Handling Player Death Lecture 43 Handling Game Over Lecture 44 Fixing Player Input Synchronizer Lecture 45 Handling Peer Disconnection Section 4: Adding Even More Polish Lecture 46 Adding Hit Flash Lecture 47 Adding Impact Particles Lecture 48 Adding Persistent Ground Particles Lecture 49 Adding Camera Shake Lecture 50 Adding a Victory Condition Section 5: User Interface Lecture 51 Button Theming & Main Menu Lecture 52 Creating a Multiplayer Menu Lecture 53 Enhancing Multiplayer Menu Lecture 54 Making Multiplayer Settings Configurable Lecture 55 Handling Connection Errors Lecture 56 Showing Player Names In-Game Lecture 57 Player Health UI Lecture 58 Fixing Single-Player Bug Lecture 59 Making Health UI Functional Lecture 60 Fixing Player Name Bug Lecture 61 Creating a Pause Menu Lecture 62 Making Pause Menu Functional Lecture 63 Adding Ready-Up to Lobby Lecture 64 Adding Ready-Up UI Part 1 Lecture 65 Adding Ready-Up UI Part 2 Section 6: Finalizing Game Mechanics Lecture 66 Adding an Upgrade System with Custom Resources Lecture 67 Synchronizing Upgrade Options to Clients Lecture 68 Allow Clients to Select Upgrades Lecture 69 Fixing Client Upgrade Authority Lecture 70 Synchronizing Upgrade Option State Lecture 71 Making Upgrades Functional Part 1 Lecture 72 Making Upgrades Functional Part 2 Lecture 73 Advancing Rounds After Upgrading Lecture 74 Adding Visuals to Upgrades Lecture 75 Showing Upgrade Tooltips Section 7: Final Polish Lecture 76 Animations for Player and Enemy Lecture 77 Adding Acceleration to Player Movement Lecture 78 Tweaking Enemy Attack Behavior Lecture 79 Preventing Bullets from Hitting Multiple Targets Lecture 80 Adding Invulnerability After Taking Damage Lecture 81 Player Damage Feedback Lecture 82 Adding a Custom Mouse Cursor Lecture 83 Adding Sound Effects Lecture 84 Adding Music Lecture 85 Creating an Options Menu Lecture 86 Exporting the Game Lecture 87 Connecting Over the Real Internet Lecture 88 Congratulations and Further Areas of Exploration Aspiring game developers who want to make multiplayer games,Seasoned Godot developers with an interest in multiplayer,Beginner to intermediate Godot users looking for a complete, hands-on project,Programmers new to game development,Hobbyists and developers looking to learn Godot in a comprehensive way ![]() RapidGator NitroFlare DDownload |