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Intro To 3D Game Development Masterclass In Godot! - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Intro To 3D Game Development Masterclass In Godot! (/Thread-Intro-To-3D-Game-Development-Masterclass-In-Godot--1158555) |
Intro To 3D Game Development Masterclass In Godot! - AD-TEAM - 11-13-2025 ![]() Intro To 3D Game Development Masterclass In Godot! Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 4.89 GB | Duration: 8h 42m Learn how to build a 3D game from scratch in the Godot game engine with character controls, menus, dialogue, and items! What you'll learn Learn how to use the Godot game engine to create scenes with objects, lights, cameras, and a character that the player can control. Learn the basic infrastructure common to most games; including menus, saving and loading, game settings, and background music. Build an event management system that can display dialogue complete with choices, animate characters, move the camera, fade in and out, and mark progress. Build an inventory system that allows the player to pick up items, view them in a menu, drop, use, or equip items, and trade them with NPCs. Requirements No experience necessary, everything is described in detail and taught step-by-step. The project starts from scratch and builds individual features one at a time. A sample project is available on GitHub for each section of the course. You may also choose to follow along with this course to add these features to your own game. Description In this course, we will start with a blank project and start by learning the basics of a third person character and camera controller popular in modern action adventure games. From there we will add the essential elements that are common to most games such as menus, settings, music, saving, and loading. Next we will add an event system capable of producing complex branching dialogues and cut-scenes complete with animation and camera movements. Lastly we will add an inventory system which will allow the player to pick up money and items, see them in an inventory menu, drop, use, or equip their items, and trade them with NPCs.Join our discord server to work on this course alongside your peers! Click the website link in my profile to join.You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable. You will be learning how to code with GDscript, with everything explained in detail. Our scripts will be written to be highly customizable and reusable. All of the project files will also be available on GitHub if you need to review the project as it was after completing each lesson. These videos were recorded using Godot version 4.2.2 and everything is compatible with Godot 4.3.This course contains:Introduction to 3D Game DevelopmentGame Development EssentialsDialogue & EventsInventory & ShopsIf you've already purchased any of these courses, please ask me for a discount on this course.The assets used in this course are from KayKit's Adventurers and Dungeon Remasters packs along with Basic GUI bundle made by Penzilla, and music composed by Eric the Funny Baron. The inventory icons were made by Shikashi. All are available to download for free on itch. Coins sound effects were made by Valenspire on FreeSound. Overview Section 1: Introduction Lecture 1 Basics Section 2: Third Person Character Controls Lecture 2 Scripts Lecture 3 Controls Lecture 4 Import Lecture 5 Walking Lecture 6 Rotation Lecture 7 Jumping Lecture 8 Gravity Lecture 9 Camera Lecture 10 Dungeon Section 3: Game Development Essentials Lecture 11 Pause Lecture 12 Title Lecture 13 Transition Lecture 14 Autoloads Lecture 15 Music Lecture 16 Settings Lecture 17 Exit Lecture 18 Enter Lecture 19 Save Lecture 20 Credits Section 4: Dialogue & Events Lecture 21 Dialog Lecture 22 Monologue Lecture 23 Event Manager Lecture 24 Interact Lecture 25 Choice Lecture 26 Flags Lecture 27 Camera Lecture 28 Animation Lecture 29 Direction Lecture 30 Modularity Section 5: Inventory & Shops Lecture 31 Coins Lecture 32 Polish Lecture 33 Pick Up Lecture 34 Inventory Lecture 35 Items Lecture 36 Consumables Lecture 37 Equipment Lecture 38 Shop First time game developers, or anyone switching over to the Godot engine from other engines.,Experienced 2D game developers who are interested in learning about 3D.,Anyone who has completed beginner tutorials but would like to learn real game infrastructure that is scalable. ![]() RapidGator NitroFlare DDownload |