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Unreal Engine: Advanced Widgets For Ui - SKIKDA - 08-08-2023 Published 8/2023 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 6.79 GB | Duration: 7h 48m Learn advanced UI techniques that will help you build complex menu systems like Skyrim, Final Fantasy, and Call of Duty! What you'll learn How to create data driven dynamic menu systems Utilizing data tables and structs to create dynamic menus Advanced widget rendering techniques Custom widget interaction 3D widget creation and interaction How to map a game controller to use your widgets Using a render target to render a secondary camera to a widget Using image sequence animations within widgets How to create drag and drop widgets How to create a Skyrim inspired inventory system Requirements Recommended: Basic computer knowledge Recommended: An understanding of basic navigation for the Unreal Engine Recommended: A basic understanding of how to create and display widgets Recommended: A basic understanding of widget designer mode and graph editor mode Recommended: Unreal Engine 4.27 or higher installed Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section) Recommended: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later Recommended: DirectX 11 compatible video card Recommended: Quad-core Intel or AMD processor Recommended: 8 GB RAM NO programming experience needed! Description You already know how to create UI, now learn how to master it!In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED! Overview Section 1: Introduction Lecture 1 Project Primer Lecture 2 Making The Most Of This Course Section 2: Data Driven Dynamic Widgets Lecture 3 Object-Oriented Programming Lecture 4 User Created Widgets Lecture 5 Creating Dynamic Menus Lecture 6 Data Tables And Structs Lecture 7 Importing Data At Runtime Lecture 8 Parsing Data At Runtime Lecture 9 Asset Registry Lecture 10 Data Driven Widget System Section 3: Custom Widget Interaction Lecture 11 Overriding Events And Functions Lecture 12 Drag And Drop Lecture 13 Preconstruct Event Lecture 14 Controller Mapping Lecture 15 Binding External Events Lecture 16 Editor Widgets Section 4: Advanced Widget Rendering Lecture 17 Responsive UI Lecture 18 3D Widgets Lecture 19 UI Materials Lecture 20 Render Target Texture Lecture 21 Retainer Box Lecture 22 Widget Alpha Mask Lecture 23 Advanced UI Animation Section 5: Inventory System Lecture 24 Introduction And Set Up Lecture 25 Item System Lecture 26 Creating The 3D Pickup Widget Lecture 27 Creating The Inventory Item and Inventory Widgets Lecture 28 Creating The Stat Widgets Lecture 29 Creating The Inventory Type Widgets Lecture 30 Creating The Overencumbered Widget Lecture 31 Setting Up The Inventory Menu Functions And Variables Lecture 32 Character: Input Mapping Lecture 33 Character: Initializing Widgets And Getting The Closest Item Lecture 34 Character: Finishing The Character Lecture 35 Inventory Design: Inventory Section Lecture 36 Inventory Design: Description Section Lecture 37 Inventory Design: Bottom Section Lecture 38 Inventory Functionality: Keyboard Or Gamepad Function Lecture 39 Inventory Functionality: Add Item Lecture 40 Inventory Functionality: Populate Inventory Lecture 41 Inventory Functionality: Update Weight Lecture 42 Inventory Functionality: Set Favorite Lecture 43 Inventory Functionality: Drop Item Lecture 44 Inventory Functionality: Click Inventory Item Button Lecture 45 Inventory Functionality: Change Inventory Type Lecture 46 Inventory Functionality: Open Inventory Function Lecture 47 Inventory Functionality: Finishing The Main Inventory Lecture 48 3D Item Lecture 49 Debugging Lecture 50 Populating The World Students who want to learn how to create UI for games and applications,Students interested in learning advanced widget concepts in Unreal Engine,Students interested in creating complex inventory systems,Students interested in creating an Action RPG Buy Premium Account From My Download Links & Get Fastest Speed. |