![]() |
|
Modern Unity Ui With Ui Toolkit - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Modern Unity Ui With Ui Toolkit (/Thread-Modern-Unity-Ui-With-Ui-Toolkit) |
Modern Unity Ui With Ui Toolkit - SKIKDA - 08-09-2023 ![]() Last updated 7/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.85 GB | Duration: 21h 3m A Complete Overview Of Unity's New UI System UI Toolkit What you'll learn Create modern and reusable User Interfaces in Unity Understand all UI Toolkit components Manipulate your UI from scripts Combine your UI and gamelogic Requirements Some basic programming and Unity knowledge. If you worked with Unity for about 5 hours you should be fine. Description This course is a deep dive into Unity's UI Toolkit. You will learn most of the components that make up UI Toolkit and be able to create complex UI Systems for your games or apps. This course uses a mix of theory and practice. We will create dozens of little UI-Components and examples. Furthermore, we will have a course project on which we will practice what we learned in the particular chapters. Finally, we will bring it all together and create a fully functional UI-based game. While this course is not explicitly covering Editor Scripting most of the content in the course will also apply to it.Here are some of the topics that we will cover:Understanding UXML and USS FilesUnderstand the basic building blocks of UI Toolkit. We will talk about the concept of a visual tree and why it's a good idea to separate structure, styling and behavior.Layouts with FLEXBOXUI Toolkit uses the Flexbox system which is also used in web technologies. TemplatesWe will learn how we can reuse pieces of our layout with templates.Events and Event PropagationNo UI System can function without events. UI Toolkit has its own Event-System with modern features like event-propagation which we can use to our advantage.UQueryUnity is still a game engine, so more often than not most of your work will be done through scripts. U need an efficient way to connect your scripts and your UI and manipulate certain elements of your UI. In order to do that you first need to find those elements. UQuery provides a comfortable way how you can do that.Data BindingWhile for editor scripting there is already a system in place which helps you bind your data to your components, this is not the case for runtime. Therefore we will look at some tools and techniques how you can do this manually.Custom ComponentsUI Toolkit has a library of several build-in controls, but obviously, those can not cover every use case that you might come across. In this section, we will see how to create our own controls and thereby create our own little library of reusable UI Elements.ManipulatorsOne rule of good software development is the separation of concerns. In this section, we will learn how we can group the behavior of particular elements into manipulators.and much more... Overview Section 1: Introduction Lecture 1 What Is UI Toolkit? Lecture 2 What Is This Course About? Lecture 3 What Is This Course NOT About? Lecture 4 Who Is This Course For? Lecture 5 Comparison Of Unity's UI Systems Lecture 6 Unity Versions Lecture 7 Course Resources Lecture 8 Course Updates Section 2: Workflow (Update) Lecture 9 Meet UI Builder: The new Unity UI Editor Lecture 10 Workflow: Big Picture Lecture 11 Step 1: Layout Lecture 12 Step 2: Styling Lecture 13 Step 3: Functionality Lecture 14 Connect Your UI To A Game Scene Lecture 15 Workflow Summary Section 3: From Theory To Practise Lecture 16 How To 'Read' The Posters Lecture 17 Section Poster Lecture 18 Visual Trees Lecture 19 Advantages Of Visual Trees Lecture 20 From Visual Trees To UXML Lecture 21 More UXML Lecture 22 Understanding Stylesheets Lecture 23 USS Files In UI Builder Lecture 24 More USS Lecture 25 Simple Selectors Lecture 26 Selector Precedence Lecture 27 Complex Selectors - Part 1 Lecture 28 Complex Selectors - Part 2 Lecture 29 Pseudo Selectors Lecture 30 Bringing It All Together Section 4: Layout and Flexbox Lecture 31 Section Poster Lecture 32 Terminology Lecture 33 Containers And Items Lecture 34 Understanding The Main-Axis Concept Lecture 35 Understanding Flex Direction Lecture 36 Flex Direction In UI Builder Lecture 37 The Flexbox Rabbit Hole Lecture 38 Flex Direction Example 1 Lecture 39 Flex Direction Example 2 Lecture 40 Justify Content Lecture 41 Align Items Lecture 42 Align-Properties Example Lecture 43 Flex Basis Lecture 44 Definition For Flex Basis Lecture 45 Pixel. Percentage or Auto Lecture 46 Competition For Space Lecture 47 Shrink & Grow Lecture 48 Shrink & Grow Units Lecture 49 Understanding Flex Basis Lecture 50 Flexbox Wrapup Lecture 51 Simple Flexbox Pattern Example Lecture 52 Simple Flexbox Pattern Example 2 Lecture 53 Simple Flexbox Pattern Example 3 Lecture 54 Positioning Lecture 55 Friendly Request Section 5: Introducing The "Course Project" Lecture 56 Introducing The "Course Project" Lecture 57 (Optional) Course Project Setup Part 1 Lecture 58 (Optional) Course Project Setup Part 2 Section 6: Build-In Controls Lecture 59 Section Poster Lecture 60 Buttons Lecture 61 Add Basic Functionality To Controls Lecture 62 Working With Text Lecture 63 Themes Lecture 64 Complex Controls - Slider Lecture 65 UI Toolkit Debugger Lecture 66 Styling Controls Lecture 67 Using The Slider Lecture 68 Project : Practice Simple Controls Part 1 Lecture 69 Project : Practice Simple Controls Part 2 Lecture 70 (Optional) Using The Documentation Section 7: Templates Lecture 71 Section Poster Lecture 72 Working With Visual Elements In Scripts Lecture 73 Templates in UI Builder Lecture 74 Templates In Scripts Lecture 75 Loading Assets In Scripts Lecture 76 Project: Practice Templates Section 8: Finding Elements With UQuery Lecture 77 Section Poster Lecture 78 Why are there 3 different ways? Lecture 79 Setup Explained Lecture 80 UQueryBuilder Lecture 81 How To Find Single Elements With Q Lecture 82 How To Find Any Element With Query Lecture 83 Swiss Army Knife For Queries Lecture 84 Project: Practice Queries Section 9: Events in UI Toolkit Lecture 85 Section Poster Lecture 86 Events Overview Lecture 87 Event Data Lecture 88 Understanding Event Propagation Lecture 89 Event Propagation In Code Part 1 Lecture 90 Event Propagation In Code Part 2 Lecture 91 Event Example 1 Lecture 92 Event Example 2 Section 10: Data Binding Lecture 93 Section Poster Lecture 94 Data Binding Intro Lecture 95 Simple UI Binding Lecture 96 Adding A Data Class Lecture 97 System Events and C# Properties Lecture 98 Creating A "Card Component" Lecture 99 Simulating Data Lecture 100 Using VisualElement.userdata Lecture 101 Dynamically Adding Elements Section 11: Data Binding With Special Controls Lecture 102 Section Poster Lecture 103 Simple Dropdown Lecture 104 Project: Beyond Build-In Controls Lecture 105 Project: DropdownController Lecture 106 Project: Displaying The Factions Lecture 107 ListView Lecture 108 Project : List Preparation Lecture 109 Project : ListController Lecture 110 Project: Displaying Selected Items Lecture 111 Small Correction On The Last Video Section 12: Custom Controls Lecture 112 Section Poster Lecture 113 Our First Custom Control Lecture 114 Add Styling To A Custom Control Lecture 115 Custom PopupWindow Part 1 Lecture 116 Custom PopupWindow Part 2 Lecture 117 Adding Custom Attributes Lecture 118 Adding Functionality To A Custom Control Lecture 119 Project : Adding A Custom Star Control Part 1 Lecture 120 Project : Adding A Custom Star Control Part 2 Section 13: Manipulators Lecture 121 Section Poster Lecture 122 Motivation Lecture 123 Creating Our First Manipulator Lecture 124 Understanding Motion-Behavior Like Dragging Lecture 125 Manipulator For Dragging Lecture 126 Manipulator For Resizing Lecture 127 Project : Adding A Tooltip Manipulator Part 1 Lecture 128 Project : Adding A Tooltip Manipulator Part 2 Lecture 129 Project : Adding A Tooltip Manipulator Part 3 Section 14: Extra: "Epoch Carousel" Lecture 130 What are we going to build? Lecture 131 Assembling The Carousel Lecture 132 Adding Content To The ScrollView Lecture 133 Let's Implement The Scolling Behavior Lecture 134 Display The Prior And The Next Epoch Lecture 135 Adding The Epoch Bullets Section 15: Game Project Lecture 136 What are we going to build? Lecture 137 Basic Layout Lecture 138 Content For Top Containers Lecture 139 Content For Bottom Containers Lecture 140 Adjusting The Fonts Lecture 141 Adding Placeholders For The Answer-Icons Lecture 142 Let's Talk About Dragging Lecture 143 Simple Dragging Pattern Lecture 144 Dropping The Icons Lecture 145 Game Architecture Lecture 146 Game Data and State Lecture 147 Implementing The Game Logic Lecture 148 Connecting The Game Controller Lecture 149 Connecting The First UI Pieces Lecture 150 Add Some Data (aka some questions) Lecture 151 The "Next Hint Button" Lecture 152 Adding The Manipulator To The Icons Lecture 153 Load Real Icons Dynamically Lecture 154 Checking Answers Lecture 155 Let's Provide Some Feedback To The Player Lecture 156 Add Pressure With A Timer Lecture 157 Thank You! Unity developers interested in User Interfaces Buy Premium Account From My Download Links & Get Fastest Speed. |