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Learn To Create A First Person Shooter With Unity & C# - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Learn To Create A First Person Shooter With Unity & C# (/Thread-Learn-To-Create-A-First-Person-Shooter-With-Unity-C) |
Learn To Create A First Person Shooter With Unity & C# - SKIKDA - 08-27-2023 ![]() Last updated 9/2020 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 9.81 GB | Duration: 11h 31m Game development made easy. Learn C# with Unity and create your very own FPS game. What you'll learn Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. Requirements Mac or PC capable of running Unity 3D A copy of Unity 2019.3 or newer Description Learn how to create your very own first person shooter game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world. In this course you won't just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you're a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to create such game elements as:A first-person character controller with full movement, jumping & double-jumping capabilitesA full weapons system including weapon switching and multiple gun typesCollectibles such as ammo, health & weaponsDesigning complete levelsDifferent types of enemies to combatManaging Audio SystemsLevel Mechanics like bouncepads, portals and moreFull user Interface with interactive menusMultiple levelsImproving visual quality with post-processing effectsAnd more...!Start learning today and let me help you become a game developer! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Download Assets Lecture 3 The Unity Interface Section 2: Project Setup Lecture 4 Importing Assets to the project Lecture 5 Setting up a Basic Scene Section 3: The Player - Moving & Turning Lecture 6 Setting up the Player Lecture 7 Setting up the Player Controller Lecture 8 Understanding Script Basics Lecture 9 Making the Player Move Lecture 10 Controlling The Camera Lecture 11 Camera Control Options Lecture 12 Moving While Turning Lecture 13 Making the camera follow Lecture 14 Lock Cursor To Screen Section 4: The Player - More Movements Lecture 15 Adding Gravity Lecture 16 Jumping Lecture 17 Double-Jumping Lecture 18 Running Lecture 19 Movement Bobbing Lecture 20 CHALLENGE - Run Bobbing Section 5: Shooting Lecture 21 Creating A Projectile Lecture 22 Moving The Projectile Lecture 23 Destroying The Projectile Lecture 24 Firing Projectiles Lecture 25 Adding Effects to Our Projectiles Lecture 26 Fixing Projectile Interactions Lecture 27 Adding A Simple Crosshairs Lecture 28 Changing Projectile Direction Lecture 29 Destroying Targets Lecture 30 CHALLENGE - Create moving targets Section 6: Enemy Lecture 31 Creating Enemy Health Lecture 32 Moving The Enemy Lecture 33 Making The Enemy Chase & Lose The Player Lecture 34 Setting Up Navigation Area Lecture 35 Adding Navigation To The Enemy Lecture 36 More Enemy Navigation Lecture 37 Creating Enemy Projectiles Lecture 38 Making The Enemy Fire Lecture 39 Waiting Between Shots Lecture 40 Limiting The Firing Angle Lecture 41 Adding an Enemy Model Lecture 42 Animating The Enemy Lecture 43 CHALLENGE - Add Headshots Section 7: Player Health System Lecture 44 Damaging The Player Lecture 45 Setting Up Health UI Lecture 46 Making The UI Function Lecture 47 Respawning Lecture 48 Creating Checkpoints Lecture 49 CHALLENGE - Bullets & Checkpoints Lecture 50 Add Health Pickup Section 8: Weapons System Lecture 51 Setting up The Weapon System Lecture 52 Adding Auto-Firing Lecture 53 Limiting Fire Rate Lecture 54 Adding Ammo Lecture 55 CHALLENGE - Displaying Ammo Lecture 56 Ammo Pickups Lecture 57 55 - Adding More Weapons Lecture 58 Switching Weapons Lecture 59 Moving The Firing Point Lecture 60 Aiming down Sights Lecture 61 Adjusting Gun Position While Aiming Lecture 62 Weapon Pickups Section 9: Making It Look Nicer Lecture 63 Setting up Post Processing Effects Lecture 64 Adding Post Processing Effects Lecture 65 Adding A Muzzle Flash Lecture 66 Make Screen Flash Red Section 10: Menus Lecture 67 Creating a Title Screen Lecture 68 Creating a Pause Menu Lecture 69 CHALLENGE - Create a Victory Screen Section 11: Audio Lecture 70 Adding Music Lecture 71 Controlling Music Playback Lecture 72 Adding Sound Effects Lecture 73 Playing Sound Effects With Code Lecture 74 CHALLENGE - Stop Walking Sounds When Paused Section 12: More Content Lecture 75 Adding A Turret Lecture 76 Adding A Bounce Pad Lecture 77 Adding Rockets Lecture 78 CHALLENGE - Turret Double Shots Section 13: Level Progression Lecture 79 Creating a Level Exit Lecture 80 Fading Between Levels Lecture 81 Changing Music And Clearing Checkpoints Lecture 82 Bringing Objects Into New Levels Lecture 83 Setting Up Levels Lecture 84 CHALLENGE - Make 2 Levels Section 14: Making The Game Lecture 85 Victory Screen Bugfix Lecture 86 Bugfix - Clamping the View Lecture 87 Making The Enemy Chase When Shot Lecture 88 Continuing the Game Lecture 89 Building The Game Lecture 90 Build Cursor Bugfix Lecture 91 Course End Section 15: Completed Project Files Lecture 92 Completed Project Files People who want to create and publish their own games.,Complete beginners with an interest in learning game development.,Developers who want to re-skill across to game development.,People interested in working in the game design industy.,Competent and confident with using a computer.,Anyone who wants to make games. 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