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Modern Unity UI with UI Toolkit - Farid - 09-30-2023 Modern Unity Ui With Ui Toolkit Published 9/2022 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 6.08 GB | Duration: 22h 2m A Complete Overview Of Unity's New UI System What you'll learn Create modern and reusable User Interfaces in Unity Understand all UI Toolkit components Manipulate your UI from scripts Combine your UI and gamelogic Requirements Some basic programming and Unity knowledge. If you worked with Unity for about 5 hours you should be fine. Description This course is a deep dive into Unity's UI Toolkit. You will learn most of the components that make up UI Toolkit and be able to create complex UI Systems for your games or apps. This course uses a mix of theory and practice. We will create dozens of little UI-Components and examples. Furthermore, we will have a course project on which we will practice what we learned in the particular chapters. Finally, we will bring it all together and create a fully functional UI-based game. While this course is not explicitly covering Editor Scripting most of the content in the course will also apply to it.Here are some of the topics that we will cover:Understanding UXML and USS FilesUnderstand the basic building blocks of UI Toolkit. We will talk about the concept of a visual tree and why it's a good idea to separate structure, styling and behavior.Layouts with FLEXBOXUI Toolkit uses the Flexbox system which is also used in web technologies. TemplatesWe will learn how we can reuse pieces of our layout with templates.Events and Event PropagationNo UI System can function without events. UI Toolkit has its own Event-System with modern features like event-propagation which we can use to our advantage.UQueryUnity is still a game engine, so more often than not most of your work will be done through scripts. U need an efficient way to connect your scripts and your UI and manipulate certain elements of your UI. In order to do that you first need to find those elements. UQuery provides a comfortable way how you can do that.Data BindingWhile for editor scripting there is already a system in place which helps you bind your data to your components, this is not the case for runtime. Therefore we will look at some tools and techniques how you can do this manually.Custom ComponentsUI Toolkit has a library of several build-in controls, but obviously, those can not cover every use case that you might come across. In this section, we will see how to create our own controls and thereby create our own little library of reusable UI Elements.ManipulatorsOne rule of good software development is the separation of concerns. In this section, we will learn how we can group the behavior of particular elements into manipulators.and much more. Overview Section 1: Introduction Lecture 1 What Is UI Toolkit? Lecture 2 What Is This Course About? Lecture 3 What Is This Course NOT About? Lecture 4 Who Is This Course For? Lecture 5 Prerequisites Lecture 6 Comparison Of Unity's UI Systems Lecture 7 Let's Get Started Lecture 8 Unity Versions Lecture 9 Course Resources Section 2: Introduction Part 2 - From Theory To Practise Lecture 10 Detailed Course Overview (Sections 2-7) Lecture 11 Section Overview Lecture 12 UI Toolkit Workflow Lecture 13 Visual Trees Lecture 14 Advantages Of Visual Trees Lecture 15 From Visual Trees To UXML Lecture 16 More UXML Lecture 17 Understanding Stylesheets Lecture 18 USS Files In UI Builder Lecture 19 More USS Lecture 20 Simple Selectors Lecture 21 Selector Precedence Lecture 22 Complex Selectors - Part 1 Lecture 23 Complex Selectors - Part 2 Lecture 24 Pseudo Selectors Lecture 25 Bringing It All Together Section 3: Layout and Flexbox Lecture 26 Section Overview Lecture 27 Terminology Lecture 28 Containers And Items Lecture 29 Understanding The Main-Axis Concept Lecture 30 Understanding Flex Direction Lecture 31 Flex Direction In UI Builder Lecture 32 The Flexbox Rabbit Hole Lecture 33 Flex Direction Example 1 Lecture 34 Flex Direction Example 2 Lecture 35 Justify Content Lecture 36 Align Items Lecture 37 Align-Properties Example Lecture 38 Flex Basis Lecture 39 Definition For Flex Basis Lecture 40 Pixel. Percentage or Auto Lecture 41 Competition For Space Lecture 42 Shrink & Grow Lecture 43 Shrink & Grow Units Lecture 44 Understanding Flex Basis Lecture 45 Flexbox Wrapup Lecture 46 Simple Flexbox Pattern Example Lecture 47 Simple Flexbox Pattern Example 2 Lecture 48 Simple Flexbox Pattern Example 3 Lecture 49 Positioning Section 4: Introducing The "Course Project" Lecture 50 Introducing The "Course Project" Lecture 51 (Optional) Course Project Setup Part 1 Lecture 52 (Optional) Course Project Setup Part 2 Section 5: Build-In Controls Lecture 53 Section Overview Lecture 54 Buttons Lecture 55 Add Basic Functionality To Controls Lecture 56 Working With Text Lecture 57 Themes Lecture 58 Complex Controls - Slider Lecture 59 UI Toolkit Debugger Lecture 60 Styling Controls Lecture 61 Using The Slider Lecture 62 Project : Practice Simple Controls Part 1 Lecture 63 Project : Practice Simple Controls Part 2 Lecture 64 (Optional) Using The Documentation Section 6: Templates Lecture 65 Section Overview Lecture 66 Working With Visual Elements In Scripts Lecture 67 Templates in UI Builder Lecture 68 Templates In Scripts Lecture 69 Loading Assets In Scripts Lecture 70 Project: Practice Templates Section 7: Finding Elements With UQuery Lecture 71 Section Overview Lecture 72 Why are there 3 different ways? Lecture 73 Setup Explained Lecture 74 UQueryBuilder Lecture 75 How To Find Single Elements With Q Lecture 76 How To Find Any Element With Query Lecture 77 Swiss Army Knife For Queries Lecture 78 Project: Practice Queries Section 8: Events in UI Toolkit Lecture 79 Detailed Course Overview (Sections 8-14) Lecture 80 Section Overview Lecture 81 Events Overview Lecture 82 Event Data Lecture 83 Understanding Event Propagation Lecture 84 Event Propagation In Code Part 1 Lecture 85 Event Propagation In Code Part 2 Lecture 86 Event Example 1 Lecture 87 Event Example 2 Section 9: Data Binding Lecture 88 Section Overview Lecture 89 Data Binding Intro Lecture 90 Simple UI Binding Lecture 91 Adding A Data Class Lecture 92 System Events and C# Properties Lecture 93 Creating A "Card Component" Lecture 94 Simulating Data Lecture 95 Using VisualElement.userdata Lecture 96 Dynamically Adding Elements Section 10: Data Binding With Special Controls Lecture 97 Section Overview Lecture 98 Simple Dropdown Lecture 99 Project: Beyond Build-In Controls Lecture 100 Project: DropdownController Lecture 101 Project: Displaying The Fractions Lecture 102 ListView Lecture 103 Project : List Preparation Lecture 104 Project : ListController Lecture 105 Project: Displaying Selected Items Lecture 106 Small Correction On The Last Video Section 11: Custom Controls Lecture 107 Section Overview Lecture 108 Our First Custom Control Lecture 109 Add Styling To A Custom Control Lecture 110 Custom PopupWindow Part 1 Lecture 111 Custom PopupWindow Part 2 Lecture 112 Adding Custom Attributes Lecture 113 Adding Functionality To A Custom Control Lecture 114 Project : Adding A Custom Star Control Part 1 Lecture 115 Project : Adding A Custom Star Control Part 2 Section 12: Manipulators Lecture 116 Section Overview Lecture 117 Motivation Lecture 118 Creating Our First Manipulator Lecture 119 Understanding Motion-Behavior Like Dragging Lecture 120 Manipulator For Dragging Lecture 121 Manipulator For Resizing Lecture 122 Project : Adding A Tooltip Manipulator Part 1 Lecture 123 Project : Adding A Tooltip Manipulator Part 2 Lecture 124 Project : Adding A Tooltip Manipulator Part 3 Section 13: Extra: "Epoch Carousel" Lecture 125 What are we going to build? Lecture 126 Assembling The Carousel Lecture 127 Adding Content To The ScrollView Lecture 128 Let's Implement The Scolling Behavior Lecture 129 Display The Prior And The Next Epoch Lecture 130 Adding The Epoch Bullets Section 14: Game Project Lecture 131 What are we going to build? Lecture 132 Basic Layout Lecture 133 Content For Top Containers Lecture 134 Content For Bottom Containers Lecture 135 Adjusting The Fonts Lecture 136 Adding Placeholders For The Answer-Icons Lecture 137 Let's Talk About Dragging Lecture 138 Simple Dragging Pattern Lecture 139 Dropping The Icons Lecture 140 Game Architecture Lecture 141 Game Data and State Lecture 142 Implementing The Game Logic Lecture 143 Connecting The Game Controller Lecture 144 Connecting The First UI Pieces Lecture 145 Add Some Data (aka some questions) Lecture 146 The "Next Hint Button" Lecture 147 Adding The Manipulator To The Icons Lecture 148 Load Real Icons Dynamically Lecture 149 Checking Answers Lecture 150 Let's Provide Some Feedback To The Player Lecture 151 Add Pressure With A Timer Lecture 152 Thank You! Unity developers interested in User Interfaces Modern Unity UI with UI Toolkit (5.85 GB) KatFile Link(s) RapidGator Link(s) |