Unreal Engine 5 - Vfx For Games - Stylized Explosion - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Unreal Engine 5 - Vfx For Games - Stylized Explosion (/Thread-Unreal-Engine-5-Vfx-For-Games-Stylized-Explosion--195534) |
Unreal Engine 5 - Vfx For Games - Stylized Explosion - BaDshaH - 10-20-2023 Published 10/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 6.01 GB | Duration: 5h 53m Learn how to create an epic Stylized Explosion in UE5! [b]What you'll learn[/b] Learn Niagara particle system. Learn how to create a Stylized Explosion. Learn Material Editor for stylized visual effects. Learn Visual Effects for Games. Learn how to create textures by hand and with Material Maker. [b]Requirements[/b] Unreal Engine: Basic to Intermediate Krita or Photoshop: Basic Blender: Basic Graphic Tablet Helps Unreal Engine 5.3 or above [b]Description[/b] Get ready to create Stylized Explosions in Unreal Engine 5 with Niagara!Embark on this adventure to build unique explosions for games and dive into the creation of stylized effects. With this techniques you can create a variety of effects and improve your portfolio or your Game Development skills!We will have quick overview of Niagara with a sparks exercise. Then we will move on to the epic process of creating a Stylized Explosion!With this course you will also learn: 1) How to create simple and advanced Material/Shader techniques like Pan, Masks, Distortions, Erosions and more;2) Create original Textures from scratch and 3D Meshes;3) How to use Material Maker to create unique procedural node-based textures;4) How to create hand-painted Flipbook animations;5) VFX techniques that work in VR;6) Create Stylized Smoke;7) Improve your skills as a Game Developer.We will have a look at the workflow of the Material Editor and see how to combine it with Niagara to create fantastic Real-Time visual effects for games!What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unreal Engine Visual Effects. Plus you will learn cool tips & tricks and get familiar with the Unreal Engine Niagara, a powerful tool!Course made with Unreal Engine 5.3. Compatible with more versions too.A great addition to your portfolio or a great start! Join now! Overview Section 1: Introduction Lecture 1 Introduction Section 2: Project and Niagara Overview Lecture 2 Download Project Lecture 3 Niagara Overview Part 1 Lecture 4 Niagara Overview Part 2 Lecture 5 Niagara Overview Part 3 Section 3: Stylized Explosion Lecture 6 Explosion Studies / Pre-Production Lecture 7 Starting the Explosion Lecture 8 Explosion Mesh Lecture 9 Erosion Material Part 1 - Voronoi Lecture 10 Erosion Material Part 2 - Lecture 11 Erosion Material Part 3 - Lecture 12 Explosion Aspect Lecture 13 Explosion Body Lecture 14 Particles Impact Lecture 15 Particles Floating Lecture 16 Ring Smoke Mesh Lecture 17 Ring Mesh Emitter Lecture 18 Ring Smoke Texture Lecture 19 Texture Erosion Material Part 1 - Lecture 20 Texture Erosion Material Part 2 - Lecture 21 Smoke Rings Lecture 22 Impact Rings Lecture 23 Impact Flipbook Part 1 - Frame 3 Lecture 24 Impact Flipbook Part 2 - Frame 1 and 2 Lecture 25 Impact Flipbook Part 3 - Last Frame and Export Lecture 26 Applying Impact Flipbook Part 1 Lecture 27 Applying Impact Flipbook Part 2 Lecture 28 Material Maker Overview Lecture 29 Ground Crack Texture Part 1 - Voronoi Nodes Lecture 30 Ground Crack Texture Part 2 - Noise Nodes Lecture 31 Ground Crack Texture Part 3 - Glow and Export Lecture 32 Applying Ground Crack Part 1 Lecture 33 Applying Ground Crack Part 2 Lecture 34 Ground Mark Texture Lecture 35 Applying Ground Mark Lecture 36 Smoke Trail Mesh Lecture 37 Applying Smoke Trail Mesh Lecture 38 Texture Erosion Material Part 3 - Mask Lecture 39 Smoke Trail Improvements Lecture 40 Texture Erosion Material Part 4 - Distortion Lecture 41 Ring 02 Mesh Lecture 42 Orange Floating Rings Lecture 43 Particle Trails Part 1 Lecture 44 Particle Trails Part 2 Lecture 45 Shockwave Lecture 46 Adjustments Part 1 Lecture 47 Adjustments Part 2 Lecture 48 Color Variations Section 4: Conclusion Lecture 49 Conclusion Game Developers,Unreal Engine Beginners or Veterans,Unity Beginners or Veterans,VFX Beginners,Programmers,Illustrators,3D Generalists,Digital Artists in General Homepage |