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Game Art Tricks! by Florian Neumann - Printable Version

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Game Art Tricks! by Florian Neumann - SKIKDA - 11-28-2023

[Image: mlrc.png]

Florian Neumann | Duration: 4 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 2,72 GB | Language: English

Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.

I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!

I created over 40 Videos with around 4 hours of content for you to watch!

• Hotkeys, Marking Menus & Shelfs
• Customize ZBrush
• Maya Bonus Tools
• ZenTools
• QuickPipe
• Math in Channelbox
• PolyRemesh & PolyRetopo
• Fix NaN Issue
• Cluster Scale
• InstanceAlongeCurve
• Image Planes Orthographic
• Image Planes Perspective
• Amount of Details in the Blockout
• Bevel Size for Highpolys
• Hard Edge to Bevel
• Life Surface for Highpolys
• Floaters
• Floaters on Cylinders
• Floaters on complex Surfaces
• ZBrush & Maya Boolean Workflow
• ZBrush for Padding
• ZBrush for Welding
• Locked Camera for Feedback
• Posing in ZBrush
• Duct Tape in Maya
• Getting rid of Support Loops
• Organic Lowpoly Models
• Precise Modeling with Lattice
• Hard Edge to UVs
• Edit Normals for Hair and Foliage
• Baking Preparation
• Geometry vs.. Surface Normals
• Baking Cylinders
• Darken & Lighten to add Interest
• Roughness Breakups
• Anchors in Substance Painter
• Tileable Textures in Photoshop
• Tileable Sculpting in Zbrush
• Details on Stretched UVs
• Detail Textures in Unreal
• Mixamo for Posing
• CelShading

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