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Learn To Create A Minigolf Game In Unity & C# - SKIKDA - 12-10-2023 Published 12/2023 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 4.61 GB | Duration: 8h 6m Game development made easy. Learn C# using Unity and create your own fun and friendly golf game! What you'll learn Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice Learn to create a fun to play game Requirements Mac or PC capable of running Unity 3D A copy of Unity 2023.2 or newer Description Learn how to create and program your very own vampire survival-style game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won't just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you're a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Hitting The BallAiming And Camera ControlGoing Out Of BoundsFull Golf Scoring SystemAudio SystemsDisplaying A ScorecardSwitching Between Multiple CoursesSystems To Make Level Creation EasierAnd much more...The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Assets Section 2: Getting Started Lecture 3 Getting The Project Set Up Lecture 4 Setting Up The Test Scene Lecture 5 Adding The Golf Ball Section 3: The Golf Ball Lecture 6 Moving The Ball Lecture 7 A Better Looking Ball Lecture 8 Stopping The Ball Lecture 9 Slopes & Stopping Section 4: Camera Control Lecture 10 Making The Camera Follow Lecture 11 Setting up Rotation Lecture 12 Applying Rotation to Our Camera Lecture 13 Handling Vertical Rotation Lecture 14 Controlling The Camera With The Mouse Lecture 15 Using Both Methods Lecture 16 Firing In The Camera's Direction Lecture 17 Adding An Aim Indicator Section 5: Hitting The Ball Lecture 18 Controlling The Shot Lecture 19 Preventing Shots While Moving Lecture 20 Picking Shot Power Lecture 21 Setting Up Shot Power UI Lecture 22 Controlling Shot UI Lecture 23 Resetting Shot Power Section 6: Get In The Hole! Lecture 24 Setting Up A Hole Lecture 25 Detecting The Cup Lecture 26 Preventing Shots In The Cup Section 7: Keeping Score Lecture 27 Tracking Shots Taken Lecture 28 Displaying Shots Taken Lecture 29 CHALLENGE - Adding Par Section 8: Getting Results Lecture 30 Setting Up The Results Screen Lecture 31 Displaying The Result Lecture 32 Delaying The Result Lecture 33 Showing Text Results Lecture 34 Play Again Lecture 35 Preventing Camera Movement Lecture 36 In Hole Effects Lecture 37 Bugfix: Low Power Shots Section 9: Out Of Bounds Lecture 38 Detecting Out Of Bounds Lecture 39 Resetting Position Lecture 40 Adding An Out Of Bounds Shot Lecture 41 CHALLENGE - Out Of Bounds Message Section 10: Making Levels Lecture 42 Making A Level Kit Lecture 43 Setting Up A New Hole Lecture 44 CHALLENGE - Making More Holes Lecture 45 Windmill Spinner Section 11: Loading Levels Lecture 46 Setting Up A Main Menu Lecture 47 Making The Menu Work Lecture 48 Moving Between Levels Section 12: Course & Score Control Lecture 49 Creating A Course Controller Lecture 50 Keeping Track Of Score Lecture 51 Setting Up The Scorecard UI Lecture 52 Setting Up Scorecard Basics Lecture 53 Updating The Scorecard Lecture 54 Hiding Scores On Unreached Holes Lecture 55 Showing Overall Score Section 13: Getting Results Lecture 56 Setting Up A Results Screen Lecture 57 Displaying Final Results Lecture 58 Restarting The Course Section 14: Course Selection Lecture 59 Setting Up The Course Select Screen Lecture 60 Selecting Courses Lecture 61 Destroying Courses Section 15: Adding Audio Lecture 62 Playing Menu Music Lecture 63 Playing Level Tracks Lecture 64 Adding Sound Effects Section 16: Finishing Up! Lecture 65 Building The Game Lecture 66 Next Steps Section 17: Complete Project Files Lecture 67 Complete Project Files Anyone who wants to make their own golf games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game development industry,Competent and confident with using a computer Buy Premium Account From My Download Links & Get Fastest Speed. |