Disability and Video Games Practices of En-Disabling Modes of Digital Gaming - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: E-Books (https://softwarez.info/Forum-E-Books) +--- Thread: Disability and Video Games Practices of En-Disabling Modes of Digital Gaming (/Thread-Disability-and-Video-Games-Practices-of-En-Disabling-Modes-of-Digital-Gaming) |
Disability and Video Games Practices of En-Disabling Modes of Digital Gaming - ebooks1001 - 12-29-2023 Free Download Disability and Video Games: Practices of En-/Disabling Modes of Digital Gaming English | 2024 | ISBN: 3031343735 | 376 Pages | PDF EPUB (True) | 34 MB This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on "disabled" gaming and that preconceives users as either "able-bodied," "normal" or as "disabled," "deficit," or "unable to play," our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling. Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live Links are Interchangeable - Single Extraction |