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Learn 3D With Blender - Fundamentals To Advanced - OneDDL - 01-12-2024 Free Download Learn 3D With Blender - Fundamentals To Advanced Published 1/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 24.06 GB | Duration: 18h 44m 30 Years of Experience in 3d Condensed into Over 18 Hours of Fun and Carefully Structured Project Based Content What you'll learn Professional level understanding of 3d to begin or advance further along a career in 3d, or as a fun hobby. A clear and logically ordered learning path that teaches not only the how's, but also the why's A deep understanding of Blender Hard surface modelling 3d sculpting UV unwrapping Shaders Texture painting 3d character creation and animation Rigging In-depth knowledge of 3d animation for both characters and general Motion tracking Integrating 3d with live footage 3d Lighting 3d rendering Compositing Audio editing and lip syncing Requirements A computer that can run Blender (most can). Blender 3.6 or Blender 4 Description This course comprises of over 30 years experience producing 3d content for leading brands across many industries, condensed into more than 18 hours of fun project based video content, carefully structured in an order that ensures you can become an advanced 3d artists in the shortest possible time.In the course you'll gain a solid understanding of:3d fundamentals, allowing you learn complex aspects of 3d with ease, and transfer your skills to other 3d softwareBlender 3d (versions 3 or 4, differences explained along the way)Hard surface modelling (bevel modelling and subdivision modelling)Sculpting - A thorough understanding of the sculpting tools available.Materials and texturesPainting textures directly onto 3d geometryProcedural texture projectionUV unwrappingProcedural UV'sDriversBakingModifiersConstraintsLightingA deep understanding of animation and the animation tools Blender providesCharacter modellingRigging (building driver based custom rigs to control your models with bones using FK & IK switching)Character animation and interaction with other objectsMotion tracking video footage, modelling from motion tracking data, masking from motion dataIntegrating animated 3d geometry with live footageWorking with audio (editing, timing & lip syncing)Cycles RenderingCompositing in Blender (post production)+ MUCH more!The course is suitable for complete beginners, advanced users wishing to refresh or get a deeper understanding of less familiar topics, and people moving to Blender from other 3d applications. Advanced users should be able to speed through the earlier videos, but I'd still recommend to watch through those sections, to ensure you're prepared for the later sections.The course is provided with approximately 7GB of supporting files, which includes assets used during the course, and the completed scene file for each section for those wishing to skip to specific topics.Enjoy!Michael3d-illusions Overview Section 1: fundamentals Lecture 1 3d is easy! Lecture 2 Supporting Files Lecture 3 Downloading Blender Lecture 4 UI overview Lecture 5 Preferences Lecture 6 3d Viewport Controls Lecture 7 Manipulating 3d Objects Lecture 8 Manipulating Geometry in Edit Mode Lecture 9 Adding Objects Lecture 10 Individual Origins Lecture 11 Creating a Basic Scene Lecture 12 Edit Mode Selection - Create Test Objects Lecture 13 Shortest Path Lecture 14 Loop Selection Lecture 15 Ring Selection Lecture 16 Fill Selection Lecture 17 Modify Selection Lecture 18 Expand and Contract Selections Lecture 19 Pattern Selection Lecture 20 Linked Selection Lecture 21 Modelling the Picture Frame. Lecture 22 Understanding the Effect of Topology on Deformations. Lecture 23 Improving the Picture Frame Lecture 24 Viewport Rendering, Lighting and Materials Lecture 25 Texture Based Materials Lecture 26 Automatically Create Full Materials from Texture Libraries Without Manual Setup Lecture 27 Mapping and Texture Co-ordinates Lecture 28 Unwrap Test Answer + Picture Frame Challenge. Lecture 29 Unwrapping the Picture Frame Solution Lecture 30 Prepare an Object for Sculpting Lecture 31 Sculpting Brush Options Lecture 32 Overview of the Various Sculpting Tools Lecture 33 Sculpting with Textures Lecture 34 Assigning Multiple Materials to an Object Lecture 35 Combining Elements from Different Blend Files. Lecture 36 Camera and Environment Placement Lecture 37 Positioning Textures without UV unwrapping Lecture 38 Shadow Catchers Lecture 39 Rendering, Compositing and Passes Section 2: Sculpting the Robot's Torso Lecture 40 Modelling the Robot Introduction Lecture 41 Sculpt the Torso Lecture 42 Using Mesh Filter and Face Sets to Create Different Parts Lecture 43 Set Up Materials and a Neck Hole Lecture 44 Automatic Retopology Lecture 45 Bevel, Solidify and Subsurface Modifiers Section 3: Model the Pelvis, Leg and Arm Lecture 46 Improve Edit Mode Performance When Using Modifiers Lecture 47 Model the Pelvis Lecture 48 Model the Leg Lecture 49 Model the Arm Section 4: Model the Hand Lecture 50 Starting the Hand Lecture 51 Make the Hand More Robotic and Ladylike Section 5: Modelling the Head and Lips Lecture 52 Create the Lips and Add Details Lecture 53 Remesh the Lips Lecture 54 Using a Multires Modifier to Transfer Details Lecture 55 Adding Fine Wrinkles with Alpha Brushes Lecture 56 Baking Normals Lecture 57 Model the Robotic Eyeball Section 6: Model the Shoe Lecture 58 Subdiv Modelling the Shoe Section 7: Modelling Animateable Mechanical Joints Lecture 59 A Look at the Joints we'll be Modelling Lecture 60 Hinge Joint Lecture 61 Ball and Socket Joint Lecture 62 Swivel Joint Section 8: Model a Skeleton, Place the Joints, and Finish the Robot Geometry. Lecture 63 Section Introduction Lecture 64 Placing the Hinge Joints and Using Further Modelling tools to Tidy the Geometry Lecture 65 Ball and Socket Placement Lecture 66 Swivel Joint Placement Lecture 67 Subdiv Modelling the Spine and Ribs Lecture 68 Add a Rubber Seal to the Pelvis Lecture 69 Using Knife Project, Data Transfer and Mirror to Finish the Pelvis Section 9: Rigging the Character with an Animatable Skeleton Lecture 70 Section Overview Lecture 71 Armature (skeleton) Basics Lecture 72 FK & IK Constraints Lecture 73 Create and Align the Armature's Bones to the Character Lecture 74 Symmetrize the Bones Lecture 75 Mirror the Robot Geometry Lecture 76 Parent the Robot Parts to the Bones Lecture 77 Prepare for IK Lecture 78 Organising Bones for Easier Animating Lecture 79 Bone Selection Sets and the Differences Between Blender 3 and Blender 4 Lecture 80 Set Up Arm and Leg IK Lecture 81 Set Up IK for the Neck Lecture 82 Set UP Hand, Toe and Heel Controls Lecture 83 Custom Bone Shapes Lecture 84 Important Bone Naming Conventions Section 10: Introduction to Animation Lecture 85 The Timeline Lecture 86 Keyframes Lecture 87 Interpolation Lecture 88 Graph Editor Lecture 89 Actions Lecture 90 Mixing Animations with the NLA Editor Section 11: Animating Rotations Lecture 91 Set Up a Simple Scene to Learn the Pitfalls when Animating Rotations Lecture 92 Parent Space Lecture 93 Rotation Order Lecture 94 Gimbal Lock Lecture 95 Quaternion Rotation Section 12: Animating the Robot Lecture 96 Prepare the Armature Lecture 97 Controls Recap Lecture 98 Keying Sets Lecture 99 Auto Key Lecture 100 Blocking out the Hadoken Animation Lecture 101 Fixing Problems with the Hadoken Lecture 102 Principles of Animation - Timing and Overlapping Movements Lecture 103 Principles of Animation - Follow Through Lecture 104 Principles of Animation - Secondary Motion Lecture 105 Pushing Down, Stashing and Fake Users Lecture 106 FK vs IK Lecture 107 Creating a Driver Controlled Walk Cycle to Avoid Foot Slide Lecture 108 Walk Along A Static Path Lecture 109 Walk Along an Editable/Deforming Path Lecture 110 Blending Actions with a Loop the Loop Animation. Lecture 111 Baking Animations Lecture 112 Preparing for FK IK Switching Lecture 113 Set Up FK IK Switching on the Hands Lecture 114 Test Out the FK IK Switching on the Hand Lecture 115 Explanation of FK IK Switching on the Feet Lecture 116 Implementing FK IK Switching on the Feet Lecture 117 Interacting with other Objects using FK IK Switching & Constraints Lecture 118 Problems You Might Encounter when Baking & Editing Baked Animations Section 13: Motion Tracking Lecture 119 Set up the Blend File for Motion Tracking Lecture 120 Converting Footage to an Image Sequence and Resolve Issues with iPhone Footage Lecture 121 Tracking Lecture 122 Solving Lecture 123 Generate a 3d Scene from the Tracked Footage Lecture 124 Motion Tracking Fast Shutter Footage Lecture 125 Motion Tracking Difficult Footage Section 14: Add the Robot to the Tracked Scene Lecture 126 Model the Path to Conform to the Footage Lecture 127 Using Special Motion Trackers for More Accurate Modelling Lecture 128 Get the Robot to Conform to the Modelled Pavement Lecture 129 Adjust the Timing of the Animation to Coincide with the Camera's Movement Lecture 130 Tweak the Scale of the 3d Scene if Necessary Lecture 131 Make Optional Tweaks to the Robot's Walk Cycle Section 15: Set up Lighting, Chrome Materials, Editing/Adding Audio & Lip Animation Lecture 132 Set Up the Lighting Environment Lecture 133 Finish the Robot's Materials Lecture 134 Record and Robotify Vocals in Davinci Resolve (Free Version) Lecture 135 Adding Audio to Blender Lecture 136 Prepare the Lips for Lip Syncing Lecture 137 Lip Syncing to the Vocals Lecture 138 Using Constraints to Control Where the Robot is Looking Lecture 139 Animating a Grin Section 16: Make the Robot Look as Though it's Actually in the Footage Lecture 140 Separating the Camera & Lighting Environment Lecture 141 Model a Basic Replica of the Footage for Reflections and Indirect Lighting Lecture 142 Texture Painting a Reflection/Indirect Lighting Map Using the Footage Lecture 143 Node Based Reflection/Indirect Lighting Map from the Footage Lecture 144 Ray Visibility & Shadow Catchers Section 17: Sound Effects, Animated Masks, Rendering & Compositing Lecture 145 Preparing the Scene for Rendering Lecture 146 Finding the Best Render Settings Lecture 147 Film Settings Lecture 148 Using Viewport Rendering to Create a Test Animation Lecture 149 Render the Final Frames Ready for Compositing Lecture 150 Creating an Animated Mask Lecture 151 Refine the Mask Using the Keying features of the Compositor Lecture 152 Add the Footage and Footstep Audio and Learn the Audio Re-Timing Tools. Lecture 153 Aspects of the Footage to Emulate in the Rendered 3D Frames in Post Production Lecture 154 Matching the Colour Balance Lecture 155 Matching the White Levels using the Scopes Lecture 156 Matching the Black Levels Lecture 157 Matching the General Sharpness of the Footage Lecture 158 Matching Motion Blur Lecture 159 Matching Camera Distortion Lecture 160 Final Render!!! Section 18: Final Assignment The course is suitable for both complete beginners and professionals wishing to refresh or improve their skills.,People transitioning from Blender 4 from earlier versions. The changes are covered as we progress through the course.,Professionals moving to Blender from other 3d software. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |