![]() |
|
Go Essentials A Beginner'S Journey Into Programming - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Go Essentials A Beginner'S Journey Into Programming (/Thread-Go-Essentials-A-Beginner-S-Journey-Into-Programming) |
Go Essentials A Beginner'S Journey Into Programming - OneDDL - 01-29-2024 ![]() Free Download Go Essentials A Beginner'S Journey Into Programming Published 1/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.12 GB | Duration: 6h 1m Unleash the Power of Simplicity and Efficiency in Your Coding Odyssey What you'll learn Learn the fundamentals of the Go programming language Learn how to effectively use Go's standard library Learn the fundamentals of creating User-defined types Learn to correctly structure Go applications Requirements No previous programming experience necessary. As long as you know how to use a computer you are ready. Description Embark on a transformative journey into the world of programming with "Go Essentials: A Beginner's Journey into Programming." This comprehensive course is tailored for beginners, providing a thorough introduction to the Go programming language-an efficient and powerful language known for its simplicity and scalability.Whether you're a novice programmer or someone looking to add Go to your skill set, this course is designed to equip you with the essential knowledge and practical skills needed to navigate the programming landscape. Join us on this exciting journey, and let's explore the limitless possibilities of Go programming together.Key Highlights:Foundations of Go Programming: Delve into the fundamentals of Go, including syntax, variables, and data types. Build a strong foundation that will serve as a launching pad for your programming endeavors.Unique Features of Go: Explore the distinctive features of Go, such as its strong concurrency model, simplicity, and efficiency. Understand how these features contribute to Go's popularity in various application domains.Hands-On Coding Exercises: Engage in practical, hands-on coding exercises that reinforce your understanding of key concepts. Apply your knowledge to real-world scenarios and enhance your problem-solving skills.Building Practical Programs: Translate your theoretical knowledge into practical skills by working on programs that simulate real-world coding challenges. Gain confidence in your ability to create robust and functional applications.Guidance from Experienced Instructors: Benefit from the expertise of seasoned instructors who are dedicated to your success. Overview Section 1: Let's Get Started Lecture 1 Course Outline Lecture 2 Installing Go Lecture 3 Installing an IDE Section 2: Go Basics Lecture 4 Theory: Creating a Go Project Lecture 5 Coding: Our First Go Program Lecture 6 Theory: Working with command line arguments - Part #1 Lecture 7 Coding: Working with command line arguments - Part #1 Lecture 8 Theory: Working with command line arguments - Part #2 Lecture 9 Coding: Working with command line arguments - Part #2 Lecture 10 Theory: Working with variables Lecture 11 Coding: Working with variables Lecture 12 Theory: The DRY Principle Lecture 13 Coding: The DRY Principle Lecture 14 Practice: Solving a coding interview question Lecture 15 Self-Assessment: Knowledge Integration Lecture 16 Self-Assessment: A Helpful Guide Section 3: The Fundamentals of Functions Lecture 17 Theory: Function Calls and the Stack Frame Lecture 18 Coding: Functions and Why We Need Them Lecture 19 Coding: Creating and Utilizing Functions Lecture 20 Theory: Arguments and Parameters Lecture 21 Coding: Functions and Data Structures Lecture 22 Coding: Creating and Utilizing Deferred Functions Lecture 23 Coding: A First Complete Program Lecture 24 Self-Assessment: Knowledge Integration Lecture 25 Self-Assessment: Hints Section 4: Using Pointers to Mutate Data Lecture 26 Theory: What is a Pointer Lecture 27 Coding: Creating and Utilizing Pointers Lecture 28 Theory: Call by Value and Call by Reference Lecture 29 Coding: Pass by Value v Pass by Reference Section 5: Creating New Data Types Lecture 30 Theory: Types Lecture 31 Coding: A Point type Lecture 32 Coding: Building methods Lecture 33 Coding: Pointers and Types Lecture 34 Self-Assessment: Knowledge Integration Lecture 35 Self-Assessment: Solution Section 6: Packages Lecture 36 Coding: Code Organization Lecture 37 Coding: Creating a Package Lecture 38 Self-Assessment: Circles all the way Lecture 39 Self-Assessment: Solution Section 7: Data Structures Lecture 40 Coding: Introduction to Slices Lecture 41 Coding: Making use of Slices Lecture 42 Coding: Slices and Data Types Lecture 43 Self-Assessment: Refactoring Lecture 44 Self-Assessment: Solution Lecture 45 Coding: Introduction to Maps Lecture 46 Coding: Making use of Maps Lecture 47 Coding: Maps and Data Types Section 8: Flags Lecture 48 Coding: Introduction to Command Line Flags Lecture 49 Coding: Command Line Flags and User Defined Types Section 9: Conclusion Lecture 50 Congratulations This course is ideal for aspiring programmers and tech enthusiasts seeking a comprehensive introduction to Go programming, with no prior experience in Go required. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |