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How to become Technical Artist in Game Development - Printable Version

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How to become Technical Artist in Game Development - OneDDL - 02-01-2024

[Image: 10a7bc45c1bda466292dfa151ec031f2.jpeg]
Free Download How to become Technical Artist in Game Development
Published 1/2024
Created by Viacheslav Makhynko
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 45 Lectures ( 3h 18m ) | Size: 725 MB

Reveal the clear, yet still challenging path of obtaining Technical Artist role in Game Development industry
What you'll learn:
Сlear requirements in Hard and Soft skills for obtaining Technical Artist role
Real Time Engines: Overview, Rendering pipeline; Profiling; Optimizing
Scripting using Python, MaxScript, MEL, VEX
Procedural modeling using Houdini
Procedural Textures & Material creation using Substance Painter and Substance Designer
Essential Math for Technical Artists
Shaders: Node-based and HLSL
Production art pipeline creation
Support in preparation to Tech Art interview
Requirements:
No previous Game Dev / Art / Programming experience required, but would help catching up the learning material more easily
Description:
Technical Artists - rare beasts in Game Development that both have great artistic skills and technical know-how. They take crucial part across the whole production pipeline in any project. The list of TechArt responsibilities is so big and versatile that it would not fit in this description. That explains high demand on the market for Technical Artist and their highest compensation rates across all artists in Game Dev. In the vast sea of online information, the key to success lies in strategic learning. With the internet providing nearly limitless resources, it's crucial to discern what truly matters and where to direct your learning efforts. This course is designed to guide you through the maze of information, helping you identify the essentials and focus your energy on what truly brings you closer towards Technical Artist role.This course is establishing a foundation which would serve as a Road to obtain Technical Artist role. It's core idea is to clarify all the core required Hard and Soft skills for being a good Technical Artist and do a basic overview of all of them to prepare and simplify further in-depth learning.Lay the groundwork of your future success in the dynamic world of Game Development. Your journey towards mastering the Technical Artist role starts here.
Who this course is for:
Highly motivated beginners interested in obtaining Technical Artist role in Game Development industry
Gameplay/Tools/3D programmers aimed to bring more artistic awareness in GameDev pipelines
Experienced Artists and Animators who want to develop technical skills
Game Designers who're looking towards Technical Design / Technical Art role
Those who aim to create a bridge between Tech and Art in Game Development
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