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The Gnomon Workshop - Dynamic Effects Animation for Games - Printable Version

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The Gnomon Workshop - Dynamic Effects Animation for Games - OneDDL - 02-21-2024

[Image: 19b037d0d2d5c553cecb357fb169d79d.jpeg]
Free Download The Gnomon Workshop - Dynamic Effects Animation for Games
Duration: 2h 15m | Language: English | MKV | Video: H264 1920x1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You'll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you'll discover the final tweaks and see how to add an effective camera shake and grain effect.

Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio's Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop.
CHAPTER LIST
00. Preview
01. Introduction
02. Project Overview, Software Intro & References
03. Unreal Engine Level Setup & Lighting Blockout
04. Modeling a Chamber in Houdini
05. Modeling Cables in Houdini
06. Modeling a Lamp in Houdini
07. Fracturing & Exporting an RBD Character Animation
08. Importing Assets from Houdini to Unreal Engine
09. Create Materials in Unreal
10. Create Environment Niagara Particle Systems
11. Create a Dissolving Material & Particle Systems for a Character Animation
12. Draw Animated Smoke & Lighting in Photoshop
13. Import Flipbooks in Unreal Engine & Create the Material & Emitters
14. Create the Level Sequence & Animate Material Parameters & Particle Systems
15. Final Tweaks, Camera Shake & Grain Effects
SOFTWARE USED
Unreal, Houdini, Photoshop
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