The Gnomon Workshop - Dynamic Effects Animation for Games - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: The Gnomon Workshop - Dynamic Effects Animation for Games (/Thread-The-Gnomon-Workshop-Dynamic-Effects-Animation-for-Games) |
The Gnomon Workshop - Dynamic Effects Animation for Games - OneDDL - 02-21-2024 Free Download The Gnomon Workshop - Dynamic Effects Animation for Games Duration: 2h 15m | Language: English | MKV | Video: H264 1920x1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide. This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You'll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop. The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you'll discover the final tweaks and see how to add an effective camera shake and grain effect. Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio's Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop. CHAPTER LIST 00. Preview 01. Introduction 02. Project Overview, Software Intro & References 03. Unreal Engine Level Setup & Lighting Blockout 04. Modeling a Chamber in Houdini 05. Modeling Cables in Houdini 06. Modeling a Lamp in Houdini 07. Fracturing & Exporting an RBD Character Animation 08. Importing Assets from Houdini to Unreal Engine 09. Create Materials in Unreal 10. Create Environment Niagara Particle Systems 11. Create a Dissolving Material & Particle Systems for a Character Animation 12. Draw Animated Smoke & Lighting in Photoshop 13. Import Flipbooks in Unreal Engine & Create the Material & Emitters 14. Create the Level Sequence & Animate Material Parameters & Particle Systems 15. Final Tweaks, Camera Shake & Grain Effects SOFTWARE USED Unreal, Houdini, Photoshop Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |