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Modeling With Unreal Engine 5 - No Maya Or Blender Needed - AD-TEAM - 05-18-2024 ![]() Modeling With Unreal Engine 5 - No Maya Or Blender Needed Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Duration: 13h 54m From Zero to Hero: Craft Stunning Environments Directly in UE5 for Games, Cinematography, and your Portfolio [b]What you'll learn[/b] Introduction to Unreal Interface Learn the Modelling Tools of Unreal in Detail Understand the logic to create challenging 3D Models How to create a full render scene for a Game, Cinematic Scene, or Portfolio [b]Requirements[/b] No programming experience is needed No previous experience in Unreal is needed [b]Description[/b] Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio!Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.This comprehensive course is designed for beginners and intermediate users alike, aiming to provide a solid foundation in Unreal Engine while focusing on direct modeling techniques. Through nearly 14 hours of high-quality, engaging content, you'll learn the ins and outs of Unreal Engine's modeling tools and be ready to construct the iconic lobby from "The Shining," ready to shine in your professional portfolio.What You'll Learn:Introduction to Unreal Engine: Start your journey with a thorough overview of UE5's interface and capabilities, setting the stage for a successful modeling experience.Basic Modeling in Unreal: Dive into the fundamentals of creating shapes and structures, learning how to manipulate them into complex objects and scenes.The XForm Tool: Master the art of transforming objects through scaling, rotating, and moving, essential for precise modeling.The Model Tool: Discover the power of UE5's Model tool, enabling you to create and edit geometry directly within the engine.Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring your models are accurately textured and visually stunning.Other Important Tools: Explore additional tools and features within UE5 that are crucial for advanced modeling techniques and workflow efficiency.Capstone Project - Recreate "The Shining" Lobby:As the culmination of your learning journey, you'll apply all the skills and techniques you've acquired to recreate the iconic lobby from "The Shining." This project is designed not only to challenge and solidify your understanding of UE5's modeling capabilities but also to provide you with a standout piece for your professional portfolio.Enroll now and start your journey to becoming a proficient modeler with Unreal Engine 5, crafting stunning environments that captivate and impress. With no need for Maya or Blender, unleash your creativity directly within UE5 and bring your vision to life! Overview Section 1: Getting Ready Lecture 1 Before Starting Lecture 2 Asking Questions Section 2: Introduction to Unreal Engine Lecture 3 Introduction to Unreal Lecture 4 Transforming Objects Lecture 5 Using Perspectives Lecture 6 Adding Brush Actors Lecture 7 A Valuable Request Section 3: Basic Modeling in Unreal Lecture 8 Modelling Boxes Lecture 9 Mesh Output Types Lecture 10 Converting Meshes Lecture 11 Saving and Undoing Lecture 12 Transforming with Delta Mode Lecture 13 Modelling Cylinders Lecture 14 Modelling Spheres, Cones, and Arrows Lecture 15 Creating a Torus Lecture 16 Fast Modeling with CubeGrid Lecture 17 Creating Planes and Stairs Lecture 18 Extruding Path Lecture 19 Revolving Path - Part 1 Lecture 20 Revolving Path - Part 2 Lecture 21 Splines and Mesh Creation Lecture 22 Challenge 1 Section 4: The XForm Tool Lecture 23 Origin Control, Splitting and Merging Actors Lecture 24 Understanding Mesh Duplication Lecture 25 Bake Transforming Objects Lecture 26 Transfering and Converting Actors Lecture 27 Creating Actors Patterns - Part 1 Lecture 28 Creating Actors Patterns - Part 2 Lecture 29 Challenge 2 Section 5: Other Tools Lecture 30 Understanding Attributes Lecture 31 The Polygroups Tool - Part 1 Lecture 32 The Polygroups Tool - Part 2 Lecture 33 Editing Materials Section 6: The Model Tool Lecture 34 Using the Polygroups - Part 1 Lecture 35 Using the Polygroups - Part 2 Lecture 36 Using the Polygroup - Part 3 Lecture 37 The Subdivide Tool Lecture 38 Boolean and Substracting objects - Part 1 Lecture 39 Boolean and Substracting objects - Part 2 Lecture 40 Cutting with PolyCut Lecture 41 The Plane Cut Tool Lecture 42 Mesh Cutting and Trimming Lecture 43 Mirroring an Object Section 7: Mesh and Deform Lecture 44 Mesh Modeling Lecture 45 Vertex Sculpting Lecture 46 Dynamic Sculpt Lecture 47 Smoothing a Sculpture Lecture 48 Warping Meshes Lecture 49 Lattice Deformation Lecture 50 Displacement Deformation Lecture 51 Deform PolyGroup Section 8: UVs Tool Lecture 52 Introduction to UVs Lecture 53 Working with AutoUV Lecture 54 UV Unwrapping Lecture 55 Using Transform UVs Lecture 56 Layouts Inspect Lecture 57 Using UVEditor Section 9: Creating the Shining Loby Lecture 58 Setting the scene basic elements - Part 1 Lecture 59 Setting the scene basic elements - Part 2 Lecture 60 Adding Assets Lecture 61 Placing Props - Part 1 Lecture 62 Placing Props - Part 2 Lecture 63 Placing Props - Part 3 Lecture 64 Repositioning Props and Meshes - Part 1 Lecture 65 Repositioning Props and Meshes - Part 2 Lecture 66 Adding Walls and Materials - Part 1 Lecture 67 Adding Walls and Materials - Part 2 Lecture 68 Adjusting Floor, Ceiling, and Light Lecture 69 Adding a Piano Prop Lecture 70 Modeling the Fireplace Lecture 71 Modeling the wall of the fireplace Lecture 72 Placing Floor and Columns On Opposite Side Lecture 73 Adding Stairs - Part 1 Lecture 74 Adding Stairs - Part 2 Lecture 75 Adding Handrails - Part 1 Lecture 76 Adding Handrails - Part 2 Lecture 77 Adding Handrails - Part 3 Lecture 78 Detailing Ceiling Design Lecture 79 Completing Walls - Part 1 Lecture 80 Completing Walls - Part 2 Lecture 81 Modeling Window's Frame Lecture 82 Adding Glass to Windows Lecture 83 Hanging Lamp - Part 1 Lecture 84 Hanging Lamp - Part 2 Lecture 85 Hanging Lamp - Part 3 Lecture 86 Hanging Lamp - Part 4 Lecture 87 Hanging Lamp - Part 5 Lecture 88 Small Hanging Lamp - Part 1 Lecture 89 Small Hanging Lamp - Part 2 Lecture 90 Wall Lamp - Part 1 Lecture 91 Wall Lamp - Part 2 Lecture 92 Adding Doors Lecture 93 Adding Details on the Ceiling Lamp Lecture 94 Adding Material to the Windows Lecture 95 Adding Material to Stairs - Part 1 Lecture 96 Adding Material to Stairs - Part 2 Lecture 97 Adding Material to Stairs - Part 3 Lecture 98 Adding Material to Stairs - Part 4 Lecture 99 Add Materials to Lamps - Part 1 Lecture 100 Add Materials to Lamps - Part 2 Lecture 101 Transform Big Ceiling Lamp to a Blueprint Lecture 102 Transform Wall Lamp to a Blueprint Lecture 103 Placing New Lamps - Part 1 Lecture 104 Placing New Lamps - Part 2 Lecture 105 Adding Texture to columns Lecture 106 Improving Firepit Mesh Geometry Lecture 107 Adding Materials for the Firepit Lecture 108 Adding Materials to the Doors Lecture 109 Adding last Wall Lamps Lecture 110 Adding Artificial Light - Part 1 Lecture 111 Adding Artificial Light - Part 2 Lecture 112 Adding Artificial Light - Part 3 Lecture 113 Adding a Models' Backup Level Lecture 114 Adding Extra Props - Part 1 Lecture 115 Adding Extra Props - Part 2 Lecture 116 Adding Extra Props - Part 3 Lecture 117 Adding Extra Props - Part 4 Lecture 118 Adding Extra Props - Part 5 Lecture 119 What's Next Programmers in Unreal curious about 3D Modelling,Beginners in Unreal in search of an area of specialization,Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling,Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software,Anyone interested in creating high-quality 3D environments directly within a game engine ![]() ![]() Free search engine download: Udemy - Modeling With Unreal Engine 5 - No Maya or Blender Needed 2024-3 |