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Pikuma Raycasting Engine Programming - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Pikuma Raycasting Engine Programming (/Thread-Pikuma-Raycasting-Engine-Programming) |
Pikuma Raycasting Engine Programming - AD-TEAM - 05-22-2024 ![]()
Download Free Download : Pikuma Raycasting Engine Programming
mp4 | Video: h264,1920X1080 | Audio: AAC, 44.1 KHz Genre:eLearning | Language: English | Size:3.65 GB Files Included : 01 Introduction and Learning Outcomes.mp4 (91.95 MB) MP4 02 How to Take this Course.mp4 (4.32 MB) MP4 03 An Overview of the Raycasting Algorithm.mp4 (40.66 MB) MP4 04 Raycasting or Raytracing.mp4 (53.58 MB) MP4 05 Raycasting Limitations.mp4 (23.05 MB) MP4 06 A Review of Degrees and Radians.mp4 (73.95 MB) MP4 07 A Review of Sine Cosine and Tangent.mp4 (112.24 MB) MP4 08 Defining the 2D Map Grid.mp4 (46.05 MB) MP4 09 Coding the Map Class.mp4 (59.17 MB) MP4 10 Player Movement.mp4 (41.59 MB) MP4 11 Coding the Player Movement.mp4 (59.03 MB) MP4 12 Coding the Map Collision.mp4 (41.96 MB) MP4 13 Defining the Field of View.mp4 (75.61 MB) MP4 14 Coding the Field of View Ray Increments.mp4 (67.57 MB) MP4 15 Finding Wall Hit.mp4 (55.04 MB) MP4 16 Finding Horizontal Intersections.mp4 (143.66 MB) MP4 17 Finding Vertical Intersections.mp4 (55.67 MB) MP4 18 Coding X-intercept and Y-intercept.mp4 (87.64 MB) MP4 19 Coding the Horizontal Wall Intersection.mp4 (39.16 MB) MP4 20 Coding the Vertical Intersection.mp4 (74.29 MB) MP4 21 Fixing the Intersection Offset Error.mp4 (31.41 MB) MP4 22 Orientation as Angles or Vectors.mp4 (31.49 MB) MP4 23 Wall Projection.mp4 (46.96 MB) MP4 24 Finding the Wall Strip Height.mp4 (73.89 MB) MP4 25 Visualizing the Minimap.mp4 (24.29 MB) MP4 26 Coding the Wall Rendering.mp4 (65.35 MB) MP4 27 Fixing the Fishbowl Distortion.mp4 (77.73 MB) MP4 28 Implementing Wall Shading by Depth.mp4 (23.33 MB) MP4 29 BrightDark Wall Sides.mp4 (27.75 MB) MP4 30 First Steps in C.mp4 (43.5 MB) MP4 31 Working with Makefile.mp4 (19.22 MB) MP4 32 Installing Visual Studio and SDL on Windows.mp4 (30.2 MB) MP4 33 Creating a SDL Window.mp4 (36.98 MB) MP4 34 SDL Rendering and Event Polling.mp4 (23.75 MB) MP4 35 Rendering SDL Rectangles.mp4 (18.68 MB) MP4 36 Game Loop Overview.mp4 (26.62 MB) MP4 37 Coding a Fixed Time Step Game Loop.mp4 (18.7 MB) MP4 38 SDL Delay.mp4 (42.99 MB) MP4 39 Drawing the Map with SDL.mp4 (31.8 MB) MP4 40 Player Movement and SDL Events.mp4 (28.43 MB) MP4 41 Implementing Wall Collision in C.mp4 (6.15 MB) MP4 42 Ray Struct and FOV.mp4 (24.21 MB) MP4 43 Translating the Horizontal Intersection to C.mp4 (28.37 MB) MP4 44 Translating the Vertical Intersection to C.mp4 (35.58 MB) MP4 45 Rendering Rays.mp4 (17.35 MB) MP4 46 The Color Buffer.mp4 (113.43 MB) MP4 47 Color Buffer Implementation.mp4 (26.44 MB) MP4 48 Freeing Allocated Resources.mp4 (8.58 MB) MP4 49 Creating the Wall Projection.mp4 (39.69 MB) MP4 50 Exercise Ceiling & Floor Solid Colors.mp4 (4.47 MB) MP4 51 Ceiling & Floor Solid Color Implementation.mp4 (6.09 MB) MP4 52 Representing Textures.mp4 (46.53 MB) MP4 53 Creating a Texture Programmatically.mp4 (13.96 MB) MP4 54 Mapping Textures to Wall.mp4 (67.45 MB) MP4 55 Implementing Wall Texturing.mp4 (51.55 MB) MP4 56 Multiple Textures.mp4 (34.05 MB) MP4 57 Multiple Texture Code.mp4 (34.32 MB) MP4 58 Fixed Size Data Types.mp4 (23.8 MB) MP4 59 Using Fixed Size Integer Types.mp4 (5.11 MB) MP4 60 Libraries to Decode PNG Files.mp4 (23.14 MB) MP4 61 Loading External PNG Files.mp4 (59.05 MB) MP4 62 Activity Field of View Distortion.mp4 (10.84 MB) MP4 63 Understanding the Angle Increment Distortion.mp4 (49.9 MB) MP4 64 Coding the Angle Increment Distortion Fix.mp4 (15.78 MB) MP4 65 Full Screen Window.mp4 (55.15 MB) MP4 66 Refactoring the Graphics File.mp4 (72.75 MB) MP4 67 Drawing Filled Rectangles.mp4 (4.47 MB) MP4 68 Refactoring the Map File.mp4 (38.54 MB) MP4 69 Refactoring the Ray and Player File.mp4 (35.75 MB) MP4 70 The Line Equation.mp4 (52.48 MB) MP4 71 Rasterizing Lines.mp4 (80.4 MB) MP4 72 Coding the DDA Line Algorithm.mp4 (10.01 MB) MP4 73 Refactoring the Wall Projection File.mp4 (20.41 MB) MP4 74 Creating a Type Definition for Color Values.mp4 (10.27 MB) MP4 75 Sending Parameters by Reference.mp4 (7.17 MB) MP4 76 Refactoring the Ray-Facing Code.mp4 (15.63 MB) MP4 77 Wall Texture Color Intensity.mp4 (28.22 MB) MP4 78 Coding the Texture Color Intensity.mp4 (15 MB) MP4 79 Raycasting Sprites.mp4 (42.76 MB) MP4 80 Sprite Type Definition.mp4 (26.2 MB) MP4 81 Coding the Sprite Typedef.mp4 (63 MB) MP4 82 Rendering Sprites in the Minimap.mp4 (13.03 MB) MP4 83 Identifying Visible Sprites.mp4 (25.8 MB) MP4 84 Coding the Visible Sprites.mp4 (27.6 MB) MP4 85 Finding the Sprite Distance.mp4 (17.27 MB) MP4 86 Normalizing Player Rotation Angle.mp4 (19.99 MB) MP4 87 Calculating the Sprite Projection Height.mp4 (50.06 MB) MP4 88 Calculating the Sprite X Position.mp4 (23.45 MB) MP4 89 Sprite Rectangle Position in the Screen.mp4 (32.48 MB) MP4 90 Displaying Textured Sprites.mp4 (57.6 MB) MP4 91 Activity Sorting Sprites.mp4 (6.4 MB) MP4 92 Sorting Sprites by Distance.mp4 (22.4 MB) MP4 93 Sprites Behind Walls.mp4 (35.66 MB) MP4 94 Fixing the Sprite Fishbowl Distortion.mp4 (14.46 MB) MP4 95 Concluding our Raycasting Implementation.mp4 (24.12 MB) MP4 96 Notes on Look-up Tables.mp4 (68.65 MB) MP4 code.zip (8.68 MB) ZIP ![]() ![]() Free search engine download: Pikuma Raycasting Engine Programming |