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Unreal Engine For Animation - AD-TEAM - 05-25-2024 Unreal Engine For Animation Published 5/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Duration: 11h 12m Explore Animation in Unreal Engine 5 from Scratch [b]What you'll learn[/b] 1. Concepts and Terminology of Real-Time Animation 2. Creation of Skeletons in Unreal Engine 3. Tools and Vertex Weighting Process in Unreal Engine 4. Control Rig Creation in Unreal Engine 5. Real-Time Animation in Unreal Engine 6. Constraints and Space Switching in Unreal Engine 7.- Animation Review and Cleanup Process [b]Requirements[/b] Requires basic knowledge of Unreal Engine Regarding the specifications of your computer, you will need: Windows 10 Unreal Engine 5.3 An Epic Games account [b]Description[/b] The Animation in Unreal Engine course focuses on providing a comprehensive understanding of the animation process and its tools within the engine. From skeleton creation and mesh editing to rigid control implementation and character animation, participants will explore every stage of the animation pipeline. Terminology is fundamental, and key concepts such as Skinning, Control Rig, Animation Sequences, and Constraints are covered.The course is structured into several sections, starting with an introduction to skeletal mesh editing tools and bone creation. It delves into the skinning process, rigid control creation, and animation using FK and IK techniques. Additionally, advanced topics like Full Body IK, Morph Targets, and Spline Rigging are explored.Participants will learn to prepare the engine for animation, work with the viewport, and create shots. Essential aspects of animation, such as Animation Sequence creation, Pose and Tween usage, as well as blending and animation cutting techniques, are covered. The course also teaches how to clean and edit animation curves for precise results.The final section of the course focuses on animation integration through Blueprints, enabling smooth blending between different animations to achieve natural transitions. With a practical and thorough approach, this course empowers participants to create stunning animations within Unreal Engine. Overview Section 1: Introducción Lecture 1 Introducción Section 2: Animation Pipeline Lecture 2 Animation Pipeline Lecture 3 Terminology Section 3: Skeletal Mesh Editing Tools Lecture 4 Introduction to Skeletal Mesh Editings Tools Lecture 5 Convert Static Mesh Lecture 6 Skeletal Mesh edition Lecture 7 Skeletal Mesh Editor Interface Lecture 8 Edition tool: Add Lecture 9 Edition tool: Edit Section 4: Skeletor creation Lecture 10 Bone Creation: Spine Lecture 11 Bone Creation: Head Lecture 12 Bone Creation: arm Lecture 13 Bone Creation: Hand Lecture 14 Bone Creation: Leg Lecture 15 Bone Creation: Foot Lecture 16 Bone Creation: Advanced Foot Lecture 17 Bone Creation: Mirror Section 5: Skinning in Unreal Engine Lecture 18 What is Skinning? Lecture 19 Binding Lecture 20 Edit Weights Lecture 21 Weight Painting: Strategy Lecture 22 Vertex Weighting: Root Lecture 23 Pesado de vertices: Pelvis Lecture 24 Vertex Weighting: Spine Lecture 25 Vertex Weighting: Head Lecture 26 Vertex Weighting: Clavicle Lecture 27 Vertex Weighting: Arm Lecture 28 Vertex Weighting: Hand Lecture 29 Vertex Weighting: Leg/ Foot Lecture 30 Vertex Weighting: Definition Lecture 31 Vertex Weighting: Mirror Section 6: Control Rig in Unreal Engine Lecture 32 Introduction to Control Rig Lecture 33 Create a control rig Lecture 34 Control Rig interface Lecture 35 Events:Fordward Lecture 36 Events: Backward Lecture 37 Events: Construct Events Lecture 38 Creation of controls Lecture 39 Shape controls Lecture 40 Types of animation Lecture 41 Types of control Lecture 42 Control transformation Lecture 43 Control Placement Lecture 44 Bones Lecture 45 Nulls Lecture 46 What is FK control? Lecture 47 FK: Spine Lecture 48 FK: Head Lecture 49 FK: Arms Lecture 50 FK: Hand Lecture 51 FK: Leg Lecture 52 FK: Foot Lecture 53 What is an IK control? Lecture 54 IK arm Lecture 55 IK leg Lecture 56 AIM Lecture 57 Backward FK Lecture 58 Procedural Control Rig Lecture 59 PCR: Create Controls Lecture 60 PCR: Rename Controls Lecture 61 PCR: Edit Shapes Lecture 62 PCR: Connect Transform Lecture 63 PCR: Color Controls Lecture 64 Debug Control Rig Lecture 65 Function Libraries Lecture 66 Control Library Lecture 67 Full body IK Lecture 68 Morph Targets Lecture 69 Spline Rigging Section 7: Animation in Unreal Engine Lecture 70 Introduction to animation in Unreal Engine Lecture 71 Prepare the engine for animation Lecture 72 Viewport prepare Lecture 73 How to create a shot Lecture 74 Working on the Timeline Lecture 75 Animation Sequences Lecture 76 Create an Animation Sequence Lecture 77 Import an animation Lecture 78 Animation Mode Lecture 79 Poses Lecture 80 Tweens Lecture 81 Snapper Lecture 82 Pivot Lecture 83 Animation Layers Lecture 84 Animating with Control Rig Lecture 85 Animating metahumans with Control Rig Section 8: Constrains and Space Switching in Unreal Engine Lecture 86 Constrains Lecture 87 Translation Lecture 88 Rotation Lecture 89 Scale Lecture 90 Parent Lecture 91 LookAt Lecture 92 Constraint Manager Lecture 93 Space Switching Lecture 94 Create custom spaces Section 9: Motion Capture Animation Processing Lecture 95 Reviewing Animations I Lecture 96 Reviewing Animations II Lecture 97 Trimming animations Lecture 98 Animation blending Lecture 99 Bone Matching Lecture 100 Baking animations: FK CR Lecture 101 Baking animations: Edit FK CR Section 10: Blueprint of Animation Lecture 102 Introduction to Animation BP Lecture 103 Blending of animation Section 11: Retargeting Lecture 104 Intro Retargeting Lecture 105 Crear IK Rig Lecture 106 IK Rig metahuman Lecture 107 Solver: Full Body IK Lecture 108 IK Retargeter This course is aimed at individuals interested in learning the animation workflow within Unreal, from rigging to the final character animation. |