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Unreal Engine 2D Make Your Own Epic 2D Games Using C++ - OneDDL - 06-27-2024 Free Download Unreal Engine 2D Make Your Own Epic 2D Games Using C++ Published 6/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 11.96 GB | Duration: 15h 3m Make Games in UE5 with C++: Master Sprites, Tile Maps, and Gameplay Coding Using Paper2D and PaperZD What you'll learn Kick off your 2D game dev journey in Unreal with C++ Get comfy with Unreal's cool 2D tools like sprites and tile maps Code gameplay for everything from platformers to top-down shooters Craft levels with obstacles, enemies, and loot to grab Create three rad games: a racer, a shooter, and a jumper Master Paper2D and PaperZD to make your games look sharp Write neat code that keeps your games running smooth Use C++ to hook up all your game's moving parts Requirements A basic understanding of Unreal and C++ fundamentals would be helpful Description Unlock the full potential of 2D game creation in Unreal Engine with our comprehensive course designed specifically for those looking to harness the power of C++ in their game projects. Whether you're transitioning from another engine or deepening your Unreal skills, this course has everything you need to level up your game development prowess.What You'll Learn:Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.Master Unreal's 2D Tools: Dive deep into Unreal's Paper2D and PaperZD plugins for powerful 2D game development.Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.Course Projects:Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.Why Take This Course?Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.Who Should Enrollevelopers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine's capabilities for 2D games.Course Requirements:A basic understanding of Unreal Engine's interface and functionalities.Fundamental knowledge of C++ programming.Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you'll not only learn the theory but also apply it directly to building games you can be proud of.Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you've always wanted to play! Overview Section 1: Introduction & Setup Lecture 1 Welcome To The Course Lecture 2 Community & Support Lecture 3 Accessing Our Projects Section 2: Desert Racer (Obstacle Avoidance) Lecture 4 Section Intro - Desert Racer Lecture 5 Development Setup Lecture 6 What is Paper2D? Lecture 7 Using Sprites Lecture 8 The Race Track Lecture 9 Creating The Player Lecture 10 Player Blueprint Lecture 11 Setting Up Input Lecture 12 Taking Input Lecture 13 Going Forwards and Backwards Lecture 14 Finishing Up Movement Lecture 15 The Game Mode Lecture 16 Obstacle Class Lecture 17 Fence and Tire Lecture 18 Collision Detection Lecture 19 Reset Game Lecture 20 Finish Line Lecture 21 Background Music Lecture 22 Level Design - Desert Racer Lecture 23 Wrap Up - Desert Racer Section 3: Gun Survivors (Top-down Shooter) Lecture 24 Section Intro - Gun Survivors Lecture 25 New Project Setup Lecture 26 The Arena Lecture 27 Flipbooks 101 Lecture 28 Player Class & Blueprint Lecture 29 The Game Mode Lecture 30 Input System Setup Lecture 31 Binding Actions Lecture 32 Player Movement Lecture 33 Switching Flipbooks Lecture 34 Staying In Map Limits Lecture 35 Adding The Gun Lecture 36 Rotating The Gun Lecture 37 Creating The Bullet Lecture 38 Moving The Bullet Lecture 39 Launching The Bullet Lecture 40 Shooting Cooldown Lecture 41 Shooting Bullets Lecture 42 Custom Mouse Cursor Lecture 43 Creating The Enemy Lecture 44 Enemy Follows Player Lecture 45 Flip Enemy Flipbook Lecture 46 Bullet-Enemy Collision Lecture 47 Enemy Death Lecture 48 The Enemy Spawner Lecture 49 Better Spawn Position Lecture 50 Difficulty System Lecture 51 Setup Enemy Lecture 52 Enemy Died Delegate Lecture 53 Score System Lecture 54 HUD Widget Lecture 55 Sending The Score Lecture 56 Player Enemy Collision Lecture 57 Restart Game Lecture 58 Final Touches Lecture 59 Wrap Up - Gun Survivors Section 4: Crusty Pirate (Platformer) Lecture 60 Section Intro - Crusty Pirate Lecture 61 Creating The Project Lecture 62 Sprites and Flipbooks Lecture 63 Tile Sets Lecture 64 Tile Maps Lecture 65 Player and Game Mode Lecture 66 The Input System Lecture 67 Running and Jumping Lecture 68 Turning Left and Right Lecture 69 Animation Source Lecture 70 Animation Blueprint Lecture 71 More Animation States Lecture 72 Creating The Enemy Lecture 73 Enemy Follows Player Lecture 74 Enemy Stop Distance Lecture 75 Enemy Faces Player Lecture 76 Enemy Animation Source Lecture 77 Enemy Animation Blueprint Lecture 78 Attack Animation Override Lecture 79 Attack Collision Box Lecture 80 Anim Notify State Lecture 81 Enemy Hitpoints Lecture 82 Enemy Take Damage Lecture 83 Jump Nodes Lecture 84 Enemy Stun State Lecture 85 Enemy Attack Animation Lecture 86 Enemy Attack Collision Box Lecture 87 Player Take Damage Lecture 88 Player Stun State Lecture 89 The HUD Lecture 90 Using The HUD Lecture 91 The Game Instance Lecture 92 Collectable Items Lecture 93 Implementing Item Functionality Lecture 94 Game Over State Lecture 95 The Level Exit Lecture 96 Decorations Lecture 97 Small Improvements Lecture 98 Level Design - Crusty Pirate Lecture 99 Win Screen Lecture 100 Packaging The Game Lecture 101 Course Wrap Up This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development,Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine's capabilities for 2D games Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live No Password - Links are Interchangeable |