AlphaGo Simplified: Rule-Based AI and Deep Learning in Everyday Games - Mark Liu - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: E-Books (https://softwarez.info/Forum-E-Books) +--- Thread: AlphaGo Simplified: Rule-Based AI and Deep Learning in Everyday Games - Mark Liu (/Thread-AlphaGo-Simplified-Rule-Based-AI-and-Deep-Learning-in-Everyday-Games-Mark-Liu) |
AlphaGo Simplified: Rule-Based AI and Deep Learning in Everyday Games - Mark Liu - AD-TEAM - 07-07-2024
pdf | 37.14 MB | English | Isbn:9781040103982 | Author: Mark Liu | Year: 2024
About ebook: AlphaGo Simplified: Rule-Based AI and Deep Learning in Everyday Games Quote:May 11, 1997, was a watershed moment in the history of artificial intelligence (AI): the IBM supercomputer chess engine, Deep Blue, beat the world Chess champion, Garry Kasparov. It was the first time a machine had triumphed over a human player in a Chess tournament. Fast forward 19 years to May 9, 2016, DeepMind's AlphaGo beat the world Go champion Lee Sedol. AI again stole the spotlight and generated a media frenzy. This time, a new type of AI algorithm, namely machine learning (ML) was the driving force behind the game strategies. |