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Creating 3D Environments In Blender - DrZero - 08-10-2024 Last updated 8/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 97.52 GB | Duration: 68h 8m Learn Blender 3.2, 4.1, explore Geometry Nodes and create wonderful 3D environments What you'll learn Creating stunning unique environments Learn Blender 3.2, 4.1 Working with Geometry nodes Learn the Blender basics Creating animated photo-scanned trees Creating a procedural volumetric sky Organize your workflow to make large environment scenes Use 4k /8k PBR textures Find motivation and inspiration to build your dream scene Requirements Blender version 3.2 and 4.1 or above Computer ( min 16GB ram) Description This fresh, new Blender 3.2 + 4.1 course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you've used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments. This course now includes an entirely new chapters focused on Blender 4.1Create beautiful 3D environmentsCreating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 17 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.Learn everything from A to ZWhen I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it's easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That's why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.Step-by-step guidanceDiscover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.With 40+ hours of video content, this course takes you from complete beginner to proficiency.Best of all, it's completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2 and 4.1, so you can follow along with ease.What will you learn in this course?· Blender basics, just enough to follow this course (fully documented with handbook)· Creating grass (Geometry nodes )· Creating trees (Geometry nodes )· Building a ruined landscape· Blending displaced materials· Creating a river scene. Creating a snow scene· Creating a procedural sky with clouds· Working with photo scanned structuresAnd much more!What included in this course?As always, I offer a course full of content, this time it's bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi's for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.You'll also receive exclusive content you won't find on Polyhaven:· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle· Photo references (landscapes, buildings, flowers)· 125 pages of documentation for the introductory chapter· All Blender scene files (Blender 3.2 + 4.1).Chapter overviewChapter 1: Course introductionA short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions. Chapter 2: Blender basicsThis chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation.Chapter 3: Creating a grass sceneIn this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion.)Chapter 4: Creating a forest path sceneBig topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (Chapter 5: Creating a ruined sceneIn this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes. Chapter 6: Farmhouse river sceneThis course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river. Chapter 7: Sunset castle sceneThis time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset. Chapter 8: Mountain ruin sceneThis large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course. Chapter 9: Creating a frozen lakeEmbark on the creation of a serene frozen river set within a dense forest. Master the art of blending materials to achieve a seamless transition between rocks and water. Add life to your scene with realistic trees, finishing with snow and mist effects for a breathtaking result.Chapter 10: Creating a cabin in the snowEmbark with me on a personal journey through the realms of digital creation with my Blender 4.1 bonus chapter, crafted to guide you into the silent beauty of snow environments and the detailed charm of a medieval cabin, all nestled in a winter wonderland.About meMy name is Rob Tuytel and I have been a environment designer for the past 17 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81. Overview Section 1: Chapter 01 - Introduction (3.2) Lecture 1 Lecture 01 - Organization and workflow Lecture 2 Lecture 02 - Motivation and inspiration Lecture 3 Lecture 03 - The old masters Lecture 4 Lecture 04 - Asking questions Lecture 5 Lecture 05 - Outro Section 2: Chapter 02 - Starting with Blender (3.2) Lecture 6 Introduction Lecture 7 Lecture 01 - Installing Blender Lecture 8 Lecture 02 - The Blender viewport Lecture 9 Lecture 03 - The Blender interface Lecture 10 lecture 04 - Modeling a table Lecture 11 Lecture 05 - Modeling a chair Lecture 12 Lecture 06 - Render engines Lecture 13 Lecture 07 - Adding a texture Lecture 14 Lecture 08 - Chair textures Lecture 15 Lecture 09 - Modeling a dice Lecture 16 Lecture 10 - Add a dice shader Lecture 17 Lecture 11 - Make a scene render Lecture 18 Lecture 12 - Introduction to Geometry Nodes Lecture 19 Lecture 13 - Adding more dice holes Lecture 20 Lecture 14 - Link Geometry data to material Lecture 21 Lecture 15 - Replacing and render geometry dices Lecture 22 Lecture 16 - Outro Section 3: Chapter 3 - Creating grass (3.2) Lecture 23 Introduction Lecture 24 Lecture 01 - Asset Manager Lecture 25 Lecture 02 - Modeling strands Lecture 26 Lecture 03 - Complex strands modeling Lecture 27 Lecture 04 - Adding a grass texture Lecture 28 Lecture 05 - Organize strands Lecture 29 Lecture 06 - Bending strands Lecture 30 Lecture 07 - Add strand variation Lecture 31 Lecture 08 - Updating grass material Lecture 32 Lecture 09 - Building a grass patch (Geometry Nodes) Lecture 33 Lecture 10 - Making grass patch variations Lecture 34 Lecture 11 - Making a grass proxy Lecture 35 Lecture 12 - Building a grass template Lecture 36 Lecture 13 - Mixing grass patches Lecture 37 Lecture 14 - Adding terrain displacement (Geometry Nodes) Lecture 38 Lecture 15 - Improving grass material Lecture 39 Lecture 16 - Mixing tall grass patch Lecture 40 Lecture 17 - Modeling a white flower Lecture 41 Lecture 18 - Modeling more flower leaves Lecture 42 Lecture 19 - Adding flower texture Lecture 43 Lecture 20 - Bending white flower Lecture 44 Lecture 21 - Make flower variation Lecture 45 Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes) Lecture 46 Lecture 23 - Modeling a yellow flower Lecture 47 Lecture 24 - Making yellow flower variations Lecture 48 Lecture 25 - Mixing yellow flower on grass template Lecture 49 Lecture 26 - Animating grass + Camera Lecture 50 Outro Section 4: Chapter 4 - Creating a forest path (3.2) Lecture 51 Chapter 4 - Introduction Lecture 52 lecture 01 - Preparing a new scene template Lecture 53 Lecture 02 - Building a path generator ( Gemoetry Nodes) Lecture 54 Lecture 03 - Combine grass and path (Geometry Nodes) Lecture 55 Lecture 04 - Blending path and terrain materials Lecture 56 Lecture 05 - Improving terrain shader Lecture 57 Lecture 06 - Working with M-tree Lecture 58 Lecture 07 - Merging branches with tree root Lecture 59 Lecture 08 - Blending tree material Lecture 60 Lecture 09 - Tree twigs Lecture 61 Lecture 10 - Creating tree twigs ( Geometry nodes) Lecture 62 Lecture 11 - Building a medium size tree Lecture 63 Lecture 12 - Merging branches with tree trunk Lecture 64 Lecture 13 - Blending tree materials and adding tree twigs Lecture 65 Lecture 14 - building a complex tree Lecture 66 Lecture 15 - Completing complex tree Lecture 67 Lecture 16 - Animating twigs Lecture 68 Lecture 17 - Importing trees and shaping terrain Lecture 69 Lecture 18 - Adding trees on terrain Lecture 70 Lecture 19 - Making tree proxy Lecture 71 Lecture 20 - Changing light and shape terrain Lecture 72 Lecture 21 - Adding fog and HDRI map Lecture 73 Lecture 22 - adding water plane Lecture 74 Lecture 23 - Shaping terrain and adding rocks Lecture 75 Lecture 24 - Adding plants and more rocks Lecture 76 Lecture 25 - Scatter path with rocks Lecture 77 Lecture 26 - scatter rocks on path (geometry nodes) Lecture 78 Lecture 27 - Changing scene light Lecture 79 Lecture 28 - Creating low scene fog Lecture 80 Lecture 29 - Improving scene fog Lecture 81 Bonus video - Path sattering Lecture 82 Outro Section 5: Chapter 5 - Ruine landscape (3.2) Lecture 83 Introduction Lecture 84 Chapter 5- Lecture 01 - preparing new scene template Lecture 85 Chapter 5 - lecture 02 - Adding water plane Lecture 86 Chapter 5 - Lecture 03 - Blending terrain material Lecture 87 Chapter 5 - Lecture 04 - Changing grass scattering Lecture 88 Chapter 5 - Lecture 05 - Adding distance trees Lecture 89 Chapter 5 - Lecture 06 - Adding fog and deforming landscape Lecture 90 Chapter 5 - Lecture 07 - Importing high resolution trees Lecture 91 Chapter 5 - Lecture 08 - Making a ruine material Lecture 92 Chapter 5 - Lecture 09 - Mixing displacement maps Lecture 93 Chapter 5 - Lecture 10 - Adding sandstone layer Lecture 94 Chapter 5 - lecture 11 - Mixing dirt layer Lecture 95 Chapter 5 - Lecture 12 - Adding dark brick layer Lecture 96 Chapter 5 - Lecture 13 - Building the ruine Lecture 97 Chapter 5 - Lecture 14 - Building the tower and adding window holes Lecture 98 Chapter 5 - Lecture 15 - Adding the ruine material Lecture 99 Chapter 5 - Lecture 16 - Adding sandstone layers Lecture 100 Chapter 5 - Lecture 17 - Building a roof and adding a texture Lecture 101 Chapter 5 - Lecture 18 - Adding roof border and model single bricks Lecture 102 Chapter 5 - Lecture 19 - Sculpting bricks Lecture 103 Chapter 5 - Lecture 20 - Adding ruine bricks (Geometry nodes) Lecture 104 Chapter 5 - Lecture 21 - Clean up ruine bricks Lecture 105 Chapter 5 - Lecture 22 - Merging ruine in landscape Lecture 106 Chapter 5 - Lecture 23 - Creating shrubs Lecture 107 Chapter 5 - Lecture 24 - Making shrub proxy models Lecture 108 Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscape Lecture 109 Chapter 5 - Lecture 26 - Adding small water plants Lecture 110 Chapter 5 - Lecture 27 - Making small changes on the landscape Lecture 111 Chapter 5 - Lecture 28 - Adding rocks and plants Lecture 112 Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscan Lecture 113 Chapter 5 - Outro Section 6: Chapter 6: Forest farmhouse scene (3.2) Lecture 114 Introduction Lecture 115 Lecture 01 - Creating a new scene template Lecture 116 Lecture 2 - Creating a river Lecture 117 Lecture 3 - Blending terrain materials Lecture 118 Lecture 04 - Adding terrain displacement Lecture 119 Lecture 05 - Adding distance plane + Trees Lecture 120 Lecture 06 - Importing high resolution trees Lecture 121 Lecture 07 - Shaping landscape _ more distance trees Lecture 122 Lecture 08 - Adding river rocks Lecture 123 Lecture 09 - Adding building blueprints Lecture 124 Lecture 10 - Shaping the farmhouse Lecture 125 Lecture 11 - Adding window and door holes + making a roof Lecture 126 Lecture 12 - Adding farmhouse material Lecture 127 Lecture 13 - Painting plaster on bricks Lecture 128 Lecture 14 - Adding brick ornament Lecture 129 Lecture 15 - Merging brick ornament with bricks Lecture 130 Lecture 16 - Adding ornament displacement Lecture 131 Lecture 17 - Add roof material + displacement Lecture 132 Lecture 18 - Making a door frame Lecture 133 Lecture 19 - Making a door and window Lecture 134 Lecture 20 - Add window glass material Lecture 135 Lecture 21 - Add chimney Lecture 136 Lecture 22 - Add roof sealing Lecture 137 Lecture 23 - Adding wall decoration Lecture 138 Lecture 24 - Blending farmhouse with landscape Lecture 139 Lecture 25 - Making a young tree Lecture 140 Lecture 26 - Making a tree proxy model Lecture 141 Lecture 27 - Adding young tree vertex layer Lecture 142 Lecture 28 - Adding shrubs Lecture 143 Lecture 29 - Adding river rocks scatter (Geometry Nodes Lecture 144 Lecture 30 - Improving river rocks Lecture 145 Lecture 31 - Making small landscape changes Lecture 146 Lecture 32 - Adding plants Lecture 147 Lecture 33 - Adding river displacement Lecture 148 Lecture 34 - Grow ivy on farmhouse Lecture 149 Lecture 35 - Scene Cleanup Lecture 150 Outro Section 7: Chapter 7 : Creating a castle sunset scene (3.2) Lecture 151 Introduction Lecture 152 Lecture 01 : Creating a new scene template Lecture 153 Lecture 02 : Adding a distance plane Lecture 154 Lecture 03 : Shaping the terrain Lecture 155 Lecture 04 : Importing castle Lecture 156 Lecture 05 : Importing and updating clouds Lecture 157 Lecture 06 : Blending terrain Lecture 158 Lecture 07 : Importing grass template Lecture 159 Lecture 08 : Adding grass color attributes Lecture 160 Lecture 09 : Adding reed Lecture 161 Lecture 10 : Adding shrubs Lecture 162 Lecture 11: Adding distance trees Lecture 163 Lecture 12 : Improving foreground Lecture 164 Lecture 13 : Importing high resolution trees Lecture 165 Lecture 14 : Adding rock scatter Lecture 166 Lecture 15 : Importing background ruine + plants Lecture 167 Lecture 16 : Finalizing scene Lecture 168 Chapter 7 : outro Section 8: Chapter 8 : Creating a mountain ruine scene Lecture 169 Introduction Lecture 170 Lecture 01 : Creating a new scene template Lecture 171 Lecture 02: Shaping the landscape Lecture 172 Lecture 03 : Sculpting terrain Lecture 173 Lecture 04 : Blending terrain textures Lecture 174 Lecture 05 : Adding grass Lecture 175 Lecture 06: Adding atmosphere Lecture 176 Lecture 07: Blending grass with normal value Lecture 177 Lecture 08: Importing ruine photoscan Lecture 178 Lecture 09: Adding a background plane Lecture 179 Lecture 10: adding a distance river Lecture 180 Lecture 11: Sculpting background layer Lecture 181 Lecture 12: Adding distance trees Lecture 182 Lecture 13: Adding mountains Lecture 183 Lecture 14: Making mountain variations Lecture 184 Lecture 15: Creating alpha background trees Lecture 185 Lecture 16: Blending alpha trees in background Lecture 186 Lecture 17: Adding rocks scatter Lecture 187 Lecture 18: Adding high resolution trees Lecture 188 Lecture 19: Finalzing trees Lecture 189 Outro Section 9: Chapter 9 : Creating a frozen lake Lecture 190 Introduction Lecture 191 Lecture 01: Organizing outliner, starting the scene Lecture 192 Lecture 02: Shaping terrain, adding material Lecture 193 Lecture 03: Mixing Materials Lecture 194 Lecture 04: Mixing the Ice material Lecture 195 Lecture 05: Adding snow on terrain Lecture 196 Lecture 06: Adding river rocks scans Lecture 197 Lecture 07: Adding Cliff scans Lecture 198 Lecture 08: Adding the trees Lecture 199 Lecture 09: Creating a volume fog box Lecture 200 Lecture 10: Adding a snow actor Lecture 201 Lecture 11: Configure the falling snow Lecture 202 Lecture 12 : Adding moving mist Lecture 203 Lecture 13: Add motion to the camera Lecture 204 Lecture 14: Rendering scene animation Lecture 205 Lecture 15 : Rendering scene from different position Section 10: Chapter 10: Cabin in the snow Lecture 206 Snow cabin scene: Introduction Lecture 207 Lecture 1: Preparing outliner, adding blueprints Lecture 208 Lecture 2: Making the cabin base shape Lecture 209 Lecture 3: Adding window and door holes Lecture 210 Lecture 4: Adding foundation and cleanup basemesh Lecture 211 Lecture 5: Adding cabin materials Lecture 212 Lecture 6: Apply displacement on cabinmaterials Lecture 213 Lecture 7: Making roof slates Lecture 214 Lecture 8: Adding slates on cabin roof Lecture 215 Lecture 9: Randomize roof slates Lecture 216 Lecture 10: Adding side planks cabin Lecture 217 Lecture 11: Using the carving tool to carveplanks Lecture 218 Lecture 12: Making beams and planks Lecture 219 Lecture 13: Making a window frame Lecture 220 Lecture 14: Making window glass Lecture 221 Lecture 15: Duplicating windows Lecture 222 Lecture 16: Making a cabin door Lecture 223 Lecture 17: Adding construction beams Lecture 224 Lecture 18: Adding more construction wood Lecture 225 Lecture 19: Creating a window hatch Lecture 226 Lecture 20: Adding rocks on cabin foundation Lecture 227 Lecture 21: Making a chimney Lecture 228 Lecture 22: Adding roof details Lecture 229 Lecture 23: Removing snow from chimney Lecture 230 Lecture 24: Starting with the terrain Lecture 231 Lecture 25: Adding terrain materials Lecture 232 Lecture 26: Mixing terrain material Lecture 233 Lecture 27: Adding snow on terrain Lecture 234 Lecture 28: Appending snow and mist Lecture 235 Lecture 29: Importing high resolution trees Lecture 236 Lecture 30: Adding snow on trees Lecture 237 Lecture 31: Adding 2D trees layer Lecture 238 Lecture 32: Blending scanned rocks with terrain Lecture 239 Lecture 33: Using geometry nodes for blendingplants Lecture 240 Lecture 34: Scatter branches on the terrain Lecture 241 Lecture35: Adding log scans on terrain Lecture 242 Lecture 36: Shaping terrain and add motion tocamera Lecture 243 Lecture 37: Rendering a scene animation Section 11: Chapter 01 - Before we start (2.81) Lecture 244 Lekture 01 - Course overview Lecture 245 Lecture 02 - Udemy Dashboard Lecture 246 Lecture 3 - Techniques from the old masters (2.81) Lecture 247 Lecture 4 - Motivation and inspiration Lecture 248 Lecture 5 - Workflow and organization Section 12: Chapter 02 - Getting in touch with Blender (2.81) Lecture 249 Lecture 01 - introduction Lecture 250 Lecture 02 - Download and installing Blender 2.81 Lecture 251 Lecture 03 - Getting in touch with the blender viewport Lecture 252 Lecture 04 - The Blender 3D interface Lecture 253 Lecture 05 - Collections Lecture 254 Lecture 06 - Eevee and Cycles Lecture 255 Lecture 07 - The workbench Lecture 256 Lecture 08 - Creating a simple object Lecture 257 Lecture 09 - Making a dice Lecture 258 Lecture 10 - Adding dice holes Lecture 259 Lecture 11 - Adding a material Lecture 260 Lecture 12 - Improving dice material Lecture 261 Lecture 13 - Making a scene render Section 13: Chapter 03 - Working with materials (2.81) Lecture 262 Lecture 01 - Introduction to materials (2.81) Lecture 263 Lecture 02 - Materials in the real world Lecture 264 Lecture 03 - Materials in 3D scenes Lecture 265 Lecture 04 - Building a material setup sphere Lecture 266 Lecture 05 - Making colors with color ramp node Lecture 267 Lecture 06 - Mixing image textures Lecture 268 Lecture 7 - Mix plaster on the bricks Lecture 269 Lecture 08 - Add sandstone border Lecture 270 Lecture 09 - Add displacement and weight layer Lecture 271 Lecture 10 - Optimizing node tree in groups Lecture 272 Lecture 11 - Adding background images Lecture 273 Lecture 12 - Building the wall Lecture 274 Lecture 13 - Using the boolean modifier Lecture 275 Lecture 14 - Remesh the wall Lecture 276 Lecture 15 - Adding wall material Lecture 277 Lecture 16 - Adding displacement map Lecture 278 Lecture 17 - Adding weight layer sandstone Lecture 279 Lecture 18 - Making a render Lecture 280 Lecture 19 - recap Section 14: Chapter 04 - Making a grass landscape (2.81) Lecture 281 Lecture 01 - Introduction Lecture 282 Lecture 02 - Making a scene template Lecture 283 Lecture 03 - deform the landscape Lecture 284 Lecture 04 - Importing the wall model Lecture 285 Lecture 05 - Adding landscape material Lecture 286 Lecture 06 - Adding landscape displacement Lecture 287 Lecture 07 - Importing HDRI map Lecture 288 Lecture 08 - Adding grass strand backplate Lecture 289 Lecture 09 - Model a grass strand Lecture 290 Lecture 10 - Adding strand details Lecture 291 Lecture 11 - Adding strand texture Lecture 292 Lecture 12 - Making strand variations Lecture 293 Lecture 13 - making a grass clump Lecture 294 Lecture 14 - making clump variations Lecture 295 Lecture 15 - Convert grass clump Lecture 296 Lecture 16 - Adding grass material Lecture 297 Lecture 17 - adding terrain displacement Lecture 298 Lecture 18 - Adding grass particle system Lecture 299 Lecture 19 - improving grass looks Lecture 300 Lecture 20 - adding particle texture Lecture 301 Lecture 21 - grass color variation Lecture 302 Lecture 22 - Modeling small reed Lecture 303 Lecture 23 - modeling reed variation models Lecture 304 Lecture 24 - Adding reed particle system Lecture 305 Lecture 25 - Adding fog Lecture 306 Lecture 26 - Mixing grass length Lecture 307 Lecture 27 - Adding grass on the ruin Lecture 308 Lecture 28 - Making scene improvements Lecture 309 Lecture 29 - Recap Section 15: Chapter 5 - Making a farm house landscape (2.81) Lecture 310 Introduction Lecture Lecture 311 Lecture 01- Making a scene template Lecture 312 Lecture 02 - making a scene blockout Lecture 313 Lecture 03 - Starting with the farmhouse Lecture 314 Lecture 04 - Adding roofs Lecture 315 Lecture 05 - Extending roof Lecture 316 Lecture 06 - adding holes Lecture 317 Lecture 07 - Adding bevels Lecture 318 Lecture 08 - Making wooden bars Lecture 319 Lecture 09 - Placing wooden bars Lecture 320 Lecture 10 - adding roof and brick texture Lecture 321 Lecture 11 - Adding texture variation Lecture 322 Lecture 12 - Adding leaking texture Lecture 323 Lecture 13 - Adding more leaking Lecture 324 Lecture 14 - Making a window Lecture 325 Lecture 15 - Adding texture and frame Lecture 326 Lecture 16 - Merging window frames Lecture 327 Lecture 17 - making window frame variations Lecture 328 Lecture 18 - Merging windows with house Lecture 329 Lecture 19 - making a door Lecture 330 Lecture 20 - adding roof sealings Lecture 331 Lecture 21 - Adding roof slates Lecture 332 Lecture 22 - Adding roof slates on small roofs Lecture 333 Lecture 23 - Creating a door hook Lecture 334 Lecture 24 - Improving texture details Lecture 335 Lecture 25 - improving building materials Lecture 336 Lecture 26 - Importing house in scene Lecture 337 Lecture 27 - Adding grass weight layer Lecture 338 Lecture 28 - Importing grass Lecture 339 Lecture 29 - Modeling dead leaves Lecture 340 Lecture 30 - Adding dead leaves material Lecture 341 Lecture 31 - adding dead leave particle layer Lecture 342 Lecture 32 - making a tree with the sapling tool Lecture 343 Lecture 33 - generating a birch tree Lecture 344 Lecture 34 - Adjusting the root Lecture 345 Lecture 35 - Adding weight layer branches Lecture 346 Lecture 36 - Modeling birch leaves Lecture 347 Lecture 37 - Merging leaves on twig Lecture 348 Lecture 38 - Adding twigs on tree Lecture 349 Lecture 39 - Updating twig material Lecture 350 Lecture 40 - Making more birch trees Lecture 351 Lecture 41 - fixing the root Lecture 352 Lecture 42 - Importing the trees Lecture 353 Lecture 43 - Adjusting the twig material Lecture 354 Lecture 44 - Adding scene fog Lecture 355 Lecture 45 - Adding grass variation Lecture 356 Lecture 46 - Modeling reed Lecture 357 Lecture 47 - making the reed curvy Lecture 358 Lecture 48 - merging leaves on the stem Lecture 359 Lecture 49 - Adding reed particles Lecture 360 Lecture 50 - Adding small reed Lecture 361 Lecture 51 - Adding path on terrain Lecture 362 Lecture 52 - Making scene adjustments Lecture 363 Lecture 53 - Scene compositing Lecture 364 Final Lecture - Recap Section 16: Chapter 06 - Creating nature assets (2.81) Lecture 365 Lecture 01 - Introduction Lecture 366 Lecture 02 - Importing assets from previous scenes Lecture 367 Lecture 03 - Importing trees Lecture 368 Lecture 04 - Modeling nettle leaves Lecture 369 Lecture 05 - Modeling more nettle leaves Lecture 370 Lecture 06 - Adding nettle texture Lecture 371 Lecture 07 - Curvy leaves and modeling a nettle stem Lecture 372 Lecture 08 - merging leaves with nettle stem Lecture 373 Lecture 09 - making nettle variation Lecture 374 Lecture 10 - Modeling celandine plant Lecture 375 Lecture 11 - Curve the celandine Lecture 376 Lecture 12 - Modeling celandine flower Lecture 377 Lecture 13 - Merging the leaves and the stem on the flower Lecture 378 Lecture 14 - Improving celandine flower Lecture 379 Lecture 15 - Modeling plant leave Lecture 380 Lecture 16 - Modeling plant stem and merging leaves Lecture 381 Lecture 17 - Improving plant material Lecture 382 Lecture 18 - making dry grass Lecture 383 Lecture 19 - Modeling Ivy leave Lecture 384 Lecture 20 - Building Ivy Branch Lecture 385 Lecture 21 - Improving Ivy material Lecture 386 Lecture 22 - Modeling field maple leave Lecture 387 Lecture 23 - Making leaves curvy Lecture 388 Lecture 24 - Modeling field maple twig Lecture 389 Lecture 25 - making twig variations Lecture 390 Lecture 26 - Generating field maple tree Lecture 391 Lecture 27 - Adding trunk texture Lecture 392 Lecture 28 - Adding twigs on tree Lecture 393 Lecture 29 - Organizing trees Lecture 394 Lecture 30 - recap Section 17: Chapter 07 - Making a castle scene (2.81) Lecture 395 Lecture 01 - Introduction Lecture 396 Lecture 02 - Organizing scene template Lecture 397 Lecture 3 - deforming the terrain Lecture 398 Lecture 04 - Modeling castle blockout Lecture 399 Lecture 05 - Modeling castle tower Lecture 400 Lecture 06 - Adding holes and remesh Lecture 401 Lecture 07 - Improving the towers Lecture 402 Lecture 08 - Optimizing towers and improving materials Lecture 403 Lecture 09 - Adding more texture layers Lecture 404 Lecture 10 - Mixing texture layer towers Lecture 405 Lecture 11 - Adding sandstone borders Lecture 406 Lecture 12 - Adding roofing texture Lecture 407 Lecture 13 - Improving roof texture Lecture 408 Lecture 14 - modeling a window frame Lecture 409 Lecture 15 - Making window variations Lecture 410 lecture 16 - Modeling a sandstone window frame Lecture 411 Lecture 17 - Merging windows with towers Lecture 412 Lecture 18 - Modeling sandstone border for the tower Lecture 413 Lecture 19 - Modeling the main structure base Lecture 414 Lecture 20 - Modeling the broken walls Lecture 415 Lecture 21 - Adding gun holes Lecture 416 Lecture 22 - Addin g more gun holes Lecture 417 Lecture 23 - Improving textures Lecture 418 Lecture 24 - Adding holes in the main structure Lecture 419 Lecture 25 - remesh the main structure Lecture 420 Lecture 26 - Adding sandstone texture window layers Lecture 421 Lecture 27 - Adding sandstone door texture layer Lecture 422 Lecture 28 - Importing window frames Lecture 423 Lecture 29 - Adding metal frames Lecture 424 Lecture 30 - Modeling wall borders Lecture 425 Lecture 31 - Adding extra walls Lecture 426 Lecture 32 - Adding roof texture Lecture 427 Lecture 33 - Modeling roof slates Lecture 428 Lecture 34 - Modeling roof bars Lecture 429 Lecture 35 - Modeling a small roof Lecture 430 Lecture 36 - Making a roof sealing Lecture 431 Lecture 37 - Modeling a hatch Lecture 432 Lecture 38 - Merging hatches with the building Lecture 433 Lecture 39 - Adding wall displacement Lecture 434 Lecture 40 - Improving main structure Lecture 435 Lecture 41 - Adding terrain displacement Lecture 436 Lecture 42 - Adding path vertex layer Lecture 437 Lecture 43 - Improving terrain Lecture 438 Lecture 44 - Adding grass particle system Lecture 439 Lecture 45 - Importing nature assets Lecture 440 Lecture 46 - Adding small plants Lecture 441 Lecture 47 - Adding small reed Lecture 442 Lecture 48 - Importing trees Lecture 443 Lecture 49 - Improving grass and importing hdri sky Lecture 444 Lecture 50 - Adding weight layer towers Lecture 445 Lecture 51 - Adding ivy branches Lecture 446 Lecture 52 - Adding tall reed and water leaves Lecture 447 Lecture 53 - Finalize scene Lecture 448 Lecture 54 - Recap This course is meant for artists who like to grow in their workflow,Beginners,Environment artists,Game level artists Buy Premium Account From My Download Links & Get Fastest Speed. |