Arnold for Cinema 4D 4.7.6 - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Software Zone (https://softwarez.info/Forum-Software-Zone) +--- Forum: Windows Applications (https://softwarez.info/Forum-Windows-Applications) +--- Thread: Arnold for Cinema 4D 4.7.6 (/Thread-Arnold-for-Cinema-4D-4-7-6) |
Arnold for Cinema 4D 4.7.6 - Farid - 09-04-2024 π Overview of Arnold for Cinema 4D Benefits It also supports animation and single-frame distributed rendering in Team Render, allowing all computers in a local network to speed up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high-quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor, and a comprehensive list of shaders and utilities, including vertex maps and per-face materials. Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers worldwide, including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image, and Rising Sun Pictures. Arnold was designed from the ground up to efficiently ray trace the complex geometric datasets required for featureΒ-length CGI animation and bigΒ budget visual effects while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements, and greatly enhancing interactivity for lighting artists. π Overview of Arnold for Cinema 4D Features βSeamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair, and splines. βSupport for both native particles and Thinking Particles. βThe fastest interactive rendering (IPR) of all Arnold plugins allows a quick preview of parameter changes without interrupting your work. βArnold Shading Network Editor, a node-based material editor. βA comprehensive list of shaders and utilities, including vertex maps and per-face materials. βVolume rendering with OpenVDB. βDeferred, render time generation of geometry with the Arnold procedural node. βNative linear workflow. βTeam Render, including single-frame distributed rendering. βSupport for third-party plugins like X-Particles and Turbulence FD. π Technical Details and System Requirements β Windows 7 and later βMac OS X 10.8 and later βNo GPU or graphics card requirements βCPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs) License: full_version Author: Solid Angle -----------------------------***[ softwarez.info (OP) ]***-----------------------------
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