Week 1 Of 15 - Foundry Nuke From Zero To Hero! - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Week 1 Of 15 - Foundry Nuke From Zero To Hero! (/Thread-Week-1-Of-15-Foundry-Nuke-From-Zero-To-Hero--560857) |
Week 1 Of 15 - Foundry Nuke From Zero To Hero! - AD-TEAM - 09-15-2024 Week 1 Of 15 - Foundry Nuke From Zero To Hero! Published 8/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.11 GB | Duration: 3h 27m Full Nuke Training Course From Fundamental to Advanced Levels with an Emphasis on Major VFX Companies Workflow
[b]What you'll learn[/b] Nuke's User Interface Good compositing habits, compositing workflow and hierarchy, script organization Concepts and techniques for digital compositing Image formats / resolutions / colors Mastering Foundry Nuke from Fundamentals to The Top Levels Building Advanced Compositing Skills Enhancing Workflow Efficiency Preparing for Industry Standards [b]Requirements[/b] No Experience Is Needed. You Just Need To Love Film Compositing And I Will Explain Everything From Zero To Hero [b]Description[/b] Week 1 of 15 - Foundry Nuke From Zero to Hero! is the first course out of 15 in the zero to hero series by Sajjad Aradfar, designed to help you become a professional compositor.This Nuke visual effects training course will take you through the fundamental concepts of VFX Compositing in Nuke, and how to learn the user interface. also, you will learn the steps of getting started working for major VFX companies. By the end of this mega course, you will successfully be able to do film compositing and stand as an experienced Nuke Artist.Throughout this week we will dive deep into several key topics that are essential in the world of VFX. Workflow of major VFX companies, understanding how the big players in the industry operate. Different departments, explore the various teams that collaborate to create stunning visuals, shotgun software, learn about the tools used for project management and task tracking, shows and project naming rules, your role in a VFX company, setting up the work environment in Linux, nuke workflow from receiving a shot to delivering a final product, project setup, and organization, slap comp creating.Later in the week, we will learn about Nuke in-depth, such as the Nuke user interface, viewer controls, node graph controls, and Nuke nodes. Finally, we will wrap up with the practical exercise where we create a basic script to replace a marker with other element. There will be a lot of theory you need to learn first before you can successfully composite a shot, and with anything worth learning there is a learning curve. But if you persist through you will have a great payoff and skillset at the end, and a great shot to show off that you created!Note: You will be required to download the project files if you want to follow along with this class. this course has been created with NukeX 13.2v5 Overview Section 1: Week 1 of 15 Lecture 1 Mega Bundle Introduction Lecture 2 Week 1 Introduction Section 2: Pre Nuke Courses Lecture 3 week 1-part 01 Workflow of Major VFX houses Lecture 4 week 1-part 02 Different Departments Lecture 5 week 1-part 03 Shotgun Software Lecture 6 week 1-part 04 Key People In The System Lecture 7 week 1-part 05 Setting The Environment Lecture 8 week 1-part 06 Nuke Workflow in Production Houses Lecture 9 week 1-part 07 Project Setup and Organization Section 3: Nuke UI Lecture 10 week 1-part 08 Viewer Tools and Basic Image Adjustments-1 Lecture 11 week 1-part 08 Viewer Tools and Basic Image Adjustments-2 Lecture 12 week 1-part 08 Viewer Tools and Basic Image Adjustments-3 Section 4: Nuke Node Graph Lecture 13 week 1-part 09 Understanding Node Graph-1 Lecture 14 week 1-part 09 Understanding Node Graph-2 Lecture 15 week 1-part 09 Understanding Node Graph-3 Section 5: Nuke Nodes Lecture 16 week 1-part 10-1-Nuke Nodes-Image nodes Lecture 17 week 1-part 10-2-Nuke Nodes-Draw nodes Lecture 18 week 1-part 10-3-Nuke Nodes-Time Nodes-Channel Nodes Lecture 19 week 1-part 10-4-Nuke Nodes-Color Nodes Lecture 20 week 1-part 10-5-Nuke Nodes-Filter nodes-Keyer Nodes Lecture 21 week 1-part 10-6-Nuke Nodes-Merge Nodes-Transform Nodes Lecture 22 week 1-part 10-7-Nuke Nodes-Classic 3D Nodes Lecture 23 week 1-part 10-8-Nuke Nodes-Particle Nodes-Deep Nodes Lecture 24 week 1-part 10-9-Nuke Nodes-Utility Nodes Beginners in VFX: Those who are new to compositing and visual effects and want to learn the fundamentals from scratch.,Students and Aspiring VFX Artists: Students pursuing a career in visual effects or individuals aiming to transition into the field of compositing.,Self-taught Artists: Individuals who have some basic knowledge of compositing or Nuke but seek structured learning to deepen their understanding and fill gaps in their knowledge.,Professionals Transitioning to Nuke: Professionals already working in related fields (such as animation, motion graphics, or video editing) who wish to expand their skill set into compositing using industry-standard software like Nuke.,Freelancers and Independent Artists: Freelancers or independent artists looking to enhance their capabilities to compete in the competitive market of visual effects.,People who have no experience with digital compositing and are curious to learn,Beginners with experience in another image software (I.E Photoshop or After Effects) and want to transition into Nuke |