Udemy Create a Complete Grid Based Puzzle Game in Godot 4 with CSharp - Printable Version +- Softwarez.Info - Software's World! (https://softwarez.info) +-- Forum: Library Zone (https://softwarez.info/Forum-Library-Zone) +--- Forum: Video Tutorials (https://softwarez.info/Forum-Video-Tutorials) +--- Thread: Udemy Create a Complete Grid Based Puzzle Game in Godot 4 with CSharp (/Thread-Udemy-Create-a-Complete-Grid-Based-Puzzle-Game-in-Godot-4-with-CSharp) |
Udemy Create a Complete Grid Based Puzzle Game in Godot 4 with CSharp - AD-TEAM - 09-16-2024 16.36 GB | 00:30:20 | mp4 | 1280X720 | 16:9 Genre:eLearning |Language:English
Files Included :
1 -Godot and C# Installation and Setup (86.01 MB) 2 -C# and VSCode Configuration (61.48 MB) 3 -Godot Editor Orientation (55.56 MB) 4 -The First C# Script (82.02 MB) 5 -Instantiating New Scenes (83.91 MB) 6 -Introduction to Signals (102.55 MB) 7 -Modifying Window Settings (30.46 MB) 1 -Basic Grid Operations and TileMapLayer Introduction (147.69 MB) 10 -Using Grid State for More Sophisticated Building Rules (180.71 MB) 11 -Highlighting Expandable Building Area (238.92 MB) 12 -Adding Animated Tree Tiles (118.16 MB) 13 -Accounting for Trees in GridManager (217.02 MB) 14 -Applying Y-Sorting for Proper Draw Order (135.77 MB) 15 -Adding Village Buildings (179.46 MB) 16 -Introduction to Custom Resources (179.44 MB) 17 -Highlighting Resource Tiles (165.84 MB) 18 -Tracking Collected Resource Tiles (125.17 MB) 2 -Using a HashSet to Mark Occupied Tiles (41.1 MB) 3 -Minor Code Cleanup (61.83 MB) 4 -Adding the Asset Pack and Tower Art (114.81 MB) 5 -Introduction to Autotiling (226.4 MB) 6 -Refactoring Code Into a GridManager (193.12 MB) 7 -Defining and Using TileSet Custom Data (95.95 MB) 8 -Adding a Base Building (142.28 MB) 9 -Using Autoloads and Custom Signals for Grid State Updating (160.19 MB) Archer + Bow (57.67 KB) 1 -Introduction to Control Nodes (139.37 MB) 10 -Transforming the Main Scene Into a Base Level Scene (69.81 MB) 11 -Adding Terrains to the Tileset (133.88 MB) 12 -Adding Water to the Tileset (100.5 MB) 13 -Adding Shadows to the Tileset (130.18 MB) 14 -Designing Your First Level (185.34 MB) 15 -Adding Camera Panning (186.23 MB) 16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources (73.25 MB) 17 -Fixing Shadow Tiles Invalidating Buildable Tiles (84.07 MB) 18 -Making UI Buttons Follow Camera (82.51 MB) 2 -Streamlining Building Placement (145.31 MB) 3 -Creating a Building Manager (167.85 MB) 4 -Creating a Building Placement Ghost (184.93 MB) 5 -Indicating Whether Building Ghost is Valid (154.78 MB) 6 -Cancelling Building Placement (77.2 MB) 7 -Refactoring Building Manager to Support States (185.19 MB) 8 -Refunding Resources and Updating Grid on Building Destruction (243.36 MB) 9 -Adding a Win Condition (220.62 MB) 1 -Making Buildings Occupy Multiple Tiles (272.01 MB) 10 -Fonts and Button Styling (234.91 MB) 11 -Improving the Design of Building Sections (139.72 MB) 12 -Displaying Resource Count in Game UI (174.8 MB) 13 -Building a Main Menu Skeleton UI (196.63 MB) 14 -Building a Framework for Changing Levels (94.72 MB) 15 -Creating a Level Complete Screen (162.03 MB) 16 -code (2.81 MB) 16 -Moving to the Next Level from the Level Complete Screen (201.02 MB) 17 -code (2.83 MB) 17 -Designing More Levels (492.69 MB) 18 -Addressing Some Errors and Issues (120.37 MB) 18 -code (2.83 MB) 19 -code (2.83 MB) 19 -Creating a Level Select Screen (148.23 MB) 2 -Adding Base Building Art and Preventing Deletion (95.96 MB) 2 -code (2.76 MB) 20 -code (2.83 MB) 20 -Moving Level Definitions to Custom Resources (190.85 MB) 21 -code (2.83 MB) 21 -Showing Levels on the Level Select Screen (130.46 MB) 22 -code (2.83 MB) 22 -Integrating the Level Select Screen With the Main Menu (101.72 MB) 3 -Allowing Building Deletion by Clicking Into Occupied Area (87.03 MB) 3 -code (2.76 MB) 4 -code (2.76 MB) 4 -Preventing Building Placement on Differing Elevation Layers (445.29 MB) 5 -code (2.77 MB) 5 -Introduction to Extension Methods (31.11 MB) 6 -code (2.77 MB) 6 -Making Building Radius Circular (243.23 MB) 7 -code (2.78 MB) 7 -Introduction to UI Theming (175.81 MB) 8 -code (2.78 MB) 8 -Theme Files and Theme Variations (78.17 MB) 9 -code (2.78 MB) 9 -Styling Building Selection UI (166.96 MB) 1 -code (2.84 MB) 1 -Improving the Look of Building Placement (149.42 MB) 10 -Building Placement Particles (302.19 MB) 10 -code (2.84 MB) 11 -Building Destruction Particles (205.44 MB) 11 -code (2.85 MB) 12 -code (2.86 MB) 12 -Creating a Goblin Camp (121.82 MB) 13 -code (2.86 MB) 13 -Making the Goblin Camp Functional (180.84 MB) 14 -code (2.88 MB) 14 -Creating a Barracks Building (96.59 MB) 15 -Allowing Barracks to Be Placed in Goblin Camps (183.96 MB) 15 -code (2.88 MB) 16 -code (2.88 MB) 16 -Showing Barracks Attack Area (141.78 MB) 17 -code (2.88 MB) 17 -Making the Barracks Destroy Goblin Camps (241.84 MB) 18 -code (2.88 MB) 18 -Handling Goblin Camp Restoration on Barracks Destroy (167.19 MB) 2 -code (2.84 MB) 2 -Introduction to Animation Player (104.01 MB) 3 -code (2.84 MB) 3 -Using Tweens to Animate Building Position (259.15 MB) 4 -Centering Building Placement on Mouse Position (124.83 MB) 4 -code (2.84 MB) 5 -Animating Building Placement (152.87 MB) 5 -code (2.84 MB) 6 -Call Building Placement Animation on Demand (79.46 MB) 6 -code (2.84 MB) 7 -Building Destruction Animation (147.07 MB) 7 -code (2.84 MB) 8 -Adding a Mask to Building Destruction (120.04 MB) 8 -code (2.84 MB) 9 -code (2.84 MB) 9 -Fixing Destruction-Related Bugs (124.35 MB) 1 -code (2.88 MB) 1 -Preventing Invalid Building Destruction (431.01 MB) 10 -Adding Camera Shake (226.03 MB) 10 -code (2.88 MB) 11 -code (2.89 MB) 11 -Updating Particles for Barracks (123.45 MB) 12 -Adding Resource Indicators (328.91 MB) 12 -code (2.89 MB) 13 -Adding Error Messaging (144.97 MB) 13 -code (2.9 MB) 14 -Adding a Custom Cursor (37.76 MB) 14 -code (2.9 MB) 15 -Animating Goblin Camp Destruction (130.56 MB) 15 -code (2.91 MB) 16 -Adding Sound Effects (187.18 MB) 16 -audio (9.48 MB) 16 -code (12.47 MB) 17 -Adding Final Sound Effects and Music (133.44 MB) 17 -code (13.85 MB) 18 -code (13.85 MB) 18 -Fixing Gold Mine Indicator (41.34 MB) 19 -code (13.86 MB) 19 -Creating an Options Menu (228.45 MB) 2 -code (2.88 MB) 2 -Fixing Bugs in Building Destruction (167.31 MB) 20 -code (13.86 MB) 20 -Integrating the Options Menu Into the Game (58.2 MB) 21 -code (13.86 MB) 21 -Creating an Escape Menu (191.16 MB) 22 -code (13.86 MB) 22 -Handling the Last Level in the Level Complete Screen (53.72 MB) 23 -code (13.86 MB) 23 -Exporting Your Game (159.65 MB) 24 -Congratulations, Your Game is Complete! (98.44 MB) 3 -code (2.88 MB) 3 -Preventing Invalid Barracks Destruction (282.31 MB) 4 -Cleaning Up Code and Tile Improvements (53.4 MB) 4 -code (2.88 MB) 5 -Adding Pagination to Level Select Screen (205.33 MB) 5 -code (2.88 MB) 6 -code (2.88 MB) 6 -Introducing Nuget Packages (109.3 MB) 7 -code (2.88 MB) 7 -Saving and Loading Lesson Data to Disk (135.55 MB) 8 -code (2.88 MB) 8 -Showing Saved Level Completion State (54.52 MB) 9 -code (2.88 MB) 9 -Window Scaling Configuration (88.45 MB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB) Archer + Bow (57.67 KB)
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